Re: Margloth's Ex-Hero Ramblings Thread
Yeah I like C. I know doing separate versions for everybody’s desires isn’t always the best move, but it feels right here. Godzilla has several distinct portrayals and I think having a giant one-monster-army Destroyer Godzilla and a smaller King Of Monsters Protector Godzilla that focuses more on interacting with others sounds like a really solid way to make sure everyone is satisfied.
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Re: Margloth's Ex-Hero Ramblings Thread
C makes the most sense.
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Re: Margloth's Ex-Hero Ramblings Thread
I'll vote C as well. Seems like the best way forward here. Each faction can just make their own card and everyone is happy.
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Re: Margloth's Ex-Hero Ramblings Thread
C is fine by me.
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Re: Margloth's Ex-Hero Ramblings Thread
I guess I should clarify that I'm pro C because that gets me the Godzilla I want for tournaments and such, while I also expect to be laughing manically as Project: Big Chungus Godzilla collapses under it's own weight and everyone comes over to my side.
But hey, maybe having an antagonist will help spur y'all to victory, which is great too. So Grr, I'm a bad guy and such! Believe in your Dreams! |
Re: Margloth's Ex-Hero Ramblings Thread
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Re: Margloth's Ex-Hero Ramblings Thread
Just to clarify, that was just a joke on my part. No offense intended or anything. I just wanted an excuse to say big chungus Godzilla.
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Re: Margloth's Ex-Hero Ramblings Thread
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Re: Margloth's Ex-Hero Ramblings Thread
C I think is best when doable.
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Re: Margloth's Ex-Hero Ramblings Thread
Looks like we have enough votes for A & C to go ahead with the smaller version and then do the bigger version.
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Re: Margloth's Ex-Hero Ramblings Thread
I'm totally fine with different versions. But again a bigger one I'll still have the problem of not really caring to use since he's huge and awkward. Two versions doesn't change that, I just might happen to use the smaller one.
But I've never played with Galactus or Anti-Monitor ever and I'm not upset about that, so the point is practically moot already. :) |
Re: Margloth's Ex-Hero Ramblings Thread
I think the big guy should focus on being the Eventiest kind of Event Hero where he’s basically an army all to himself, while the smaller one can maybe be a bit cheaper (still expensive!) to allow for some team-ups with other Kaiju or superheroes.
To that end, on small Godzilla what if there was a power similar to what Johnny had for his Zod II? Quote:
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Re: Margloth's Ex-Hero Ramblings Thread
I wouldn't want to have all my huge monster figures tied at the hip with each other.
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Re: Margloth's Ex-Hero Ramblings Thread
Adjacency doesn't really work for Godzilla (even shrunk Godzilla) that well practically IMO, and that feels a bit too passive to me. Hmm, maybe more of like... if he has wounded at least one enemy huge figure during the round, then he adds 1/subtracts 1 for all huge friendlies/enemies on the field? Feels a bit more Godzilla to me, where he lands a blow on some previously invincible monster guy and is like 'nope, this is still my house botch'. I guess that would technically make him kinda a counter draft... but honestly I'm fine with him only really leading monsters against other monsters.
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Re: Margloth's Ex-Hero Ramblings Thread
Yeah I was trying to go fairly light to avoid it being the defining element of the design, but you guys have solid points about the adjacency. I like Sideswipe’s take.
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Godzilla and friends
I thought we should move all this stuff here.
Anyone have links to Godzilla designs? |
Re: Margloth's Ex-Hero Ramblings Thread
I wouldn't want to see him too synergistic or counterdrafty.... but a light touch I'm good with.
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Re: Margloth's Ex-Hero Ramblings Thread
I like King of the Monsters, but I'd have the defensive subtraction apply to all opponent's figures. He should intimidate everyone.
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Re: Godzilla and friends
I did a Godzilla design a long time back. It’s linked in my public design workshop.
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Re: Godzilla and friends
Was wondering if maybe he would be better off offering a group of monsters some OM flex for the "King of the Monsters" power. After seeing Soundwarp's post, I could also see it working like a Master Motivator type of power. He lands a big blow, and triggers a follow up attack by another huge monster/creature.
KING OF THE MONSTERS After taking a turn with Godzilla, if he inflicted two or more wounds with his normal attack this turn, you may take an immediate turn with any other Huge Monster or Creature Hero you control within clear sight of Godzilla, and you may not take any additional turns with other figures you control. Huge Creatures: Dragon Man |
Re: Godzilla and friends
Kaiju shouldn't have synergy.
