Re: Heroes of Fiction: Design Thread
Not right now, I'll just continue spectating.
|
Re: Heroes of Fiction: Design Thread
Quote:
Reserved Bullet Special Attack Range 5. Attack 6. At the start of the game choose a unique hero an opponent controls. Jack Sparrow may only use his Reserved Bullet on that chosen hero. After using this attack once, or after the chosen hero is destroyed (or becomes friendly??), subtract 3 from the attack value of this special attack. EDIT: Upon re-reading it, the two are pretty much the same thing with different wording... |
Re: Heroes of Fiction: Design Thread
Quote:
|
Re: Heroes of Fiction: Design Thread
I still think we're missing the boat (pirate ship) on theme giving Jack a ranged special he can use on any turn. I'd much rather see a powerful Reserved Shot SA or special power and give Jack good melee attack stats with a Parley power that gets him out of trouble.
|
Re: Heroes of Fiction: Design Thread
I'd vote for the powerful Reserved Shot too.
While the latest version is more useful it seems to fit his theme less and I thought with someone like Jack we'd focus on theme as the driving point. We go the entire first movie just waiting to see him use that shot and it winds up killing Barbosa. I honestly don't think he needs a ranged attack other than a one time use. |
Re: Heroes of Fiction: Design Thread
Ok, for the sake of theme, and simplicity, let's just make the SA a one and done power
Reserved Bullet(or Shot) Range 5. Attack 6. At the start of the game choose a unique hero an opponent controls. Jack must target the chosen hero when using Reserved Bullet Special Attack. Jack can only use Reserved Bullet Special attack once per game. How's that sound? |
Re: Heroes of Fiction: Design Thread
I think that's very fitting and I like it.
|
Re: Heroes of Fiction: Design Thread
So, is this about where we are with Jack...er Captain Jack Sparrow?
Quote:
|
Re: Heroes of Fiction: Design Thread
Quote:
Quote:
Quote:
Quote:
The only other thing I think we need to tackle is whether or not Jack's treasure compass should be an ability or its own treasure glyph. |
Re: Heroes of Fiction: Design Thread
I was thinking Aquilla, but I wasn't sure. I'm fine with the adjustment to move and the change in Parley. However, with the change in the roll for Parley, 4 defense may not be enough to keep him around. 5 might be better.
IMO, the compass would work best as a glyph. It will keep Jack's card simpler. I'd like to see a Glyph of Aztec Gold, too. I could see it giving the the holder a Rejected by Death style power. |
Re: Heroes of Fiction: Design Thread
What about Undead Resilience rather than Rejected by Death? The pirate's from the movie didn't die and come back, so much as just shrugged off damage that would otherwise have killed them.
|
Re: Heroes of Fiction: Design Thread
Here is a pirate custom I did I was thinking what I used for treasure map may work for the compass?
http://i287.photobucket.com/albums/l...ps3ti9m0bg.jpg |
All times are GMT -4. The time now is 01:17 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.