The Book of Steppenwolf
The Book of Steppenwolf C3G DC SSE 89 DARKSEID'S ELITE http://heroscapers.com/c3g/released/...wolf_comic.png Comic PDF http://heroscapers.com/c3g/released/...nwolf_mini.png Mini PDF The figure used for this unit is a Heroclix figure from DC Superman Wonder Woman set. Its model number and name are #058/Steppenwolf _________________________________________________________________ Character Bio – Maternal uncle of Darkseid and member of Darkseid’s Elite, Steppenwolf is a brutal warrior and general of Apokolips known for leading invasion forces of Parademons. His favorite weapon, an electro axe, is used to spread energy that infects enemy combatants and turns them into Parademons to serve his cause. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
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Re: The Book of Steppenwolf - Breathing
NAME = STEPPENWOLF
SPECIES = NEW GOD UNIQUENESS = UNIQUE HERO CLASS = INVADER PERSONALITY = DISCIPLINED SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 8 RANGE = 3 ATTACK = 7 DEFENSE = 6 POINTS = 440 APOKOLIPTIAN TROOP MOVEMENT Instead of moving normally with Steppenwolf, you may move up to 6 Common Parademon figures you control. Then, if Steppenwolf is engaged, for each Parademon you control, you may choose an enemy figure adjacent to that Parademon and roll an unblockable attack die against it. BATTLE HARDENED If there is at least 1 Wound Marker on this card, the most wounds Steppenwolf can receive from an attack is one. ESCALATING INVASION FORCE After Steppenwolf receives one or more wounds from an enemy figure, even if he is destroyed, you may immediately roll X combat dice, where X is equal to the number of Wound Markers on this card. For each skull rolled, place a previously destroyed Common Parademon figure in your army on an empty space in your Start Zone. SUPER STRENGTH |
Re: The Book of Steppenwolf - Breathing
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Re: The Book of Steppenwolf - Breathing
I think you want that first power to be instead of moving normally so it doesn’t happen out of turn.
Also the number for Super Leap should be the height not distance. If you want 8 spaces you should use Sensational Leap from She-Hulk |
Re: The Book of Steppenwolf - Breathing
Electro-Axe is pretty cool. Neat mechanics.
Any class you could reuse instead of creating Elite? |
Re: The Book of Steppenwolf - Breathing
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I'll probably just go for the 10 spaces on the leap to stick with Super Leap, as Sensational Leap isn't a good name for him. Quote:
I was planning some Elite-specific synergies between Steppenwolf, Desaad, and Kalibak, with Desaad in particiular. If folks really want an established class, though, I guess I'd lean Antagonist? |
Re: The Book of Steppenwolf - Breathing
If you’ve got Elite synergy planned, then that works great. :up: I just try to be conscious of when we create new classes since we did the whole class reshuffling thing.
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Re: The Book of Steppenwolf - Breathing
Fine either way on the Super vs Sensational Leap thing but we just need to use the correct name since we changed She-Hulk for this exact reason. Sensational is a fine word to use anywhere though, it's not She-Hulk exclusive. :up:
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Re: The Book of Steppenwolf - Breathing
Yeah, Sensational just seems a bit "upbeat" for the character, though.
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Re: The Book of Steppenwolf - Breathing
Seems kinda weird that he has a special power for the totally normal looking axe that's barely even in the comic art and not the crazy glowing sword thing. :lol:
On the class stuff, Darksied's boyos seem like Enforcers to me. Or Invaders. |
Re: The Book of Steppenwolf - Breathing
Yeah, I need to research on the sword. All I found reading up on him was about the axe.
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Re: The Book of Steppenwolf - Breathing
I need to get this in before
@Tornado
beats me to it.
This guy seems like he was Born to be Wild. I'm going to follow along as this should be a Magic Carpet Ride. |
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Re: The Book of Steppenwolf - Breathing
Dang, you did beat me to it. :)
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Re: The Book of Steppenwolf - Breathing
I could see doing Invaders. That's what the Parademons are, after all.
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Re: The Book of Steppenwolf - Breathing
I dig Invader.
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Re: The Book of Steppenwolf - Breathing
Updated to Super Leap 50 with correct wording, updated to Invader, added another comic picture that's more axe-centric, since that really does seem to be his main weapon in the comics (it featured in the Justice League move and there's Internet chatter comparing it to Stormbreaker).
