Re: Boot Camp of Valhalla--Calling for Design Drafts!
Simplicity is very strong with Scy’s draft. Honesly all I’d add to is a Snow power and tweak the stats a bit, perhaps +1 Defense to better portray the armor for her and the wolf.
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Re: Boot Camp of Valhalla--Calling for Design Drafts!
A mish-mash here.
Queen Listaria Ullar Elf Unique Hero Queen Resolute Large 6 Life = 5 Move = 8 Range = 1 Attack = 5 Defense = 4 POINTS = 150?? ULLAR'S BATTLE DANCE After rolling defense dice for a figure that you control within 4 clear sight spaces of Listaria who follows Ullar, you may move another figure that you control who follows Ullar up to 4 spaces. If a figure moving with Ullar's Battle Dance is engaged when it starts to move, it will not take any leaving engagement attacks. Ullar's Battle Dance can only be used once per turn. ELVEN BATTLE CALL If Listaria is engaged, then all Elves that you control, except Listaria, move one additional space. SNOW STRENGTH Add 1 to Listaria's attack and defense while on a snow space. |
Re: Boot Camp of Valhalla--Calling for Design Drafts!
Well met! My comments in red. Quote:
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P.S,: Edited all of the above as I was in a rush before . . . |
Re: Boot Camp of Valhalla--Calling for Design Drafts!
Here's my take, after some percolating.
Name: Elmarion General: Ullar Species: Elf Uniqueness: Unique Hero Class: Queen Personality: Tricky Size: Large 6 Life: 5 Move: 7 Range: 1 Attack: 3 Defense: 4 Points: ~140 Easy Prey When Elmarion attacks an opponent's figure, if she is engaged with no figures other than the defending figure, add 3 dice to Elmarion's attack. Ullar Field Marshal After Elmarion or a figure you control who follows Ullar within 4 clear sight spaces of Elmarion rolls defense dice against a normal attack from an opponent's figure, if Elmarion is unengaged, you may move a squad figure you control who follows Ullar up to 4 spaces. |
Re: Boot Camp of Valhalla--Calling for Design Drafts!
Well met!
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Re: Boot Camp of Valhalla--Calling for Design Drafts!
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On a scheduling note, I won't be able to set up the voting thread until afternoon or evening on Wednesday. I don't see any reason not to accept entries up until that point, though naturally if you post your draft at the moment or right after I've made the poll...well that's no good, heh. |
Re: Boot Camp of Valhalla--Calling for Design Drafts!
Alrighty, poll is up! Based on the number of entries, I have decided to allow each voter to vote for only two of the design drafts rather than three. Please make sure to read the first post of that thread carefully before submitting your choices.
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Re: Boot Camp of Valhalla--Draft Chosen!
Aaand we're back. For simplicity's sake, I'm going to continue using this thread for the rest of the design process. The first and second posts have undergone some revisions, and the design itself will be hosted in the second post (with both the current and original draft visible--currently they are identical, of course).
Now that we've chosen a draft, we're close to ready to move into testing, but there are some salient points that we should discuss first. Here are those points as I see them, in no particular order. 1. Figure name. Apparently Listaria is a bacteria, or something? I don't think Tornado is particularly attached to the name, so changing it shouldn't be a problem. I'm no good at fantasy elf names, so my only input here will be to mention that I don't think the word "Queen" should be used in both the figure's name and the figure's class (and for that matter, having Queen in the name but not as the class would also be weird, so it probably just shouldn't be used in the name at all). This follows both elf and queen precedent--"Sonlen" instead of "Archmage Sonlen," "Sudema" instead of "Queen Sudema." This is not a high priority though, and doesn't absolutely need to be decided on before we move into testing. 2. Class. While I'm not inclined to feel good about closing off an option completely, the design draft voting has represented a second time that warlord as a class has been rejected by vote--the top two vote-getters were non-warlord, and non-warlord classes received more votes overall. A middle ground doesn't really exist between these options, so I don't see us taking Warlord any further. Apologies to its proponents. Since this leaves the left box stats mostly about flavor, I'll only mention briefly that those are still subject to change. Apart from Elf and Unique Hero, of course. 3. Complexity. I'll note that this draft's victory was by a very slim margin, which if I had to guess represents a dividing line between those who prefer a simple, clean design and those who want the design to add something fresh and new. Still, I think mixing and matching powers between the two would be a mistake, and bog us down in a place where the design is being pulled in two different directions--feel free to disagree, though. In general, the closeness of that vote to me represents that in the changes we make to this design, we should endeavor not to make it any more complicated than it is, if possible. 4. Snow Strength. I brought this up in my initial review of the unit, but I worry about Snow Strength needlessly inflating the cost of a unit that is sufficiently sturdy to take advantage of it. Nerak is 3/3 with 3 life, so the benefit to him is minimal, but I could see this figure getting a noticeable power bump from a snow map. This is guesswork, though, but my preference would be Snow and Ice Enhanced Movement over Snow Strength. 5. Normal vs. Special Attacks. This is largely a formality, as we have a pretty clear mandate from one of the SoV judges that I am certain the others will agree with on this. Either way, I think Ullar's Battle Dance is a lot cleaner if it only works against normal attacks--I simply haven't changed it yet because I don't want to just make changes off the cuff like that. We could also consider other tweaks to the power, if some people liked other versions better, so long as the end result doesn't get too muddy. 6. Point cost. Some other eyes and opinions on this should be helpful before we move into testing. We'll still be ballparking, but it would be nice to start testing at a pretty close value. This is everything I can initially think of, but feel free to bring other topics up for discussion. |
Re: Boot Camp of Valhalla--Draft Chosen!
Looks solid.
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Re: Boot Camp of Valhalla--Draft Chosen!
Keep in mind that if you choose Queen as a class, she'll get Crypt Guardian synergy.
Not bad, just a note. |
Re: Boot Camp of Valhalla--Draft Chosen!
I really like this design. It hits a few of the major things that most stood out to me. A couple of comments...
1) I like Snow Strength. I think it's ok if it forces a little bump in point cost for a bit of arctic flavor amongst the elves. I don't mind having some characters fall into a bit of a niche and I don't think this would be overwhelmingly so. 2) Battle Dance is interesting and really brings something new. It feels a little overdone though in conjunction with Elven Battle Call. It feels like we should just go with one or the other. And I personally favor Elven Battle Call. The howl from the sculpt of the wolf really stands out to me and gives me visions of an elven battle call. And I like the queen leading her people into battle with it. 3) Simplicity is definitely appealing. Simplicity doesn't necessarily deny us fresh and interesting design, it's just harder to do. I like where this is going... |
Re: Boot Camp of Valhalla--Draft Chosen!
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Any other thoughts on this? |
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