Heroscapers

Heroscapers (https://www.heroscapers.com/community/index.php)
-   C3G Library (https://www.heroscapers.com/community/forumdisplay.php?f=167)
-   -   The Book of Captain Marvel (Genis-Vell) (https://www.heroscapers.com/community/showthread.php?t=48592)

johnny139 June 2nd, 2013 05:35 PM

The Book of Captain Marvel (Genis-Vell)
 
The Book of Captain Marvel (Genis-Vell)

C3G MARVEL SUPER SECRET EXCLUSIVE 39
SUPER SMASH-UP


http://heroscapers.com/c3g/released/...Vell_comic.jpg

Comic PDF

http://heroscapers.com/c3g/released/...sVell_mini.jpg

Mini PDF

The figure used for this unit is a HeroClix figure from the Supernova set.
Its model number and name are #080 / Captain Marvel.


NOTE: Captain Marvel requires 1x Glyph of Nega-Bands

_________________________________________________________________

Character Bio - After the death of the original Captain Marvel, his Eternal lover Elysius decided to bring forth his child. Creating a son from Mar-Vell's DNA, the child - named Genis-Vell - was given the responsibility of following in his father's footsteps. Given a set of Nega-Bands and accidentally bonded to Rick Jones, he took on the mantle of Captain Marvel. Unfortunately, the pressures of being a savior and his own Cosmic Awareness drove him mad - and, what's worse, made him infinitely powerful, with enough power to rewrite the universe as he saw fit.

Fortunately, a stern talking to from his mother brought Genis back to Earth, so to speak, and he became a champion of the defenseless once more. Unfortunately, he was soon after killed by Baron Zemo using the power of the moonstones.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

johnny139 June 2nd, 2013 05:36 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
NAME = CAPTAIN MARVEL
SECRET IDENTITY = GENIS-VELL

SPECIES = KREE
UNIQUENESS = UNIQUE HERO
CLASS = PROTECTOR
PERSONALITY = TORMENTED

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 6
ATTACK = 4
DEFENSE = 5

POINTS = 360


NEGA-BANDS
Start the game with the Glyph of Nega-Bands on this card. Captain Marvel cannot lose this glyph by receiving wounds unless he is destroyed.

COSMIC AWARENESS
If an opponent chooses Captain Marvel for any special power and rolls the 20-sided die, you may subtract 4 from the roll. When rolling defense against an attack, add one automatic shield to whatever is rolled. All excess shields count as unblockable hits on the attacking figure.

COSMIC MADNESS
After using Captain Marvel's Cosmic Awareness special power, roll the 20-sided die. If you roll 1-7, place a blue Insanity Marker on this card or, if there are already three Insanity Markers on this card, choose an opponent to take control of Captain Marvel. Remove all Order Markers from this card, then give this card to the chosen opponent. Add one die to Captain Marvel’s normal attack for each Insanity Marker on this card.

SUPER STRENGTH

FLYING

johnny139 June 2nd, 2013 05:36 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
Comic Art:


Background:

quozl June 2nd, 2013 05:48 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
Cool! A few questions:

Does he have SS and Flying without the Nega-Bands?
Are the insanity markers supposed to reset after he changes control like Creeper?

johnny139 June 2nd, 2013 05:52 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
He does have Flying (like his father) and Super Strength (from his Eternal mother).

The Insanity Markers DON'T reset - which means he gets another one AND changes control every time you roll poorly, once he has at least four. He was incredibly erratic once he went mad.

Hahma June 2nd, 2013 05:54 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
This guy is going to be interesting for sure. Crazy powerful and crazy to boot :)

So he will have to roll the d20 after rolling defense every time, but can choose not to lower an opponent's d20 roll if he doesn't want to, to avoid having to roll the d20 himself for Cosmic Madness.

While squaddies don't have much a chance to hurt him, they will force him to roll for Cosmic Madness. Of course they can die from excess shields from Cosmic Awareness, but if they are cheap enough, it may be worth the risk at some points, especially if he has 3 Insanity Markers already.

Even if he does switch sides at some point, he may have done enough, or more than enough damage already to make it okay, especially if he has 4 or 5 wounds by that point.

Cool stuff Johnny.

A3n June 2nd, 2013 07:14 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
Don't know this guy but it will be cool to have that figure used ;). I got nothing to add here.

IAmBatman June 2nd, 2013 07:59 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
Quote:

Originally Posted by johnny139 (Post 1822952)
He does have Flying (like his father) and Super Strength (from his Eternal mother).

The Insanity Markers DON'T reset - which means he gets another one AND changes control every time you roll poorly, once he has at least four. He was incredibly erratic once he went mad.

Hmm, the problem with that approach and the current wording is that you'd theoretically need infinite markers in order to play him correctly. :ponder: Luckily, I think it's a really easy fix:

If you roll 1-4, place an Insanity Marker on this card or if there is are at least three Insanity Markers on this card, choose an opponent to take control of Captain Marvel. Captain Marvel's turn immediately ends. Remove all Order Markers from this card, then give this card to the chosen opponent. Add one to Captain Marvelís normal attack for each Insanity Marker on this card.

That way we won't even need four markers - three will do fine - and it'll still trigger the first time when the fourth marker would have been placed. So mechanically it'll be identical except for not needing as many markers. And it's also clear after the three markers are placed that he can go back and forth forever.

The one thing about this is that if he only comes with three of the markers, Zatanna can technically stop him from trading teams by making one of his markers disappear. :-P So he should probably be tested with her.

quozl June 2nd, 2013 08:48 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
Since he doesn't state how many insanity markers he starts the game with, I don't think Zatanna could limit him like that.

However, we could get away from markers altogether by just using wound markers.

If you roll 1-4, place a Wound Marker on this card. If there are at least three Wound Markers on this card, choose an opponent to take control of Captain Marvel. Captain Marvel's turn immediately ends. Remove all Order Markers from this card, then give this card to the chosen opponent. Add one to Captain Marvel’s normal attack for each Wound Marker on this card.

johnny139 June 2nd, 2013 08:51 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
Wound Markers would be a theme break, since really he shouldn't be hurt at all when he goes crazy.

And I'd rather he continue to grow in power after he becomes erratic (which is what happened in the comics, peaking when he, well, destroyed the universe and killed Entropy and created a new universe). I don't mind capping the number at say, six, though.

quozl June 2nd, 2013 08:58 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
I think this would work then:

Start the game with 6 Madness Markers. If you roll 1-4, place a Madness Marker on this card. If there are at least four Madness Markers on this card, choose an opponent to take control of Captain Marvel. Captain Marvel's turn immediately ends. Remove all Order Markers from this card, then give this card to the chosen opponent. Add one to Captain Marvel’s normal attack for each Madness Marker on this card.

I changed the name to Madness Marker so it doesn't conflict with Creeper's Insanity Markers.

Also, do we need to have the line where his turn immediately ends? I can't think of a time when he could use Cosmic Awareness on his turn.

Hahma June 2nd, 2013 09:01 PM

Re: The Book of Captain Marvel (Genis-Vell) (Design Phase)
 
If you start with 6 Madness Markers and then the opponent gets his card when he has 4 Madness Markers, what's the point of having the extra 2 Markers to start?


All times are GMT -4. The time now is 09:45 PM.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2020, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.