I couldn't find anything on the sword unless that's supposed to be his Cable Snare? Odd. So just going to stick with the Axe approach. Also updated the bonding power to moving normally. I'll run checklists here later (hopefully tonight) and then get up a proposal, but if there are any other thoughts/concerns in the meantime, please bring them on. :-) |
Re: The Book of Steppenwolf - Breathing
pre-yea
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Re: The Book of Steppenwolf - Breathing
I propose we move to initial playtesting.
COMPETITIVE REVIEW BOARD CHECKLIST
Spoiler Alert!
CONSISTENCY CHECKLIST (SHORT FORM)
Spoiler Alert!
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
Were you wanting healing or something with these guys for Darkseid II?
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Re: The Book of Steppenwolf - Breathing
Hmm, what if instead we just gave a benefit to the wound? Not really loving how both of his first powers key on not moving (so if I want to move him I can't do anything that turn? Good job, Bats. :-P).
So how about this? Quote:
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
I'm not sure that feels like a very useful/fun power. I like the idea of tying something to wounds on his card as a benefit though.
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
It was a way to increase the chances of the auto-wound hitting at least. :shrug: I'm open to suggestions.
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
Here's a bit on the Axe from the DC Wiki:
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
I was thinking of an idea fwiw, not just leaving ya hanging, sorry for not making that clear as I know some just express disliking then offer nothing, whereas I try to always offer suggestions, just didn't have them ready in mind yet, and I knew you were moving on atm.
I think it'd be neat to do something stronger with it, personally. As-is, you're doing a weaker attack, that can't be boosted, all for a chance at 1 auto-wound being tacked on. Maybe something that lets you do an unblockable per wound on his card, or adding to the attack per wound on his card. I'd just think something that makes him a reasonable amount scarier per wound, would be ideal, to really make the pairing worth it. Also could see something like: Quote:
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
Yes, I did mean destroyed. :up: And I dig Battle Hardened over Super Leap.
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
Updated his troop movement power with common language over squad language to be more consistent with Darkseid (II), and updated with the new version of the Electro Axe and Battle Hardened instead of Super Leap.
I'll run the competitive checklist again later since those are fairly big tweaks. Proposal for initial continues, in the meantime. |
Re: The Book of Steppenwolf - VOTE for Initial Playtesting
yea
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
Honestly, seems a bit odd that he gets to extend the reach of the Axe for each wound he has. Almost seems like it'd be more apt if, instead of increasing the range, he gets to choose an additional figure for each wound.
I'm fine seeing how it plays though Yea |
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
Ok, that makes slightly more sense but I'm not sure that theme is coming through so well.
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
OK, properly updated the title of that power in the SP now. :-P
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
I'm open to different power titles, though.
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
Does "Electro Axe Disease Spread" sell it any better?
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
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Spoiler Alert!
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
This version seems a bit stronger, so I'm going to try him at 330 instead of 280. Loses the round number block with Darkseid (II), but now Darkseid (II), him, and a set of Parademons is a block of 1,000, which seems good.
One more vote will do it. :-) |
Re: The Book of Steppenwolf - VOTE for Initial Playtesting
I think it might partly be the mechanics of it actually. I think it would parse better if it took effect after attacking an adjacent figure and he dealt 1 or more wounds.
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Re: The Book of Steppenwolf - VOTE for Initial Playtesting
Yeah, I'm going to go ahead and stop the vote for now and sleep on it. Dude just doesn't have that much comic book presence to go on, but I'm not sure we've settled on something evocative yet.
I do like Battle Hardened and the troop movement power. It's the third power that I want to mull over a bit more. |
Re: The Book of Steppenwolf - Design Phase
I totally get that and I think you're about 2/3 of the way there. Had to do that with the Colonel too.
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Re: The Book of Steppenwolf - Design Phase
Just nu52 Steppenwolf (which I guess this is going for?) has 39 appearances according to DC wiki. That's not enough for you? Some of us are working with single digit appearances you know :razz:
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Re: The Book of Steppenwolf - Design Phase
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I have an idea I'll post in a bit, though. |
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Also fairly certain the mini you're using is based on the Earth 2 look anyway :p |
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Re: The Book of Steppenwolf - Breathing
OK, here's what I'm thinking for changes:
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I think I still want to try him at 330 with this version. |
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Re: The Book of Steppenwolf - Design Phase
So then the Earth 2 look is the same Steppenwolf as the Earth-Prime Steppenwolf?
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