Re: Heroes of Fiction: Design Thread
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However I am more than open for more suggestions on how to use the compass idea. |
Re: Heroes of Fiction: Design Thread
I'm fine for Parlay being a d-20 invulnerability roll that gets a +mod when dealing with Pirates.
For example, changing nothing else: PARLAY When Captain Jack Sparrow is targeted for an attack by an opponent's figure, roll the 20-sided die. If you roll an X or higher, the attacking figure's turn ends immediately. If the attacking figure is a Pirate, add 5 to your roll. -- The reason why I like Parlay as a special power is because a primary attribute of Captain Jack Sparrow should be to be able to get out of combat via noncombat means. .. I prefer Parlay over creating chaos. ... I watched the movie thinking, "Why would a general summon Captain Jack Sparrow?" It's not for his fighting prowess, even though he isn't a slouch in that area. He is determined and thinks outside the box. He's for reaching goals. He (easily) gets out of trouble, often getting closer to his objective in the process. He manipulates enemies and allies alike as if pawns or decoys. |
Re: Heroes of Fiction: Design Thread
Perhaps we could scrap Cause for Confusion and replace it with a modified version of Parley.
So how about Parley Whenever an opponent reveals an order marker on a figure within clear sight of Jack Sparrow you may roll the 20 sided die. If you roll a 13-19 that figure's turn immediately ends. If you roll a 20 then you may take temporary control of that figure and all figures on that figure's army card. Immediately take a turn with the chosen figure(s). At the end of that turn, control of the chosen figure(s) returns to the player who controlled the figure(s) before Parley. All Order Markers that were on the chosen figure's card will stay on the card. This way it not only represents Jack's ability to talk his way out of danger, but also his ability to manipulate his enemy to do what he wants. |
Re: Heroes of Fiction: Design Thread
That actually sounds pretty good.
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Re: Heroes of Fiction: Design Thread
I agree
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Re: Heroes of Fiction: Design Thread
So now that it seems we are okay with this version of Parley what did you guys think of JC's idea of making ability relating to Jack's compass?
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
The compass always pointed to the "thing" that Jack most wanted at the time. It would make sense that it be limited to treasure glyphs.
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Re: Heroes of Fiction: Design Thread
A general would draft Captain Jack Sparrow due to his unerring drive to reach his objective.
TREASURE COMPASS v1 Captain Jack Sparrow may add 3 to his Move value as long as he is unengaged prior to moving. Captain Jack Sparrow must be able to end his move on a Glyph in order to use Treasure Compass. TREASURE COMPASS v2 Captain Jack Sparrow may add 3 to his Move value as long as he is unengaged prior to moving. If Captain Jack Sparrow uses Treasure Compass, he's never attacked for leaving an engagement and must end his move on a Glyph. |
Re: Heroes of Fiction: Design Thread
I like Volume 1 personally.
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Re: Heroes of Fiction: Design Thread
The like the first better, I actually have a pirate figure that I did with a treasure map ability with the exact same wording.
http://i287.photobucket.com/albums/l...ps3ti9m0bg.jpg |
Re: Heroes of Fiction: Design Thread
Hey I remember that custom from when I first joined the site :D
Anyway here is a quick mock-up of the card so far. http://i1083.photobucket.com/albums/...ACKSPARROW.jpg As you can see its already pretty crowded. So I don't know if we could add a third power without cramping up the text too much. Would you guys consider turning Jack's Compass into a Treasure Glyph? If not I don't mind leaving Jack with just the two powers. |
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