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-   -   Heroes of 'Scape (RPG) (https://www.heroscapers.com/community/showthread.php?t=32796)

Kaiyu October 2nd, 2010 10:51 PM

Heroes of 'Scape (RPG)
 
~Heroes of 'Scape~


Heroes of ‘Scape is an RPG-inspired modification for Heroscape. Despite being an RPG, there is no actual ‘role-playing’ involved. Heroes of 'Scape is not its own game, but a tool to be used with the rest of Heroscape. Simply create your Hero, team up with other Heroes, destroy your opponents, gain experience, obtain new skills, collect items, and fight on. The simplicity driven Heroscape aspect of the game ensures that Heroes of ‘Scape, although more complex than Heroscape in its own right, is very easy to pick up and play.

Creating a Hero is simple:
Step 1) Choose your Race.
Step 2) Choose your Class.
Step 3) Choose your Special Power.


Heroes of 'Scape- Light
Spoiler Alert!


Heroes of 'Scape- Full Version
(Download Links Located in Spoiler)
Spoiler Alert!



The use of these Heroes is pretty open. How my friends and I play is we gather once a week. The game is often scenario based: like adventuring into a dungeon or defending your camp against an ambush. The enemy is a normal Army like you would build in a typical Heroscape battle. After the battle is done, the players tally up their experience and acquire their new skills. If we don’t play another game right then and there we pack up, and when we come back next week they can use that same Hero or make a new one if they weren’t satisfied with its performance.



If you'd like to post your own ideas or look through some home-brewed custom content from fellow Heroes of 'Scape fans, you can visit the...
Custom Ideas for Heroes of 'Scape Thread.





Some External Additions to Assist and Enhance your Game:

Fog of War, Darkness, and Snow Storm Rule Set
Add some excitement to your friends’ dungeon crawls as they move through a cave in pitch-black conditions.

Automated Battle System
Helps you play a game by yourself or for the host of the game to play with a Hero too.

Solitaire Monster Lair Rules
A complete set of instructions on how to play a game by yourself. Easily adapted to Heroes of ‘Scape.

Heroscape Random Map Creator
Create an endless dungeon by nothing but the roll of a 20-sided die.
~Created by Chardris



Heroscape Underworld
A solitaire or cooperative game for 1-4 players in the mold of Warhammer Quest or Advanced Heroquest.
~Created by SgtHulka

The Ring of Honor Game Mode
Put your Heroes to the test in Gladiator style combat.
~Created by El Diabolo



The Long Road Home Scenario
Your heroes have been out on the front lines for a long time, and are finally given orders to return home. Unfortunately for them, the road is not friendly.
~Created by Q-Lok

Specialized Print-Out Hero Cards
Four per Page: Larger Print
Five per Page: Go Green! ;)
Elongated Hero Cards made specially for Heroes of 'Scape. Includes spaces for basic information, spaces for stats at each level, a space to keep track of your experience and gold, four inventory slots, a large space for special powers, and even a space to jot down a back story for your Hero.
~Created by cba456. Modified by Kaiyu.

Print-Out Army Cards
Square shaped, basic Army Cards with space to write down all special powers, stats, and even experience. Four cards per page, one for each Level.
~Created by AliasQTip. Link provided by DeathByUtgar.

Kaiyu October 2nd, 2010 10:52 PM

Re: Heroes of 'Scape (RPG)
 
PATCHES AND UPDATES

Update v2.0- 8/30/2011

Patch v1.3- 8/17/2011
Patch v1.1- 4/21/2011
Patch v1.0- 12/13/2010

Kaiyu October 2nd, 2010 10:53 PM

Re: Heroes of 'Scape (RPG)
 
HERO CREATION EXAMPLES

Basic Example:
Spoiler Alert!

Example 1: Changing Class, Choosing One New Special Power Each Level
Spoiler Alert!

Example 2: Choosing Multiple Special Powers
Spoiler Alert!

Example 3: Leveling Up Special Powers
Spoiler Alert!

Example 4: Human with Sub-Class
Spoiler Alert!

Example 5: Wizard with School of Magic Choice
Spoiler Alert!



Feel free to post your own Hero creations on the
Share your Heroes of 'Scape Heroes Thread!

Kaiyu October 2nd, 2010 10:53 PM

Re: Heroes of 'Scape (RPG)
 
BATTLE REPORTS

Battle 1: Ambush on the Hero Encampment

Battle 2: Assault on the Elfin Base

Battle 3: Escort Through the Desert

Battle 4: Ambush in the Tundra

Battle 5: Traversing the Mountain Path

Battle 6: Assault on the Orc Fortress

Battle 7: Elf Ambush on the Forest Path

Want to Help Me Out?
If you enjoy this game, then I need your help to make it better. The more results I get to see, the better I can tell what's balanced, what's not, what's working and what's not. I don't ask for much, but there is a bare minimum I need to work with to tell how things worked out. You're free to include more than the minimum in your report, but here is an example of what I need:
Spoiler Alert!

Kaiyu October 2nd, 2010 10:58 PM

Re: Heroes of 'Scape (RPG)
 
Here is my official call to arms! This game is much better with more abilities and more options. So I'm trusting in the creative Heroscapers community to throw your ideas at me.

Ideas for Special Powers mostly

You can also post any custom ideas to the Custom Ideas for Heroes of 'Scape Thread.

fat_tortoise October 3rd, 2010 05:27 AM

Re: Heroes of 'Scape (RPG)
 
Fantastic work! (+rep)

Will try to come up with some powers as was thinking about doing something similar.

