Re: Heroes of Fiction Thread
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Simon looks good. I'll have to proxy some vampires to test him out when we get to that phase. |
Re: Heroes of Fiction Thread
The wording seems good. Concise, clear, and simple as possible. I'll be doing some proxying myself, and looking forward to it!
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Re: Heroes of Fiction Thread
Simon Belmont
Castlevania Video Game Jandar Human Unique Hero Hunter Valiant Size: Medium 5 Life: 5 Move: 5 Range: 1 Attack: 4 Defense: 4 WHIP If an opponent's figure is within 2 spaces of Simon Belmont, and its base is no more than 3 levels above Simon Belmont's height or 3 levels below Simon Belmont's base, Simon Belmont may add 1 to his Range when attacking that figure. VAMPIRE HUNTER Undead figures roll 2 fewer defense dice against Simon Belmont to a minimum of 0 defense dice. SENSE UNDEAD After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon Belmont is engaged prior to moving, he will take any leaving engagement attacks. Point: 120 Mini pic: http://www.miniaturemarket.com/inc/sdetail/631442 |
Re: Heroes of Fiction Thread
I like it.
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:thumbsup: OK we need 2 more people to playtest him. I'll start tonight or tomorrow on mine.
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I think he should be 130, but we'll let the playtesting see that.
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One more thumbs up will push it to playtesting.
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Re: Heroes of Fiction: Design Thread
Well don't know if mine counts because It was me who started Simon but :thumbsup: anyway.
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Re: Heroes of Fiction: Design Thread
:thumbsup:
Here's mine. Nice work JC and all who commented. |
Re: Heroes of Fiction: Design Thread
Great work, guys. And congratulations to JC to have the first figure pushed through the design phase. I will post my character choice, soon. I will also be creating a Playtesting thread.
EDIT: I created the Playtesting Thread. Once we get Simon through 2 or 3 playtest sheets, we can get him finalized. |
Re: Heroes of Fiction: Design Thread
I hate to put a shameless plug in here but...
For checking possible synergies and bonding when playtetsting I have a pdf of all official figs separated by class, personality, and species for easy reference. You can download it here. It has been helpful for me in the designing process many times before for easily checking what figs will be affected by different abilities. |
Re: Heroes of Fiction: Design Thread
My custom:
The Doctor (10th Doctor) Television: Doctor Who Mini: Question from Heroclix. I plan on cutting question off of the base, painting on a face and gluing to a Heroscape base. Wiki reference and information here. Possible aspects of the Doctor I'd like to represent on the card:
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Re: Heroes of Fiction: Design Thread
Please use the below ruleset when posting comments regarding The Doctor.
Phase 2: Brainstorming Stage
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Re: Heroes of Fiction: Design Thread
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__________________________________________________________________ machinekng did a good job of representing the Doctor's abilities. Another option for a special ability would be... BRILLIANT After placing order markers but before rolling initiative, each opponent's figure within 4 clear sight spaces of Doctor Who must reveal all order markers on its card to Doctor Who's player. (taken from Caesarea by Atmospro) |
Re: Heroes of Fiction: Design Thread
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Okay here's my ideas Doctor Who Vydar -Race: Time Lord -Class: Adventurer (although he is a Doctor, I see him more as an adventurer (like Iron Man is classed as an Adventurer.)) -Personality: Either Brilliant or Tricky Stats: Life 4 Move 5 Range 1 Attack 3 Defense 3 Abilities Regeneration At the start of each of your turns after Doctor Who has been destroyed, roll the 20-sided die. If you roll a 20 or higher, immediately place Doctor Who in your start zone and remove all wound markers from this card. Daring Escape 12 When an enemy figure moves adjacent to Doctor Who, roll the 20-sided die. If you roll a 12 or higher, you may immediately move Doctor Who 3 spaces. Doctor Who does not take leaving engagement attacks when moved by Daring Escape 12. Sonic Screwdriver When you roll the 20-sided die for a Treasure Glyph trap with Doctor Who, you may add 4 to your die roll. Points 80 Doctor Who would serve as a versitale Glyph grabber. Comments: Granite-M Quote:
Lamaclown Quote:
Using the word reveal would create some confusion, as you reveal order markers when taking turns with figures. |
Re: Heroes of Fiction: Design Thread
I'd change that to "Each time you reveal an Order Marker after Doctor Who has been destroyed, roll the 20-sided die. If you roll a 20 or higher, immediately place Doctor Who in your start zone and remove all wound markers from this card." ...just to make it a little simpler to keep track.
