Re: Heroes of Fiction: Design Thread
Ok how about this for second draft
Katniss Everdeen Aquilla Human U. Hero Hunter Tricky (The more I thought about it this fits her better) Medium 5 Life 5 Move 6 Range 8 Attack 2 Defense 3 Hunter's Precision Special Attack Range 5. Attack 3. (She sacrafices distace for accuracy) When rolling attack dice for Hunter's Precision Special Attack against a non adjacent figure, each skull rolled counts as one additional hit. Saftey of the Trees Katniss cannot be targeted for an attack by a non adjacent figure if she is adjacent to an evergreen tree. Stealth Tracking (I like this one Confred) When moving, Katniss may add 2 to her Move value. If she does she cannot attack this turn or be attacked by the figure that takes the next turn this round. |
Re: Heroes of Fiction: Design Thread
I would drop her attack to 2 and give her a special attack with double skulls.
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Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Thank you Confred for the typo fixes.
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Re: Heroes of Fiction: Design Thread
I was looking back a few pages....anyone else not seeing the images I posted?
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Re: Heroes of Fiction: Design Thread
Ok well must be something wrong with my phone then because I cant see any images that I have posted in any thread including my own customs threads.
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Re: Heroes of Fiction: Design Thread
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I'd rather try to combo Disengage and Tracking. STEALTH TRACKING Katniss Everdeen is never attacked when leaving and engagement. When moving, Katniss Everdeen may add 2 to her Move value. If she does, she cannot attack this turn. |
Re: Heroes of Fiction: Design Thread
I'm with Mac. Stealth Tracking feels really clunky and I don't like that you have to remember what happened.
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HUNTER TRACKING At the start of the game, choose an opponent's Unique Hero. After your oppoenent takes a turn with the chosen figure, if Katness Everdeen is unengaged, you may move her up to 3 spaces. |
Re: Heroes of Fiction: Design Thread
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But since you second my concern, I would like to indulge in figuring out a workaround. Because: Quote:
Disengage is for getting out of trouble. This character doesn't do that. She avoids trouble in the first place. I'd really like a power that "makes her hard to find" Also, she doesn't want to engage. When she is engaged is the most dangerous and suspenseful of times - That's value. We shouldn't want to remove that by a flat clean break power as Disengage. A 20-sided disengage is also unneeded clunk If Stealth Tracking deadends, I'd like to return to the idea that it was an example for: "Instead of attacking, ___" -- Edit: Quote:
The character is one against many. She runs and hides and picks each one off on her own terms. When she gets momentum, she hunts them down. When they retaliate, she goes back into her hiding until the next swing she gets momentum. In short, her hunting shouldn't be limited to one figure. Also, she doesn't track one particular character an entire time, biding her time until that one particular character is left open. She is more of an opportunist and will take on whoever she can if the situation is favorable. Guerrilla tactics. |
Re: Heroes of Fiction: Design Thread
Great write-up, Confred.
How about this: HIDE If Katness Everdeen is targeted for an attack from a non-adjacent figure, roll the 20-sided die. Add 1 to your roll for each space between Katness Everdeen and the attacking figure. If you roll an 11 or higher, Katness Everdeen does not have any visible hit zoned for the remainder of the turn. |
Re: Heroes of Fiction: Design Thread
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