Fenryll (French miniatures manufacturer) make a series of 28mm figure which are the same character at 3 different ages/equipment levels which would go really well.

www.fenryll.com

Kaiyu October 3rd, 2010 12:30 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by fat_tortoise (Post 1221037)
Will try to come up with some powers as was thinking about doing something similar.

Fenryll (French miniatures manufacturer) make a series of 28mm figure which are the same character at 3 different ages/equipment levels which would go really well.

www.fenryll.com

Can't wait to hear what you come up with!

You bring up a very good point, I forgot about figures. Every Race/Class/Special Power has a Heroscape in mind. I guess some are obvious, but I didn't think about it, since its just obvious to me. I'll start work on a Figure Guide, which will also be a Height Guide, based on what Race, Class, and Abilities you choose.

And also, this isn't my first try at this RPG thing ;)

DeathByUtgar October 3rd, 2010 08:37 PM

Re: Heroes of 'Scape (RPG)
 
answering the call to arms:
medical treatment: At the start of this figure’s turn roll the 20-sided die. If you roll a 10 or higher, you may remove 1 wound marker from this card or any adjacent figure's card.
hopefully this helps a little

Kaiyu October 3rd, 2010 09:39 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by DeathByUtgar (Post 1221522)
answering the call to arms:
medical treatment: At the start of this figure’s turn roll the 20-sided die. If you roll a 10 or higher, you may remove 1 wound marker from this card or any adjacent figure's card.
hopefully this helps a little

That's a good idea. It will help some parties that don't have a dedicated healer. At some point I plan on working Items back into the game. What were you thinking for who gets that power? I was thinking Ranger, Warrior (Fighter), and maybe Scout (which hasn't actually been released yet...).

Kaiyu October 4th, 2010 01:11 AM

Re: Heroes of 'Scape (RPG)
 
I realized that managing a Hero may not be as obvious as I made it sound, so I made a series of examples to hopefully make it clear how the whole stat modification and special power points work. I'll post them here as well as in one of the reserved post slots.

HERO CREATION EXAMPLES

Basic Example:
Spoiler Alert!

Example 1: Changing Class, Choosing One New Special Power Each Level
Spoiler Alert!

Example 2: Choosing Multiple Special Powers
Spoiler Alert!

Example 3: Leveling Up Special Powers
Spoiler Alert!

Example 4: Human with Sub-Class
Spoiler Alert!

Example 5: Wizard with School of Magic Choice
Spoiler Alert!

Example 6: Changing to Wizard Class from another Class
Spoiler Alert!



And here is the most recent ERRATA found.
Spoiler Alert!

Kaiyu October 4th, 2010 06:16 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by gorthan313 (Post 1222084)
Loving this leveling system so far. One question:

Say you buy a certain power at level 2, without getting the level one version. You level to level 3, and want to be the level three version of that same power. For example, your character buys the level 2 vanish, and then wants to buy the level three vanish. Would that cost this person two points or one to upgrade to the level three version? I know upgrading from a level one power to a level three power would cost two points, but would it be the same for the example I was thinking of?

If you have Vanish 2, you want to buy Vanish 3, you spend 1 point. Any skill points put into a skill, whether it be 1, 2 , or 3 is already put into that skill. If you want to level up a skill, you only need to spend the difference.

Good question. If my examples don't clear up any more questions, feel free to ask. Chances are someone else is confused too.

gorthan313 October 4th, 2010 07:15 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1222125)
Quote:

Originally Posted by gorthan313 (Post 1222084)
Loving this leveling system so far. One question:

Say you buy a certain power at level 2, without getting the level one version. You level to level 3, and want to be the level three version of that same power. For example, your character buys the level 2 vanish, and then wants to buy the level three vanish. Would that cost this person two points or one to upgrade to the level three version? I know upgrading from a level one power to a level three power would cost two points, but would it be the same for the example I was thinking of?

If you have Vanish 2, you want to buy Vanish 3, you spend 1 point. Any skill points put into a skill, whether it be 1, 2 , or 3 is already put into that skill. If you want to level up a skill, you only need to spend the difference.

Good question. If my examples don't clear up any more questions, feel free to ask. Chances are someone else is confused too.



Ok, thanks! I have a level 4 ninja(Moriko) going solo(Cleared two areas of my custom campaign). So far, she has destroyed:

Area 1:
1x Fyorlag Spiders
2x Earth Elemental
3x Swog Rider
1 Feral Troll
Boss: Gurei Oni

Area Two:
1x Dzu-Teh
4 Greater Ice Elementals
Boss: Nerak(Was buffed by more Treasure Glyphs than the GIEs.)


I have a rule for this run that, if Moriko dies, she can start over from the beginning of the area, but loses ALL Treasure Glyphs from that room she collected on the previous run. After this, I'm running an all-ninja/rogue party(Adding in Mika, Shiori, and Kumiko).



Some suggestions:

1. Add in more mounts! And maybe even make a mount an extra ability your character can get once they reach level 4(Without spending skill points on it).

2. Add in kyrie and elementals as races.

DeathByUtgar October 4th, 2010 08:48 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1221552)
Quote:

Originally Posted by DeathByUtgar (Post 1221522)
answering the call to arms:
medical treatment: At the start of this figure’s turn roll the 20-sided die. If you roll a 10 or higher, you may remove 1 wound marker from this card or any adjacent figure's card.
hopefully this helps a little

That's a good idea. It will help some parties that don't have a dedicated healer. At some point I plan on working Items back into the game. What were you thinking for who gets that power? I was thinking Ranger, Warrior (Fighter), and maybe Scout (which hasn't actually been released yet...).

ya i was thinking warrior, ranger, and maybe archer, but allowing it only to a ranger really makes you think about changing from archer to ranger.