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Re: Heroes of Fiction: Design Thread
Only 3 people have thoughts on The Doctor? :?
EDIT: I'm going to wait until tomorrow to post my draft. It'll give people a bit more time to post their thoughts. |
Re: Heroes of Fiction: Design Thread
I'm sorry I cannot add too much to this discussion on the good Doctor (I'm a Tom Baker man myself :D), but I can tell you I like the ideas presented so far. However, with the ability to return from destroyed, you're gonna have to bump that point cost up a bit. I realize the suggestion is just that, a suggestion, but 80 points for a regenerating figure, even if the roll requires a 20, is waaaaay too low. I'll reserve my further costing analysis for the draft.
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Re: Heroes of Fiction: Design Thread
Dr Who
Vydar Time Lord Adventurer / Scientist Brilliant / Tricky / Lucky / Quirky MEDIUM 5 LIFE 5 MOVE 5 RANGE 1 ATTACK 3 DEFENSE 4 Sonic screwdriver - some bonus against soulborgs, robots, etc., clearing traps TARDIS (teleportation) regeneration - a la Thanos hypnosis - temporary control of adjacent figure negotiation / solving problem without violence |
Re: Heroes of Fiction: Design Thread
Thanks for all the suggestions, guys.
The Doctor Doctor Who Television Jandar Time Lord Unique Hero Adventurer Brilliant Size: Medium 5 Life: 6 Move: 6 Range: 1 Attack: 1 Defense: 2 BRILLIANT SPECIAL ATTACK Range 4. Attack 1. Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack. SONIC SCREWDRIVER When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll. RUN! When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 11 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks. Points: ??? ---------------------------------------------------------------- I chose to leave off his ressurection because it doesn't happen too often. I don't think it fits the theme to have 3 different Doctors in the same game. Also, I'm trying to specifically represent the 10th Doctor, and if I give him a ressurection ability, it somewhat defeats my original intent. At one point, I wanted to have a Tardis related ability on the card, but I scrapped it in favor of these three abilities. I've also been avoiding Order Marker related powers, recently. I think removing Order Markers is overdone, thus I went in a different direction with Brilliant. machinekng really hit on some of the abilities I was looking for. I look forward to everyone's critique. |
Re: Heroes of Fiction: Design Thread
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Second of all, Sonic Screwdriver makes it impossible for The Doctor to trigger a trap. Adding 4 would make it a 5% chance instead of a 25% chance, but the current wording makes it a 0% chance. I like Brilliant, but what does it represent? Run! is good. For points, I'd say between 50-75. He serves as a nice filler unit, with the capability to knock out expensive squad members, but more impostantl, he serves as a glyph grabber and a support figure. |
Re: Heroes of Fiction: Design Thread
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Updated Sonic Screwdriver to adding 4. Brilliant is meant to represent all of those times when The Doctor can seemingly defeat any enemy with strategy and intellegence. Run! is probably the most defining aspect of The Doctor in my opinion. At some point, I'd like to make Rose, Martha or Donna with a Companion power that allows The Doctor to add to his Run! roll. |
Re: Heroes of Fiction: Design Thread
I like the good Doctor you've created here. Not overly complex and very well-defined powers. I agree with MK. 50-75 sounds about right for him.
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Re: Heroes of Fiction: Design Thread
A question just popped into my head.
How would Run! interact with Scatter? |
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Re: Heroes of Fiction: Design Thread
Sorry, I've been feeling sick.
