Nukatha's Customs, Updated 12/19
Alright, I'm new to making customs, but anyways, here's my list: Oh, and any suggestions/point cost alterations are welcome.
Name:Helerix General: Ullar Unique Hero Size: Medium 5 Personality: Tricky Race: Elf Class: Wizard Life: 4 Move: 6 Range: 4 Attack: 4 Defense: 3 140 pts. Anticipation: When rolling defense against any normal attack, Helerix rolls 1 extra defense die for every skull rolled against her. When defending against a special attack, Helerix's base defense is '5'. Spell Focus: Helerix adds 1 to her range for every friendly elf wizard adjacent to her, up to a maximum of +4. ________ Microcorp Snipers: General: Vydar Unique Squad (3 units) Size: Medium 5 Personality: Precise Race: Human Class: Snipers Life: 1 Move: 5 Range: 7 Attack:2 Defense:2 100pts. Headshot!: When attacking with a microcorp sniper, roll a 20 sided die. If you roll a 15 or higher, all skulls rolled count as one additional hit. Camo Uniform: When defending against a ranged attack, Microcorp snipers roll an additional 2 defense dice. ______________________ Deathwalker V1 Unique Hero Utgar Large 7 Precise Soulborg Class: Deathwalker: Life: 1 Move: 3 Range: 7 Attack: 5 Defense: 1 Points: 40 Heavy armor: When defending against any attack, Deathwalker gains 1 automatic shield against whatever is rolled. Overdrive glitch: After moving and attacking, if Deathwalker inflicted any wounds, roll the 20 sided die. If you roll a 13 or higher, take a second move and attack with deathwalker, if you can attack, you MUST attack. If the second attack also does damage, or deathwalker cannot make a second attack, deathwalker is destroyed. ________ Pembo, Elephant Rider: Unique Hero Einar Huge (double spaced) 9 Disciplined Human Warlord life: 5 Move: 6 Range: 1 Attack: 4 Defense: 4 120 pts Soldier attack enhancement: All soldiers you control adjacent to Pembo gain 1 additional attack die. Terrifying stomp special attack: Range 1, attack 3. All figures adjacent to target are affected by this attack. Roll attack dice once for all affected figures. Common units roll 1 less defense against this attack. Pembo cannot be affected by his own terrifying stomp special attack. ___________________ Varna Unique Hero Jandar Medium 5 Tricky Kyrie Wizard Life: 5 Move: 5 Range: 1 Attack: 3 Defense: 3 140 points Stealth Flying Quick Teleport: You may use this power once per round, instead of moving. Quick teleport has a move of 9. Move the same as you would when flying. If you were engaged prior to moving, you will not take any leaving engagement attacks. If you choose to quick teleport, Varna cannot attack (or special attack) this turn. Confusion blast special attack: Range 6, Attack Special. Choose a target, then roll the 20 sided die. If you roll an 11 or higher, Confusion blast special attack gets an amount of attack dice equal to the opponents current base attack value (take into account things like experience and wounded smash, but not height). Otherwise, this attack has an attack of 0. _________ So-Tak-Ja: Marro Unique Hero Utgar Tricky Class: Warlord Medium 5 Life: 5 Move: 5 Attack: 4 Range: 1 Defense: 4 Shredder Claws Special Attack: Range:1, Attack: 3+Special. Your opponent rolls defense before you roll attack. For every shield rolled by your opponent, add '1' to this attacks value. Then, roll your attack dice and proceed with damage calculation as normal. Intimidating Gaze: After moving and before attacking, choose one small, medium, or large figure adjacent to So-Tak-Ja. Roll the 20-sided die. If you rolled a 1-3, the figure gains an additional defense die if attacked by So-Tak-Ja this turn. If your rolled a 4-13, nothing happens. If your roll a 14 or higher, the figure reduces its base defense value by '1' if attacked by So-Tak-Ja this turn. Defense cannot be reduced below 0. Points: 90 ___________ Agent Jones: Unique Hero Aquilla Medium 5 Tricky Human Agent Life: 3 Range: 6 Move: 5 Attack: 3 Defense: 2 Stealth Dodge Easy target: Before attacking, you may either increase, or reduce Agent Jones's range by 2. If you increase his range, subtract 1 from his attack. If you decrease his range, increase attack by 1. Tricky enhancement: All Tricky units you control within 4 clear sight spaces of Agent Jones with a range of 4 or higher add 1 to their range. Tricky enhancement does not affect Agent Jones. Points: 70 ________________ Zettian Hunters Unique Squad (2 figures) Utgar Medium 4 Precise Soulborg Hunters Life: 1 Move: 4 Range: 6 Attack: 3 Defense: 6 Gattling Gun Special attack: Range 4, Attack: 2: Each Zettian Hunter using Gattling Gun Special attack may attack one additional time. The same target must be chosen for the second attack if possible. Soulborg hero movement bonding: Before taking a turn with Zettian Hunters, you may first move any Soulborg hero you control up to 5 spaces. Final Mission: If one of the Zettian Hunters is destroyed, the second gains 1 additional move, range, attack, and defense. |
Re: Nukatha's Customs
Interesting stuff, tough-guy. At first glance I'd say Hellerix is undercosted. She has the potential to be a beast. The snipers look good. Great variation on the "Deadly Shot" ability. DW v1 just looks too chancy to try, but for 50 points, I suppose that works. I might actually drop his price a little...Nice job, overall!:)
Brandon |
Re: Nukatha's Customs
Good customs but for Helerix i would definitely raise the point value for her. Her anticipation ability is insane. I would say a good 100-130 points.
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Re: Nukatha's Customs
I'd lower the deathwalker's attack to about four.
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Re: Nukatha's Customs
Helerix should be more around 150. It's a good and very cool ability, but it also means her cost needs to be up. This is also the first elf wizard custom that I've really liked. Good work!:D
And I think that you should change the microcorp snipers Headshot. you've already only got a 25% chance of getting it, don't limit ti more by making it a requirement that you can't move too. |
Re: Nukatha's Customs
Alright, I made a few alterations (Deathwalker now only gets 1 auto shield, I sent helerix's point value up, and I added a Kyrie Wizard). I would very much like these units playtested for pionts, I will test them, but the more the merrier, right?
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Re: Nukatha's Customs
Rather than make a new thread, I just updated this one.
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Re: Nukatha's Customs, Updated 12/18
Yeah use the same thread.
Also can you make them into cards? I have a hard time getting the feel of a card when they are just displayed out in text. Call me picky! |
Re: Nukatha's Customs, Updated 12/18
Sorry, I don't have a good image editor (I'm on a mac), and appleworks doesn't cut it.
On top of that, I think in words, not pictures, so I couldn't draw any of these guys out either. |
Re: Nukatha's Customs, Updated 12/18
http://heroscape.isfoundhere.com/cardgen/login.php?D=
If you want help making a card, do it on this. I doesn't work with images, but you can just add that later. |
Re: Nukatha's Customs, Updated 12/18
And you can find miniatures from other games to use for your characters.
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Re: Nukatha's Customs, Updated 12/19
I think I'm going to stick to this format.
I just added 2 more units. I don't know what I should price the Zettians at, but I think I've made a decent 2-figure squad. |
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