Kaiyu October 4th, 2010 09:09 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by DeathByUtgar (Post 1222226)
Quote:

Originally Posted by kaiyu0707 (Post 1221552)
Quote:

Originally Posted by DeathByUtgar (Post 1221522)
answering the call to arms:
medical treatment: At the start of this figure’s turn roll the 20-sided die. If you roll a 10 or higher, you may remove 1 wound marker from this card or any adjacent figure's card.
hopefully this helps a little

That's a good idea. It will help some parties that don't have a dedicated healer. At some point I plan on working Items back into the game. What were you thinking for who gets that power? I was thinking Ranger, Warrior (Fighter), and maybe Scout (which hasn't actually been released yet...).

ya i was thinking warrior, ranger, and maybe archer, but allowing it only to a ranger really makes you think about changing from archer to ranger.

Exactly! :thumbsup: Now I know we're on the same wavelength.

Latest ADDITIONS
Spoiler Alert!

and ERRATA
Spoiler Alert!

Flame Gryphon October 4th, 2010 09:18 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by gorthan313 (Post 1222166)

2. Add in kyrie and elementals as races.

I second the Elementals!

Kaiyu October 4th, 2010 09:27 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by gorthan313 (Post 1222166)
I have a level 4 ninja(Moriko) going solo(Cleared two areas of my custom campaign). So far, she has destroyed:

Area 1:
1x Fyorlag Spiders
2x Earth Elemental
3x Swog Rider
1 Feral Troll
Boss: Gurei Oni

Area Two:
1x Dzu-Teh
4 Greater Ice Elementals
Boss: Nerak(Was buffed by more Treasure Glyphs than the GIEs.)


I have a rule for this run that, if Moriko dies, she can start over from the beginning of the area, but loses ALL Treasure Glyphs from that room she collected on the previous run. After this, I'm running an all-ninja/rogue party(Adding in Mika, Shiori, and Kumiko).

Oops, missed your post. Thanks for the report! I love hearing how the heroes perform.

So what kind of rules are you going by for your scenarios? Do you have a link of this custom campaign or did you make it up on the fly?

Using Treaures Glyphs can be a bit tricky, since they adding extra to your stats and abilities can quickly make you more powerful. I'm gonna start writing up something for treasure, loots, and purchasable items. The key is making stuff accessible, but not too easy to obtain. Purchasable items you have to work for, loot requires a lucky die roll, and automatic treasures requires strict limits to the number available (like less than 1 per Hero). Losing all of your treasure if you die is a good way of balancing that I suppose, as long as the area you are in is tough enough to be a threat of dying.



Quote:

Originally Posted by gorthan313 (Post 1222166)
Some suggestions:

1. Add in more mounts! And maybe even make a mount an extra ability your character can get once they reach level 4(Without spending skill points on it).

2. Add in kyrie and elementals as races.

1. I could easily make a mount a purchasable thing. Problem what to do with the figures. I was thinking something like being able to purchase Brunak or Theracus would be a good option.

2. I was planning on it :) Both will probably come with the 3rd Expansion , the 2nd being the Horror Fantasy, which I haven't even started yet.

Quote:

Originally Posted by Flame Gryphon (Post 1222264)
Quote:

Originally Posted by gorthan313 (Post 1222166)

2. Add in kyrie and elementals as races.

I second the Elementals!

Yes, I wouldn't dare neglect Elementals knowing Flame Gryphon is playing ;)

gorthan313 October 4th, 2010 10:45 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1222269)
Quote:

Originally Posted by gorthan313 (Post 1222166)
I have a level 4 ninja(Moriko) going solo(Cleared two areas of my custom campaign). So far, she has destroyed:

Area 1:
1x Fyorlag Spiders
2x Earth Elemental
3x Swog Rider
1 Feral Troll
Boss: Gurei Oni

Area Two:
1x Dzu-Teh
4 Greater Ice Elementals
Boss: Nerak(Was buffed by more Treasure Glyphs than the GIEs.)


I have a rule for this run that, if Moriko dies, she can start over from the beginning of the area, but loses ALL Treasure Glyphs from that room she collected on the previous run. After this, I'm running an all-ninja/rogue party(Adding in Mika, Shiori, and Kumiko).

Oops, missed your post. Thanks for the report! I love hearing how the heroes perform.

So what kind of rules are you going by for your scenarios? Do you have a link of this custom campaign or did you make it up on the fly?

Using Treaures Glyphs can be a bit tricky, since they adding extra to your stats and abilities can quickly make you more powerful. I'm gonna start writing up something for treasure, loots, and purchasable items. The key is making stuff accessible, but not too easy to obtain. Purchasable items you have to work for, loot requires a lucky die roll, and automatic treasures requires strict limits to the number available (like less than 1 per Hero). Losing all of your treasure if you die is a good way of balancing that I suppose, as long as the area you are in is tough enough to be a threat of dying.



Quote:

Originally Posted by gorthan313 (Post 1222166)
Some suggestions:

1. Add in more mounts! And maybe even make a mount an extra ability your character can get once they reach level 4(Without spending skill points on it).

2. Add in kyrie and elementals as races.

1. I could easily make a mount a purchasable thing. Problem what to do with the figures. I was thinking something like being able to purchase Brunak or Theracus would be a good option.

3. I was planning on it :) Both will probably come with the 3rd Expansion , the 2nd being the Horror Fantasy, which I haven't even started yet.