I'm really excited to see someone who is willing to do the Doctor. I was going to put in some input, but you've actually perfected him, so I'm quite happy with him. I'd say he comes in at about 45 points. |
Re: Heroes of Fiction: Design Thread
I was hoping to have The Doctor at a few more points than 50 - 75. Ideally, I'd like for him to be in the 100 - 150 range. How about:
The Doctor Doctor Who Television Jandar Time Lord Unique Hero Adventurer Brilliant Size: Medium 5 Life: 6 Move: 6 Range: 1 Attack: 1 Defense: 2 BRILLIANT SPECIAL ATTACK Range 4. Attack 2. Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack. SONIC SCREWDRIVER When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll. RUN! When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 9 or higher, no figures are damaged from the attack and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks. Points: ??? -------------------------------------------------------------- I upped his Special Attack to 2 and reduced the roll needed for Run! to 9+ |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
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With my suggested changes, he'd probaly be around 80-100 points. |
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"If you roll a 9 or higher, ignore any wounds. You may move The Doctor ..." |
Re: Heroes of Fiction: Design Thread
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"If you roll a 9 or higher, Isamu takes no damage..." and change it to... "If you roll a 9 or higher, affected figures take no damage..." |
Re: Heroes of Fiction: Design Thread
Well I'm back from Comic-con. I will read over everyone's imput and post an updated draft shortly.
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Re: Heroes of Fiction: Design Thread
The Doctor
Doctor Who Television Jandar Time Lord Unique Hero Adventurer Brilliant Size: Medium 5 Life: 6 Move: 6 Range: 1 Attack: 1 Defense: 4 BRILLIANT SPECIAL ATTACK Range 4. Attack 1. Defending figures may not use any Special Powers and may not roll any defense dice when defending against The Doctor's Brilliant Special Attack. SONIC SCREWDRIVER When you roll the 20-sided die for a Treasure Glyph trap with The Doctor, you may add 4 to your roll. RUN! When The Doctor or an friendly Unique Hero within 3 clear sight spaces of The Doctor is attacked, you may roll the 20-sided die. If you roll an 9 or higher, affected figures take no damage and you may move The Doctor and all Unique Heroes within 3 clear sight spaces of The Doctor up to 3 spaces. Figures moved by Run!, may not end their movement engaged and do not take any leaving engagement attacks. Points: 100 ---------------------------------------------------------------------------------- I upped his defense to 4 and reduced the Special Attack back down to 1. Much like Wulf, I never really liked it at 2. |
Re: Heroes of Fiction: Design Thread
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I like him, Balantai. I'm not a huge fan of a 1 for base attack but his specials make up for it. I would probably start him off at 120-130. His Run! special could be very useful in getting an army of melee heroes across the field. Question though- It says "...may not end their movement engaged..." Does this mean any figure or only enemy figures? So, anyhow, 120-130, but costing is my weakest area at designing without any playtesting. (now I have all these ideas for the Dalek, Cybermen, Face of Bo, etc. going through my head) EDIT: Sorry, I forgot about the "one post per phase" rule. I'll have to get used to that. |
Re: Heroes of Fiction: Design Thread
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I was sorta waiting to see what others had to say. Knowing so little about the good Doctor, I really can't tell if that's a good representation or not - but I'll trust Balantai's work and knowledge. Just looking at the stats and abilities, he looks like he could be interesting to play. Brilliant is good and will cause some damage, but not a lot each turn. Run! should help keep him and his compatriots in the game. Not too powerful in base stats, though he could get the base attack to 3 with height and an attack aura - but the range of 1 diminishes the value a bit. Points are not my strong suit, either. But I'm thinking he's more in the range of 70-90 to start. |
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Re: Heroes of Fiction: Design Thread
I'll put him at 90-100.
Defense of four with 6 life, plus an ability to move a fair amount of Unique heroes can be a valuable asset. He is a cheerleader, without a doubt. |
Re: Heroes of Fiction: Design Thread
I was thinking in the 80-90 range myself. Very cool custom, BTW.
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Re: Heroes of Fiction: Design Thread
I think I'll start him at 100 points. That seems like a fair compromise to everyone's assessments. Any other thoughts or are we ready for the next figure?
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Re: Heroes of Fiction: Design Thread
:thumbsup:
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Re: Heroes of Fiction: Design Thread
Sorry guys been a little busy, I know very little of the good Doctor, but what you have looks like a very fun custom so..:thumbsup:
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Re: Heroes of Fiction: Design Thread
It makes me sad that so many people don't know the Doctor. Doctor Who is easily one of the best shows on TV. In my opinion, it's one of the best shows of all time.
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Re: Heroes of Fiction: Design Thread
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