Engineers of Valhalla Brainstorming Thread
ENGINEERS OF VALHALLA BRAINSTORMING THREAD This thread is where you can put your ideas for any new terrain ideas you have to be discussed and fleshed out to find the scope of what your going for on your terrain piece before it gets started in its own design thread. To submit a piece of terrain to be discussed, have an outline of what you would like for the piece of terrain to do, as well as a free and shareable stl that can represent your piece on the battlefield. Don't worry if its not attached to a base or hex. If it gets fleshed out enough an altered file that is ready to print with those things can be made. |
Re: Interactive Terrain Brainstorming thread
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Re: Interactive Terrain Brainstorming thread
I'll start by adding a piece that I've been using for years and have made a ton of for fellow scapers. I think it would be best to do them in this format:
Name: Arcane Portal Thingiverse File: https://www.thingiverse.com/thing:2135174 Terrain Footprint: Single Hex Ability Overview: Arcane Travel When moving, any figure adjacent to an Arcane Portal may use one move space to place the moving figure adjacent to any other Arcane Portal on the battlefield. When using Arcane Travel, figures will take any leaving engagement attacks. I'd also like to throw an alternate rule in there to make traveling on there have a chance for randomly throwing your figures next to other portals or something. Arcane Rift When using Arcane Travel, Roll the 20 sided die, On a roll of a 3 or lower, your opponent picks any empty space on the battle field to place your figure. What this adds to the game is a way to link battlefields together, be able to play on multiple level battlefields without restrictions to non flying or ranged figures. |
Re: Interactive Terrain Brainstorming thread
Yeah
@TREX
, those portals are awesome. And they make bigger maps so much more playable which is a huge plus. I've never played them with the arcane rift ability - that's a really fun twist that I'll likely incorporate into my games!
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Re: Interactive Terrain Brainstorming thread
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Re: Interactive Terrain Brainstorming thread
One other idea is to make terrain that can either be 3D printed OR "papercraft". For instance, WotC officially released Papercraft Hedrons but @Toshi Umezawa made a 3-hex 3D stl version for it and JustAnotherPrinterGuy made a 1-hex 3d stl version as well. See Hedron Horde - NEW - Special Rule Suggestion.
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Re: Interactive Terrain Brainstorming thread
-> Opponents' figures must be adjacent to small and medium figures next to a Hedron to attack those figures with a normal attack. [Less powerful version of Glyph of Thorian]
I find that one to be really fun to play with on the board, how are you thinking that happens in terms of flavor? If I was going to spitball ideas, it might be interesting to have terrain that interacts/impacts specific factions. They look like Vydar could have summoned them/placed them. |
Re: Interactive Terrain Brainstorming thread
For the hedrons, lorewise what is it that they do? I’m seeing three very different ideas of what they could do. First is some kind of magical protection, next is basically the same as a portal, and the third is a 20 sided die booster. Another question would be, how many of these hedrons is needed to play with them? Will they be a set. I’ll reference the portal I posted above as an example. The minimum needed to play is 2 portals. They are easily recognized by most people to convey some kind of teleportation type of travel. With the hedron, maybe figure out how best to use them. What would represent their power the best. It would be interesting to see them ward off normal ranged attacks or boost a 20 sided die. I would be most intrigued by them warding off ranged normal attacks. This would also allow them to be used with a minimum of 1 of them on a battlefield, making them easier to obtain for people wanting to use them. As the person spearheading the hedron, possibly decide what direction you’d want to take them.
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Re: Interactive Terrain Brainstorming thread
Another idea I’ve had that would work really great for map building to change things up a bit would be gun emplacements for figures to use that are placed on the battlefield. Anything from cannons, catapults, and balistas, to rail guns, laser cannons, and machine guns. I would for sure want these to be destructible objects that are placed strategically on the battlefield by map makers. There could be different rules for different weapon emplacements. After using the Golan anti infantry battery in HoSS, I came up with a few alternate weapons utilizing some of those rules. There are quite a few different projectile types that fit the bill here for making some interesting maps.
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Re: Interactive Terrain Brainstorming thread
So I have been working with the Obelisk on Thingiverse:
https://www.thingiverse.com/thing:3646449 I see them with a d20 power when you are next to them. If a unique hero starts their turn next to a Obelisk and does not leave engagement with the Obelisk during their movement, they roll a D20 and apply the following affect before they attack: 1-5 nothing happens 6-8 -1 defense until you leave the obelisk (bummer) 9-11 counterstrike against normal ranged attacks (it is magical) 12-14 +1 attack until you leave the obelisk 15-17 +1 defense until you leave the obelisk 18-20 teleport to another Obelisk (not sure how to choose if there is more than one more on the board). this is what I was thinking. You could do less powers that are more powerful, with it harder to get. I like board touchstones that can be chaotic. Kind of a hero support (unless you roll under 8, obelisks can be tricky). They could come in a 2 or 4 pack for the board, depending on board size. |
Re: Interactive Terrain Brainstorming thread
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Or have a "Rune of Wannok" that allows the user to add attack dice to their normal attack. Afterwards they roll a 20 sided die to roll for damage, and subtract as many extra dice they roll from their roll. Keeping with a simpler theme for the terrain makes it easier for players to use it. |
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