1. It's a campaign series that I've been developing for a long while(It has a prologue with a generally set party and a regular campaign with a party chosen by the player). I wanted to see if I could make a large multi-area campaign using roughly all of the terrain I own(2 RotV, 1 SotM, 1 BftU, 1 Marvel, 1 FotA, 1 RttFF, 1 VW, 1 TT, 1 TJ, and a bunch of snow, sand, grass, and rock tiles from small expansion sets). I'm just using the prologue campaign's area setups for my HoS runs. The special rules more come into play in the actual prologue campaign.
2. Ironically, the bonus power granted by the TGs is balanced out the more heroes are present. I somewhat balance out their power in the area structure by how many enemies are in an area.
3. Can't wait:)! I was also kinda hoping for the ability to make an Anubian character, so this news is very welcome:D! Heh. I'm just picturing the coolness of a Jandarian kyrie paladin.

Kaiyu October 4th, 2010 11:24 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by gorthan313 (Post 1222323)
1. It's a campaign series that I've been developing for a long while(It has a prologue with a generally set party and a regular campaign with a party chosen by the player). I wanted to see if I could make a large multi-area campaign using roughly all of the terrain I own(2 RotV, 1 SotM, 1 BftU, 1 Marvel, 1 FotA, 1 RttFF, 1 VW, 1 TT, 1 TJ, and a bunch of snow, sand, grass, and rock tiles from small expansion sets). I'm just using the prologue campaign's area setups for my HoS runs. The special rules more come into play in the actual prologue campaign.
2. Ironically, the bonus power granted by the TGs is balanced out the more heroes are present. I somewhat balance out their power in the area structure by how many enemies are in an area.
3. Can't wait:)! I was also kinda hoping for the ability to make an Anubian character, so this news is very welcome:D! Heh. I'm just picturing the coolness of a Jandarian kyrie paladin.

Ah I see. So did you follow my point value rules that I provided (roughly 70 per Level 1 Hero, and so on)?

Anubians are coming with the Horror Fantasy expansion, so its closer than you think. As for a Jandarian Kyrie Paladin, that's pretty already possible. If you start as a Human Warrior, choose the Knight sub-class, and change rank to Paladin, there's an ability called Angelic Grace. Once I get the Figure Guide up, you'll notice that this just created the combination to use the figure for Concan the Kyrie Warrior. I suppose I could write somewhere that his Race changes to Kyrie, or maybe even Archangel... :ponder:

Majora's Incarnation October 5th, 2010 03:39 PM

Re: Heroes of 'Scape (RPG)
 
So how original can these races be? Cause I have some ideas I'd like to contribute, but they have nothing to do with current 'scape races, and some of them are backstory races that don't have any original characters, so it makes them custom.

Kaiyu October 5th, 2010 03:59 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by Majora's Incarnation (Post 1222666)
So how original can these races be? Cause I have some ideas I'd like to contribute, but they have nothing to do with current 'scape races, and some of them are backstory races that don't have any original characters, so it makes them custom.

Unless there's a Heroscape figure to tie the Race with it wont do much good for me to post the data for it, because no one would be able to use the correct figure. People are free to proxy any Heroscape figures they don't currently own, but I'm not in favor of forcing someone to proxy.

That being said, hit me with it. I'll try to make it work as much as I can if I like it.

Majora's Incarnation October 5th, 2010 04:04 PM

Re: Heroes of 'Scape (RPG)
 
Well, to be easy, I was thinking of incorporating the races provided in the backstory, just to make it easy.

Such as:
The Mariedians of Alpha Prime - Created and Enslaved by the Soulborg

The Durgeth of Valhalla - Kyrie-hunting race of the swamps, brought to extinction during war. Longetivity due to Comfrey Plants in Swamps.

and the Raptorians of Marr - The first slave-owners of the Vipers, kept them on Marr, but was revolted against. The weapons in the Venoc's hands are Raptorian talons

Kaiyu October 5th, 2010 04:23 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by Majora's Incarnation (Post 1222691)
Well, to be easy, I was thinking of incorporating the races provided in the backstory, just to make it easy.

Such as:
The Mariedians of Alpha Prime - Created and Enslaved by the Soulborg

The Durgeth of Valhalla - Kyrie-hunting race of the swamps, brought to extinction during war. Longetivity due to Comfrey Plants in Swamps.

and the Raptorians of Marr - The first slave-owners of the Vipers, kept them on Marr, but was revolted against. The weapons in the Venoc's hands are Raptorian talons

Well the Raptorians wont work, because we don't have any figures that could pass off as a Raptor creature without mutilating Tornak. What do the Durgeth look like? Has anything been said about them? And aren't the Mariedians just humans?

Majora's Incarnation October 5th, 2010 04:27 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1222713)
Quote:

Originally Posted by Majora's Incarnation (Post 1222691)
Well, to be easy, I was thinking of incorporating the races provided in the backstory, just to make it easy.

Such as:
The Mariedians of Alpha Prime - Created and Enslaved by the Soulborg

The Durgeth of Valhalla - Kyrie-hunting race of the swamps, brought to extinction during war. Longetivity due to Comfrey Plants in Swamps.

and the Raptorians of Marr - The first slave-owners of the Vipers, kept them on Marr, but was revolted against. The weapons in the Venoc's hands are Raptorian talons

Well the Raptorians wont work, because we don't have any figures that could pass off as a Raptor creature without mutilating Tornak. What do the Durgeth look like? Has anything been said about them? And aren't the Mariedians just humans?

Well the Raptorians are pretty much bird anthropomorphs their talons their main weapons, the Durgeth are assumed as lizardlike, or some predatory beastman, the Mariedians are humanoids, but like Icarians, have nothing to do with humans, due to their increased capacity of mechanical understanding (ended all major problems of world: hunger, war, disease) So for the Mariedians I see some sort of "technopath" someone who has mastery over machinery.

