Additional cover rules?
Does anyone know if there are any custom rules about cover that are commonly used? It seems a missed opportunity for there to be so many options to use cover but the only impact they have is to protect from being attacked when 100% of the figure is hidden but you can be attacked if a toe is pointing out with full strength.
I was thinking of a new rule "if more than 50‰ of the defending units damagable area is hidden by cover, the defending unit adds 1 to their defence dice." Or better "if more than 50‰ of the defending unit is hidden by cover, roll the d20. If a 15 or higher is rolled, add 1 to the defence roll" thoughts? Thanks! |
Re: Additional cover rules?
Nvm. I found a set of semi official cover rules posted on the forum.
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Re: Additional cover rules?
Have fun arguing over wether half of a mini is covered.
Sounds like Warhammer. |
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Re: Additional cover rules?
I think there's a way to do it pretty simply. But if you're getting into fractions, yeah, you've not found that way, IMO. :-P
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Re: Additional cover rules?
@hextr1p
's Partial Cover Rules are great. Widely used? Don't think so, but they should be. Turns the entire board into Raelin (except for Huge figures)...
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It makes a lot of sense that if there is any kind of cover partially obscuring line of sight that is higher than the unit, it should provide a defensive bonus. This really helps melee units which are significantly underpowered a lot of the time when trying to close on mobile ranged units. I think the friendly fire rules are overkill though! |
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