C3G Doctor Who Workshop
Welcome to the Doctor Who Workshop! The goal of this thread is to discuss everything relating to Doctor Who in C3G. Absolutely anyone is welcome here. Even if you've never played with C3G cards or don't even know what a Dalek is, we want your input! The poll was for a discussion a while back, I just didn't realize polls can never be removed. I guess we're just stuck with it unfortunately. COMPLETED DESIGNS 1st Doctor 11th Doctor Cybermen Cyber-Conversion Unit Dalek Drones Leela Sonic Screwdriver TARDIS TARDIS Interior DOCTORS 2nd Doctor 3rd Doctor 4th Doctor 5th Doctor 7th Doctor 8th Doctor 9th Doctor 10th Doctor 12th Doctor COMPANIONS AND ALLIES Abslom Daak Ace McShane (MrNobody) Ace McShane (Tornado) Amy Pond Beatles Brigadier Clara Oswald Frobisher Jack Harkness (Torchwood) Jamie McCrimmon John Jones K9 Martha Jones River Song Rory Williams Rose-The-Cat U.N.I.T. Soldiers GALLIFREY CIA Agent Drax Faction Paradox Master (Roger Delgado) Master (John Simm) Missy Rassilon Susan Foreman Time Lord Soldier Valeyard DALEKS Black Dalek Davros CYBERMEN Cyber Leader Cyber Leader (Ashad) Cybermat OTHER ENEMIES Adipose Alzarian Spider Autons Beep the Meep Fenric Ice Warriors Judoon Kroll Marshman Nucleus Publisher Robot Silent Sontarans Weeping Angel Wolfweed Wolves of Fenric WOTAN Zarbi ITEMS AND OBJECTS Vortex Manipulator Equipment Glyph Cyberium Equipment Glyph Dysole's designs |
Re: C3G Doctor Who Workshop
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Spoiler Alert!
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Re: C3G Doctor Who Workshop
Didn't they open a Dalek up and discover there was a tiny little creature driving the machine or was that from something else I saw?
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First response! Yeah, the Daleks are actually little mutants driving around in tanks. Think Krang from Ninja Turtles.
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Hmm, feels like they should have a chance to just vaporize people with one blast. Maybe an auto-wounding D20 power that does like 2 or 3 wounds if it hits? That's a mechanic I've been toying with the idea of lately (most auto-wounding powers just do one wound or not).
They should also be hard to hit, so I like the armor. They're hard to negotiate with - maybe something that resists OM removal? I'd just give them straight up flying. They pretty much float as high as they want and fly through the sky during invasions, don't they? Seems like they tend to swarm a bit, so nothing that allows you to move multiples together seems odd. |
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Exterminate can result in taking a turn with a 2nd one.
What I was getting at with the driver question, is the tank itself seems really hard to damage/destroy but the little guy inside seems pretty vulnerable if you can get to him and bypass the tank part. So someone like Prof. X who would attack the mind should be better at dealing with them than Wolverine who uses brute force. Not sure exactly how that could be portrayed but it's an idea to consider. Then the Doctor, as a thinking hero rather then a brute force hero, would be good at taking them down too while they would pose a problem for any of his brute force C3G allies. I like the d20 for auto-wounds approach here too. They seem to have weapons and technology that is fairly deadly. So being a threat to high and low defense figures equally makes sense to me. |
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I can't actually think of a story where a Dalek has been attacked by a telepath but they are generally vulnerable to non-conventional forms of attack, like time weapons, radiation, or tiny people messing around in their body. Quote:
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I think the way to represent that is to make them pretty vulnerable to things that do auto wounds (they're pretty weak) but make them really hard to hit. That screams low life, high defense to me. I mean, how many hits do you really see them ever take that hurt them? It's pretty much fail to hurt them at all or hurt them once and they're out.
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Hey! He's got a plunger too ....
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