Kaiyu October 5th, 2010 04:40 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by Majora's Incarnation (Post 1222716)
Quote:

Originally Posted by kaiyu0707 (Post 1222713)
Quote:

Originally Posted by Majora's Incarnation (Post 1222691)
Well, to be easy, I was thinking of incorporating the races provided in the backstory, just to make it easy.

Such as:
The Mariedians of Alpha Prime - Created and Enslaved by the Soulborg

The Durgeth of Valhalla - Kyrie-hunting race of the swamps, brought to extinction during war. Longetivity due to Comfrey Plants in Swamps.

and the Raptorians of Marr - The first slave-owners of the Vipers, kept them on Marr, but was revolted against. The weapons in the Venoc's hands are Raptorian talons

Well the Raptorians wont work, because we don't have any figures that could pass off as a Raptor creature without mutilating Tornak. What do the Durgeth look like? Has anything been said about them? And aren't the Mariedians just humans?

Well the Raptorians are pretty much bird anthropomorphs their talons their main weapons, the Durgeth are assumed as lizardlike, or some predatory beastman, the Mariedians are humanoids, but like Icarians, have nothing to do with humans, due to their increased capacity of mechanical understanding (ended all major problems of world: hunger, war, disease) So for the Mariedians I see some sort of "technopath" someone who has mastery over machinery.

Yeah, there isn't anything that'll work for the Raptorians, the Durgeths could use the Lizardfolk figures, but I'm not sure how their abilities would differ.

As for the Mariedians, they'd be saved for the Sci-Fi expansion anyways, so we can pick up that discussion later. More than likely they wouldn't be very different from Human Agents, except maybe some like robot controlling-based powers.

So give me all your ideas for the Durgeths for now and lets see what we can make work :)

Majora's Incarnation October 5th, 2010 05:05 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1222724)
Quote:

Originally Posted by Majora's Incarnation (Post 1222716)
Quote:

Originally Posted by kaiyu0707 (Post 1222713)
Quote:

Originally Posted by Majora's Incarnation (Post 1222691)
Well, to be easy, I was thinking of incorporating the races provided in the backstory, just to make it easy.

Such as:
The Mariedians of Alpha Prime - Created and Enslaved by the Soulborg

The Durgeth of Valhalla - Kyrie-hunting race of the swamps, brought to extinction during war. Longetivity due to Comfrey Plants in Swamps.

and the Raptorians of Marr - The first slave-owners of the Vipers, kept them on Marr, but was revolted against. The weapons in the Venoc's hands are Raptorian talons

Well the Raptorians wont work, because we don't have any figures that could pass off as a Raptor creature without mutilating Tornak. What do the Durgeth look like? Has anything been said about them? And aren't the Mariedians just humans?

Well the Raptorians are pretty much bird anthropomorphs their talons their main weapons, the Durgeth are assumed as lizardlike, or some predatory beastman, the Mariedians are humanoids, but like Icarians, have nothing to do with humans, due to their increased capacity of mechanical understanding (ended all major problems of world: hunger, war, disease) So for the Mariedians I see some sort of "technopath" someone who has mastery over machinery.

Yeah, there isn't anything that'll work for the Raptorians, the Durgeths could use the Lizardfolk figures, but I'm not sure how their abilities would differ.

As for the Mariedians, they'd be saved for the Sci-Fi expansion anyways, so we can pick up that discussion later. More than likely they wouldn't be very different from Human Agents, except maybe some like robot controlling-based powers.

So give me all your ideas for the Durgeths for now and lets see what we can make work :)

From the backstory:
They held to the swamps, using the shifting waters to their advantage. = Amphibious Ability, bonus when in the waters

They are savage, so they accrue abilities similar to a barbarian or tribesman, such as War Cry or Battle Frenzy

They prey on Kyrie, so some sort of predatory instinct ability = Play on the D&D ranger's favored enemy ability (Choose a specific race. When attacking that race automatically gain +1 attack when attacking any members of that species. Every 5-10 levels choose another race for favored enemy. After level 20, add +2 attack when attacking members of that race)

Vengeance: since their race was overrun, their class could be renegade, a species bent on restoring their tribes through whatever means necessary

Comfrey Science: Can use Comfrey Plants in inventory, character race comes with three. Remove all wounds after use.

Kaiyu October 5th, 2010 06:32 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by Majora's Incarnation (Post 1222748)
Spoiler Alert!


From the backstory:
They held to the swamps, using the shifting waters to their advantage. = Amphibious Ability, bonus when in the waters

They are savage, so they accrue abilities similar to a barbarian or tribesman, such as War Cry or Battle Frenzy

They prey on Kyrie, so some sort of predatory instinct ability = Play on the D&D ranger's favored enemy ability (Choose a specific race. When attacking that race automatically gain +1 attack when attacking any members of that species. Every 5-10 levels choose another race for favored enemy. After level 20, add +2 attack when attacking members of that race)

Vengeance: since their race was overrun, their class could be renegade, a species bent on restoring their tribes through whatever means necessary

Comfrey Science: Can use Comfrey Plants in inventory, character race comes with three. Remove all wounds after use.

I like it. This is some good stuff. But you do know there are only 4 levels right? [Unless you were quoting D&D rules for Favored Enemy, but in that case the Ranger already has a skill like that]

So here's what I'm thinking. The Sahugin Raider would probably work well for the figure for these guys. If fact, I'd rather use the Sahugin Raider ONLY for this Race. Unless there's anyone that has an affinity for Sahugin, I won't plan on making a Sahugin Race for the RPG. Being a Sahugin isn't very appealing to me personally, but since I like the Valhallan them of the Durgeths they'd be a pretty cool addition.