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Re: Godzilla and friends
I like opening it up a bit more to all Huge figures or all Creatures, if only so we don’t have to design a whole bunch of giant monsters to make him feel worthwhile.
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Re: Godzilla and friends
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Re: Godzilla and friends
I thought the whole idea with doing two of them was to have a big 'ragh destruction!' Godzilla and a smaller 'good guy' Godzilla. :shrug: 'Good guy' Godzilla totally does work with other monsters all the time.
Personally, I feel like a minor attack boost isn't really make or break synergy anyway. Especially if the same power is also hitting enemies' defense. Like if he's 400+ points and has a crazy atomic breath attack and such he would hardly be undraftable without other huge dudes. I wouldn't want to see something to the level of Master Motivator though, that's a bit too much IMO. OM efficiency would really be more Mothra's bailiwick I'd think. Though I guess the question is which comic book versions to specifically tie the two sizes to, and if there is a proper 'good guy' Godzilla in comic books. Which I'd have to look up, since honestly all Godzilla media tends to blend together for me after a while. |
Re: Godzilla and friends
Yeah, it’s the OM stuff/faction hub approach I’d really be against.
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Re: Godzilla and friends
I was thinking about how I was going to have a Thoth card that turned Satanus into Godzilla essentially and was thinking we could try a similar mechanic here.
So we use the two hex figure and give him a power like: LARGER THAN LIFE Godzilla is consider to have the size and height of Huge 100 (or whatever). |
Re: Godzilla and friends
What gameplay benefits would that have, T?
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Re: Godzilla and friends
He could attack figures on top of 99 level building!
Also I would add more to that power, not sure what exactly. |
Re: Godzilla and friends
Are we going to have any 99 level buildings?
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Re: Godzilla and friends
Only 99 balloons.
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Re: Godzilla and friends
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Re: Godzilla and friends
Margloth has a pretty sweet Godzilla design.
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Re: Godzilla and friends
I wonder if the event version should specify that you cannot move him normally?
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Re: Godzilla and friends
Not sure that's necessary - I think everyone in Classic pretty much accepted there's no moving the Hive even if you pick up the move glyph (Valda, was it?)
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Re: Godzilla and friends
Even if he starts/ends his move on road or one of several C3G figures gives him passive movement of 2 to 4 spaces?
Does the Hive have an instead of moving normally power that would imply it can move normally? |
Re: Godzilla and friends
Nope, it doesn't.
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Re: Godzilla and friends
Ah, okay, I was sort of wrong. Nothing on the Hive's card states that, but bonus rules for the Hive apparently exist in the Rulebook (which I'd completely forgotten)
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Re: Godzilla and friends
The way I see it, we have two options:
1. We could try to better clarify it in the power text 2. We could go full Galactus (the figure size justifies it) and give it a small rulebook for its movement. |
Re: Godzilla and friends
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Re: Godzilla and friends
Would it really be establishing how all figures of that size move or just how he moves? I ask because Galactus is that size and yet we're still looking for that template.
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Re: Godzilla and friends
Galactus has super-specific weird movement rules tied to his herald, because 1) it's thematic, 2) he's at a scale where moving around a city normally is a little odd, and 3) he was created before we were ready to get into 'larger than double spaced' movement rules. We appear to be willing to now and Godzilla literally just stomps around.
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Re: Godzilla and friends
He stomps around Tokyo city like a big playground, in fact.
I do think 3+ hex movement rules would be useful, and this seems like as good a place as any to do them. Does feel like we’ve been a bit ruleset-happy recently though. I also don’t think 3+ designs will be that common. It’s quite possible we’d just be able to give them each their own rules. I’m mainly thinking VDOs will be the biggest struggle. |
Re: Godzilla and friends
I had a buddy with a ton of crazy customs (super unbalanced and goofy, but very fun). He just moved bigger based figures like double-spaced figures: choose a hex to start movement with and the rest just followed. So I could see a simple Marro Hive-like ruleset working well.
But a power like MrNobody's Earth-Shattering Stomp is an easier way to go about it while effectively keeping the same theme. I'd be more in favor of that, honestly. I feel a lot of supplemental rules just go unused due to them adding complexity (I saw this in HoSS with the Occupyable DOs rules; only a couple people ever talked about them). |
Re: Godzilla and friends
There are already rules for 3+ hex figures somewhere.
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Re: Godzilla and friends
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Re: Godzilla and friends
That sounds right. Can they be adapted?
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Re: Godzilla and friends
Probably. It just requires someone to do it.
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Re: Godzilla and friends
Throwing is moving.
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