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-   -   Sheep's Map Thread - New Map - 11/26/23 (https://www.heroscapers.com/community/showthread.php?t=38440)

Sheep November 20th, 2011 08:11 PM

Sheep's Map Thread - New Map - 11/26/23
 
FEATURED MAP
https://www.heroscapers.com/download...20edge_3S7.png
Requires: 1 RotV, 1 FotA, and 1 RttFF
.PDF Download

Rise of the Valkyrie Base:
Spoiler Alert!

Swarm of the Marro Base:
Spoiler Alert!

Battle for the Underdark Base:
Spoiler Alert!

Marvel The Conflict Begins Base*:
Spoiler Alert!
*MtCB x2 is considered a MtCB Base. MtCB x1 is considered an expansion.

Start an online game with any of my maps at heroscape.org/ohs

Kaemon Awa 123 November 20th, 2011 08:25 PM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
Didn't think it was possible to do it with 2 FotA... props to you.

Sheep November 20th, 2011 08:28 PM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
Actually it has 3 Castle sets of Ladders. ( 58 )

Son of Arathorn November 21st, 2011 01:57 AM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
Considering that few sets were used, well done! Very well done!

Filthy the Clown November 21st, 2011 12:29 PM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
http://api.photoshop.com/v1.0/accoun...=1321835833000
I especially like the giant fridge, located on the highest battlement. What a great, thoughtful way to allow those poor saps on guard duty to enjoy a cold beverage!


Well done!

Sheep November 22nd, 2011 03:05 PM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
Thanks everyone so far for the positive feedback!!!!

elvenwizard9 November 27th, 2011 05:56 PM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
Wow... A Helm's Deep map I actually have the terrain to make... Great job!

Sheep December 3rd, 2011 06:27 PM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
Did you take note that it uses 3 sets of castle ladders?

Also, I'm trying to get this .pdf'ed but if you want to raw VS File I'll send you it.

Sheep December 4th, 2011 08:47 AM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
Sorry for the double post, but I have change some of the map (still same requirements), but I have taken out all the ruins in the front, and where there is an opening on the western side of the castle where the river runs through I have added a two-hex ruin (from RotV) in there. It is to sybolize where the Berzerker blows up the wall. Sadly though the top is not removable as it is part of a 7- or 9-hex from the FotA. Once I have the chance I will build the map again and take some new pictures.

Sheep December 20th, 2011 06:23 PM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
Helm's Deep VS File

Follow the link and find the file, you will you won't.

Updated OP

Sorry but I could not get this pdf'ed so it is the raw VS file.

Shedim Kabal January 20th, 2012 11:32 AM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
http://www.mediafire.com/imgbnc.php/...916dad6e6g.jpg

So, I though "Hall of Fiends" was really cool. The height on the back end is a neat pull (so you probably don't need a t-glyph on that hex specifically), but you might be able to maximize the LoS blockers a little better; open up a few more foot paths - narrow and cavernous to follow the style.

I'm not sure that Wannok or t-glyphs are a problem on OM1, but there's no pull to the red-left end of the map, so you could probably put Wannok there and water block it.

Since rats are such a mess in the tight spaces, I like having the two t-glyphs to give something for heroes.

:)

Sheep January 30th, 2012 08:48 PM

Re: HS2010'S Helm's Deep (Picture Loaded)!!!!!!
 
I have decided to make this my official map thread for the sake of making another thread. So without further a due, I present, Hall of Fiends V.2:

https://lh5.googleusercontent.com/-8...h204-k/HS1.jpg

I don't why picnik won't let me add numbers (for my full username). Darn picnik and I really don't want to use paint. Any suggestions?

I am free to all suggestions and criticism. I will hopefully have an updated version of Helms Deep up within the next week, too.


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