I'll probably make the available classes Warrior and Scout. They're going to be pretty similar to the Viper, but with enough differences to not make them redundant. All those abilities you mentioned will be used.

Any comments or complaints about this?

Majora's Incarnation October 5th, 2010 06:35 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1222803)
Quote:

Originally Posted by Majora's Incarnation (Post 1222748)
Spoiler Alert!


From the backstory:
They held to the swamps, using the shifting waters to their advantage. = Amphibious Ability, bonus when in the waters

They are savage, so they accrue abilities similar to a barbarian or tribesman, such as War Cry or Battle Frenzy

They prey on Kyrie, so some sort of predatory instinct ability = Play on the D&D ranger's favored enemy ability (Choose a specific race. When attacking that race automatically gain +1 attack when attacking any members of that species. Every 5-10 levels choose another race for favored enemy. After level 20, add +2 attack when attacking members of that race)

Vengeance: since their race was overrun, their class could be renegade, a species bent on restoring their tribes through whatever means necessary

Comfrey Science: Can use Comfrey Plants in inventory, character race comes with three. Remove all wounds after use.

I like it. This is some good stuff. But you do know there are only 4 levels right? [Unless you were quoting D&D rules for Favored Enemy, but in that case the Ranger already has a skill like that]

So here's what I'm thinking. The Sahugin Raider would probably work well for the figure for these guys. If fact, I'd rather use the Sahugin Raider ONLY for this Race. Unless there's anyone that has an affinity for Sahugin, I won't plan on making a Sahugin Race for the RPG. Being a Sahugin isn't very appealing to me personally, but since I like the Valhallan them of the Durgeths they'd be a pretty cool addition.

I'll probably make the available classes Warrior and Scout. They're going to be pretty similar to the Viper, but with enough differences to not make them redundant. All those abilities you mentioned will be used.

Any comments or complaints about this?

:D Nope that's fine with me! I'll see if I can create some other custom-based races using seldom used Heroscape characters.

Kaiyu October 5th, 2010 07:14 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by Majora's Incarnation (Post 1222804)
:D Nope that's fine with me! I'll see if I can create some other custom-based races using seldom used Heroscape characters.

Don't limit yourself from special powers ;) the ones you offered for the Durgeths were pretty good.

DeathByUtgar October 5th, 2010 08:11 PM

Re: Heroes of 'Scape (RPG)
 
hey, that sounds interesting, can't wait for what Kaiyu pulls out of his hat next :popcorn:

DeathByUtgar October 6th, 2010 07:13 PM

Re: Heroes of 'Scape (RPG)
 
just played a game, human fighter with broadsword and bow 1, human wizard (divine) with lay on hands 1, and elf wizard with Arcane Bolt Special Attack 1, against a feral troll, x1 arrow gruts, and x1 blade gruts. not much synergy on their side but still did ok. the heroes did excellent! the elf (played by sonlen, not the original but looked fine) was the best in the group, he took out half the blades and an arrow grut in the first round, and the fighter (Tandros Kreel) took out another arrow grut. at the end sonlen and Tandros both took several hits but were healed by the healer (Ana) but Ana was down to 1 life.

Kaiyu October 6th, 2010 07:39 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by DeathByUtgar (Post 1223625)
just played a game, human fighter with broadsword and bow 1, human wizard (divine) with lay on hands 1, and elf wizard with Arcane Bolt Special Attack 1, against a feral troll, x1 arrow gruts, and x1 blade gruts. not much synergy on their side but still did ok. the heroes did excellent! the elf (played by sonlen, not the original but looked fine) was the best in the group, he took out half the blades and an arrow grut in the first round, and the fighter (Tandros Kreel) took out another arrow grut. at the end sonlen and Tandros both took several hits but were healed by the healer (Ana) but Ana was down to 1 life.

Sounded like a relatively easy battle. Only 55 points of opponents per Hero with no Synergy. It sounded like a slaughter for the Heroes, but that could be due to the low difficulty. Do you think this was the case or do you think the Heroes over performed? If it was the case of over performance, do you think it was because of the healing or too much power from the wizard?

DeathByUtgar October 6th, 2010 07:46 PM

Re: Heroes of 'Scape (RPG)
 
probably that the enemies were weak, I'll try a harder one next

Kaiyu October 6th, 2010 07:50 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by DeathByUtgar (Post 1223644)
probably that the enemies were weak, I'll try a harder one next

With little to no synergy, 70 points per Hero seems like the right amount. If you play smart, you should make it out with everyone alive, but losing 1 out of 3 or 2 out of 4 Heroes by the end is pretty normal.

Flame Gryphon October 6th, 2010 08:08 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1223646)
Quote:

Originally Posted by DeathByUtgar (Post 1223644)
probably that the enemies were weak, I'll try a harder one next

With little to no synergy, 70 points per Hero seems like the right amount. If you play smart, you should make it out with everyone alive, but losing 1 out of 3 or 2 out of 4 Heroes by the end is pretty normal.

After I finish the C3G playtest, I'm going to play a game of Orc Archer, Mindflayer Psychic, Drow Arachnomancer, and Warforged Force Wizard. The Psychic due to his changes, and the rest because I don't believe anyone has given reports of them...and they look fun.

Plus I'm going to play a mixture of the defense and offense...The heroes fight their way to the fort in the center of the field, and then are beset by monsters....

