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-   -   The Book of Gorillitroopers (https://www.heroscapers.com/community/showthread.php?t=50572)

Heroscaper Guy July 24th, 2014 07:47 PM

The Book of Gorillitroopers
 
The Book of Gorillitroopers

C3V Wave 5 – Lodin’s Discord – Sentinels Of The Dark Hills





Other Versions of the Card:


The figures used for this unit are AT-43 figures from the Karmans faction. Their figure names are Yeti Unit Box, Wendigo Unit Box, Kaptars Unit Box, and Anakonga Unit Box.

Character Bio:
For ages, the reclusive species known as the Primadons hid on the planet Marr, keeping their existence a secret and focusing their efforts on scientific research. But when they were discovered by the Marro, the peaceful Primadons were roused for war. They sent what soldiers they had to face the seemingly endless armies of Marro, and while their technological advantage and greater mobility kept them alive, they were losing ground quickly. Then, the Primadon engineers had a breakthrough, and the BA-2110z battle suit was put into production. That was when the Gorillitroopers were born.

Armed with deadly Autocannons, these new Primadon soldiers can mow down entire oncoming swarms with ease. Equipped with top of the line tactical computers and comlinks, the Gorillitroopers can coordinate their efforts with the rest of the Primadon forces with deadly efficiency. Finally, the Marro invasion could be repelled.

Quote:

Primadon Strategic Attack Bonding
Before taking a turn with the Gorillitroopers, you may first take a turn with any Primadon Hero you control. That Primadon Hero may only attack during its turn. If you take a turn with any Primadon Hero you control, the Gorillitroopers cannot use their Autocannons special power this turn.

Autocannons
Before attacking, you may add 4 to the Range number and subtract 2 from the Attack number of this Army Card for the duration of this turn. When using Autocannons, a Gorillitrooper that did not move this turn may attack one additional time.

Tough
When rolling defense dice against a normal attack, Gorillitroopers always add one automatic shield to whatever is rolled.
_________________________________________________________________



-Rulings and Clarifications-


-Combinations and Synergies-


Synergy Benefits Received

Laglor : Vydar's Range Enhancement Aura
As a Vydar figure with a range of 4 or more (after Autocannons), the Gorrilatroopers may add 2 to their range number.

Synergy Benefits Offered

Primadon Strategic Attack Bonding: Primadon Heroes_________________________________________________________________




Power Ranking and Master Index
Versatile, powerful, expensive. Add Laglor for obnoxious ranged potential. Hate specials just like their little brothers. B

Unit Strategy Review
TBA

http://www.heroscapers.com/community...s_original.jpg

Ninja Status July 24th, 2014 08:00 PM

Re: The Book of Gorillitroopers
 
I found a typo in the Tough power:

Quote:

When rolling defense dice against a normal attack, Goriilitroopers always add one automatic shield to what is rolled.
Other than that I don't see any problems.

Xotli July 28th, 2014 04:04 AM

Re: The Book of Gorillitroopers
 
Quote:

Originally Posted by Heroscaper Guy (Post 1956293)
Laglor : Vydar's Range Enhancement Aura
As a Vydar figure with a range of 4 or more (after Autocannons), the Gorrilatroopers may add 2 to their range number.

That's Gorillitroopers, not Gorillatroopers. ;)

CrazyTankster September 30th, 2014 07:43 PM

Re: The Book of Gorillitroopers
 
Are there any differences between unit boxes and attachment boxes if they have the same name?

Ninja Status September 30th, 2014 07:54 PM

Re: The Book of Gorillitroopers
 
Quote:

Originally Posted by CrazyTankster (Post 1972536)
Are there any differences between unit boxes and attachment boxes if they have the same name?

Number of figures might vary from box to box, so you should probably check the descriptions on miniaturemarket.

caps September 30th, 2014 08:44 PM

Re: The Book of Gorillitroopers
 
I think the number of units is constant in this particular case. But the sculpts have variety between the different boxes.

Xotli October 4th, 2014 02:54 AM

Re: The Book of Gorillitroopers
 
Quote:

Originally Posted by CrazyTankster (Post 1972536)
Are there any differences between unit boxes and attachment boxes if they have the same name?

Yes, very definitely. A unit box and an attachment box typically are very similar, but are always different sculpts. They may be only slightly different, but they're always different.

DanieLoche November 2nd, 2014 06:24 AM

Re: The Book of Gorillitroopers
 
Also, within the Attachment Boxes, it is a "command group", with a Leader and special units (for example, with a better weapon than the standard unit).
So you have to take care, because some times they are too much different compared to the Unit box.

An example with the Wendigos : (Unit box, then Attachment box)

http://www.warpuppy.com/images/produ...wendigoU_l.jpg
http://ecx.images-amazon.com/images/...S._SL1500_.jpg

ScapeRaider November 2nd, 2014 05:36 PM

Re: The Book of Gorillitroopers
 
Quote:

Originally Posted by Heroscaper Guy (Post 1956293)
Autocannons
Before attacking, you may add 4 to the Range number and subtract 2 from the Attack number of this Army Card for the duration of this turn. When using Autocannons, a Gorillitrooper that did not move this turn may attack one additional time.

Clarification: does this mean that any Gorillitrooper that did not move may attack twice, or that one Gorillitrooper that did not move may attack? I would assume just the one.

{SR}

caps November 2nd, 2014 06:09 PM

Re: The Book of Gorillitroopers
 
If a gorillitrooper did not move it can attack twice. If it moved then it cannot attack twice.

flameslayer93 November 2nd, 2014 06:10 PM

Re: The Book of Gorillitroopers
 
To those who have them and have played them... What's the magic number for these guys? 2 squads? 3? They're certainly not cheap, at 52.5 points per figure (the most expensive of the squads if I remember correctly) so its probably better to ask the opinions of you fine gentlemen. :)

caps November 2nd, 2014 06:26 PM

Re: The Book of Gorillitroopers
 
Quote:

Originally Posted by flameslayer93 (Post 1978665)
To those who have them and have played them... What's the magic number for these guys? 2 squads? 3? They're certainly not cheap, at 52.5 points per figure (the most expensive of the squads if I remember correctly) so its probably better to ask the opinions of you fine gentlemen. :)

Depends on the overall point value of your army and how many heroes you want to bring in. In a smaller army you could do 2 squads. In a typical 500 point army I'd go for 3 or maybe 4 squads.


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