DeathByUtgar October 6th, 2010 08:21 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by Flame Gryphon (Post 1223654)
Quote:

Originally Posted by kaiyu0707 (Post 1223646)
Quote:

Originally Posted by DeathByUtgar (Post 1223644)
probably that the enemies were weak, I'll try a harder one next

With little to no synergy, 70 points per Hero seems like the right amount. If you play smart, you should make it out with everyone alive, but losing 1 out of 3 or 2 out of 4 Heroes by the end is pretty normal.

After I finish the C3G playtest, I'm going to play a game of Orc Archer, Mindflayer Psychic, Drow Arachnomancer, and Warforged Force Wizard. The Psychic due to his changes, and the rest because I don't believe anyone has given reports of them...and they look fun.

Plus I'm going to play a mixture of the defense and offense...The heroes fight their way to the fort in the center of the field, and then are beset by monsters....

By the way the first game was defense the one Im about to do is Offense. its the same heroes against x2 ogre pulverizer proxies, tornak, x1 arrow gruts and x2 blade gruts. leveled the heroes up, they did not have enough experience but I wanted to give them more of a chance.

Flame Gryphon October 6th, 2010 08:26 PM

Re: Heroes of 'Scape (RPG)
 
by the way, kaiyu, I think you're on a mission to break my printer.:lol:

DeathByUtgar October 6th, 2010 08:59 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by Flame Gryphon (Post 1223671)
by the way, kaiyu, I think you're on a mission to break my printer.:lol:

Ditto, finished the game... the heroes murdered them, there were two rooms in a dungeon, all in one map, well either way the first had the pulverizers and x1 blades, sonlen took the blades out first turn, several turns later tandros takes down both the pulverizers. nontheless I need a lot bigger armies. arcane bolt is a huge squad killer, and well champions are made for big hitters, I didn't even really need Ana this time :roll:

Kaiyu October 6th, 2010 09:35 PM

Re: Heroes of 'Scape (RPG)
 
Sorry about the printer vendetta guys :? I'm trying as hard as I can to cut down on the pages. Its still better than the 125 pages of the old game :lol:

Well that's strange that you did so well in your battle DeathbyUtgar. That was 140 points per Hero and with some synergy too. Most of my testing so far is at Level 1, but I found that at level 2, the Heroes should be worth about 100 points a piece. Arcane Bolt just bounces to adjacent figures, you were doing that right? I'll be playing some this weekend and I'll verify that the points need to be raised for Level 2 Heroes.

So what abilities did you choose for Level 2? Did you choose a school of magic for your Wizard?

Thanks for the help testing from both of you. Its really helpful. When you do your test Flame Gryphon, make sure you post who your fighting and the levels your at so I can see how the points compare. Thanks in advance :)

DeathByUtgar October 6th, 2010 10:34 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1223734)
Sorry about the printer vendetta guys :? I'm trying as hard as I can to cut down on the pages. Its still better than the 125 pages of the old game :lol:

Well that's strange that you did so well in your battle DeathbyUtgar. That was 140 points per Hero and with some synergy too. Most of my testing so far is at Level 1, but I found that at level 2, the Heroes should be worth about 100 points a piece. Arcane Bolt just bounces to adjacent figures, you were doing that right? I'll be playing some this weekend and I'll verify that the points need to be raised for Level 2 Heroes.

So what abilities did you choose for Level 2? Did you choose a school of magic for your Wizard?

Thanks for the help testing from both of you. Its really helpful. When you do your test Flame Gryphon, make sure you post who your fighting and the levels your at so I can see how the points compare. Thanks in advance :)

the reason the arcane bolt worked so well was because it was a dungeon map and was fairly close courters so they were clumped up. and no the wizard was just a basic wizard, I gave him shocking grasp 1 and arcane bolt 2, the human cleric got healing touch 2 and protection from evil aura 1, and the fighter got broadsword and bow 2, and one sheild defense 1.

Kaiyu October 6th, 2010 10:43 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by DeathByUtgar (Post 1223766)
the reason the arcane bolt worked so well was because it was a dungeon map and was fairly close courters so they were clumped up. and no the wizard was just a basic wizard, I gave him shocking grasp 1 and arcane bolt 2, the human cleric got healing touch 2 and protection from evil aura 1, and the fighter got broadsword and bow 2, and one sheild defense 1.

Ahhhh... that helps to explain it. The entire team you fought was Utgar, so that makes for a cheap defense bonus. Still doesn't justify completely; I'll probably have to raise the points some regardless.

Also, Shocking Grasp should be in the Lightning School of Magic, which means that the Elf can't learn it. If its not in the Errata already, I'll add it. I probably made the change a without taking note of it.

Flame Gryphon October 6th, 2010 10:50 PM

Re: Heroes of 'Scape (RPG)
 
Okay; the game I'm going to play is the following;

Warforged Force Wizard
Drow Arachnomancer
Orc Archer
Mindflayer Psychic

I already said that, but here's the type of game;

They have to fight from different locations to get to the center of the map. They'll each face the suggested point total. Once there, they have to face off a wave of enemies, also at suggested point total. After that, one of the wizards has to step onto a glyph. They may not move off a glyph, and endless hordes start attacking. They must last 5 rounds, not counting rounds where the Wizard uses special attacks. If he/she uses a special attack in a round, that does not count. In other words;

Round One: Wizard does nothing. Round total: 1/5
Round Two: Uses Arcane Bolt. Round Total: 1/5
Round Three: Does nothing. Round Total: 2/5

Kaiyu October 6th, 2010 11:00 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by Flame Gryphon (Post 1223776)
Okay; the game I'm going to play is the following;

Warforged Force Wizard
Drow Arachnomancer
Orc Archer
Mindflayer Psychic

I already said that, but here's the type of game;

They have to fight from different locations to get to the center of the map. They'll each face the suggested point total. Once there, they have to face off a wave of enemies, also at suggested point total. After that, one of the wizards has to step onto a glyph. They may not move off a glyph, and endless hordes start attacking. They must last 5 rounds, not counting rounds where the Wizard uses special attacks. If he/she uses a special attack in a round, that does not count. In other words;

Round One: Wizard does nothing. Round total: 1/5
Round Two: Uses Arcane Bolt. Round Total: 1/5
Round Three: Does nothing. Round Total: 2/5

That sound pretty sweet! But a whole round!? :shock: Why not make it based on turns and make it 15 turns to win? That way he can still take a turn to help the team on that crucial turn of the game and doesn't have to lose the whole round for doing it. Sounds like its going to be tough. Good luck!

DeathByUtgar October 6th, 2010 11:00 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1223771)
Quote:

Originally Posted by DeathByUtgar (Post 1223766)
the reason the arcane bolt worked so well was because it was a dungeon map and was fairly close courters so they were clumped up. and no the wizard was just a basic wizard, I gave him shocking grasp 1 and arcane bolt 2, the human cleric got healing touch 2 and protection from evil aura 1, and the fighter got broadsword and bow 2, and one sheild defense 1.

Ahhhh... that helps to explain it. The entire team you fought was Utgar, so that makes for a cheap defense bonus. Still doesn't justify completely; I'll probably have to raise the points some regardless.

Also, Shocking Grasp should be in the Lightning School of Magic, which means that the Elf can't learn it. If its not in the Errata already, I'll add it. I probably made the change a without taking note of it.

oh, Im still playing the stuff I have printed which was from when you did the small amount a while back... :roll: and I only used it once if that justifies anything...

Flame Gryphon October 6th, 2010 11:24 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1223786)
Quote:

Originally Posted by Flame Gryphon (Post 1223776)
Okay; the game I'm going to play is the following;

Warforged Force Wizard
Drow Arachnomancer
Orc Archer
Mindflayer Psychic

I already said that, but here's the type of game;

They have to fight from different locations to get to the center of the map. They'll each face the suggested point total. Once there, they have to face off a wave of enemies, also at suggested point total. After that, one of the wizards has to step onto a glyph. They may not move off a glyph, and endless hordes start attacking. They must last 5 rounds, not counting rounds where the Wizard uses special attacks. If he/she uses a special attack in a round, that does not count. In other words;

Round One: Wizard does nothing. Round total: 1/5
Round Two: Uses Arcane Bolt. Round Total: 1/5
Round Three: Does nothing. Round Total: 2/5

That sound pretty sweet! But a whole round!? :shock: Why not make it based on turns and make it 15 turns to win? That way he can still take a turn to help the team on that crucial turn of the game and doesn't have to lose the whole round for doing it. Sounds like its going to be tough. Good luck!

Thanks! I'll be using this map, only with a castle at the center.

Kaiyu October 6th, 2010 11:34 PM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by Flame Gryphon (Post 1223807)
Thanks! I'll be using this map, only with a castle at the center.

Oh wow, that's a tiny map. Not at all what I was envisioning. I usually build much bigger maps. If DeathbyUtgar uses this size of maps, that might also explain some of the differences in our testing. Hmm...

Flame Gryphon October 7th, 2010 01:12 AM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by kaiyu0707 (Post 1223818)
Quote:

Originally Posted by Flame Gryphon (Post 1223807)
Thanks! I'll be using this map, only with a castle at the center.

Oh wow, that's a tiny map. Not at all what I was envisioning. I usually build much bigger maps. If DeathbyUtgar uses this size of maps, that might also explain some of the differences in our testing. Hmm...

Well, the map has to be roughly square shaped, and has to be 20 in. wide, at the most. A rectangular map might work, but I haven't found one that would work with my small amount of resources...

Kaiyu October 7th, 2010 01:31 AM

Re: Heroes of 'Scape (RPG)
 
Quote:

Originally Posted by Flame Gryphon (Post 1223842)
Quote:

Originally Posted by kaiyu0707 (Post 1223818)
Quote:

Originally Posted by Flame Gryphon (Post 1223807)
Thanks! I'll be using this map, only with a castle at the center.

Oh wow, that's a tiny map. Not at all what I was envisioning. I usually build much bigger maps. If DeathbyUtgar uses this size of maps, that might also explain some of the differences in our testing. Hmm...

Well, the map has to be roughly square shaped, and has to be 20 in. wide, at the most. A rectangular map might work, but I haven't found one that would work with my small amount of resources...

Yea. I'm lucky and have about 3 and 1/2 RotV mastersets (all but one of them gifts) a SotM masterset, D&D master set, and one of every other set. It lets me make some pretty epic maps, plus I have a figure for each an every Hero for the RPG (I don't play classic much these days :?)

But I digress... I found a pretty game breaking ERRATA today with Battle Frenzy, plus some other ones.
Spoiler Alert!



I've got some additions on their way as well. Should be up by tomorrow.

gorthan313 October 7th, 2010 12:28 PM

Re: Heroes of 'Scape (RPG)
 
IMO: Death Knights should be added as a class in the 'horror fantasy' expansion. They should be another warrior branch(Like the champion). One ability could be called 'Army of the Dead' and would give you two squads of zombies of Morindan to aid your Death Knight.


One question: Can summon abilities only be used once? I figure the 'unique summon' abilities can only be used once, but what about the abilities like the Capuan summon?


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