Sir Heroscape's customs
Sir Heroscape's Custom Units Welcome one and all to my Heroscape custom units thread!! Here you'll find a wide variety of who knows what. To be honest, I don't have too much of a theme other than cool. If it's a cool concept or a cool figure...I'll do something with it. So let me know what you think! I've been working on many of these for over a year...but that doesn't mean they're perfect. I feel pretty good about most of them, but any and all feedback would be nice. I'm still playtesting some, and others are even still under revision. CHOPPING BLOCK ______________________________________________Feedback Requested Below are a number of current projects I'm working up to for the SoV. They are in order of readiness. I'm curious to see what you all have to say regarding some of them as I'm kind of dividing my time between which one suits my fancy and playtesting them and altering them all somewhat simultaneously. http://www.mediafire.com/convkey/e26...f9sq0byrzg.jpg SoV PREP/IDEAS/RAW DESIGN
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______________________________________________ PLAYTESTING
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______________________________________________ SoV READY ______________________________________________ SUBMITTED
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______________________________________________ IN TIMEOUT/ON HOLD
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______________________________________________ PERSONAL CUSTOMS
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Re: adoney's customs
The suspense is killing me.
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Re: adoney's customs
hahah...don't worry the wait will be worth it. I've got some pretty cool stuff (at least I like to think so :-P) and I should be ready for my first post today. I've got a number of projects in the works...but today should be my first official post. Likely afternoon...gotta make some finishing touches.
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Re: adoney's customs
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Re: adoney's customs
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Re: adoney's customs
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Re: adoney's customs
Wow, you weren't kidding, that's a lot. Here's my basic feedback:
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Wording's a bit of an issue, but I've got to say, though, you've got some pretty impressive paint jobs and resculpts in these. :up: ~TAF |
Re: adoney's customs
@TheAverageFan
thank you for your comments and feedback I really appreciate it. Below are my comments and responses...
Astaroth -I agree...molten flight should be in place of a normal attack so that she can't attack all figures while moving and then do a normal attack - good point...with lava defense...I'll just change to when rolling she'll add one automatic shield Barduk -Yep...I'll take out "barduk may use his..." (reword movement special) -so, I'm a little confused, are you saying you think he should have more life? -yep confusing wording - will simplify Captain Moroni - good point about the range cap...I may consider putting a value on that - figures should receive passing swipe...will revise Coyle -Fresh Air keeps him from being invincible, but it seems like it'd be simpler just to remove it and make it so Water Stealth only protects him from Ranged Attacks Great insight I AGREE!! Deathly Duo -hhmmmm great point...well stated....maybe do a special similar to the Warmongers exoskeleton? Easur - hahah...I'll admit it was one of my first custom's....I wanted to make it more of a humanoid shade...but it didn't really work out lol Fallen Hero - good point...maybe 3 def? Robber -size I think was an oversight to be honest...good catch -bonding...I thought I'd change it up :) Ghiliel -was will to live too complicated? do you kinda get what I was going for? ways to fix it? Glanion -ditto...I really like him too :), really fun to play with Gorrok - honestly he's one I'm still working on...haven't quite figured him out...a friend came up with his concept...and he's subject to change...we're reworking him Knuguk -haha...great point...that's an easy way to keep track of it...lol...thanks...I'll make that alteration. Minions of Ast -Yes. and I've play tested them a lot and you're right, they've proven strategic but even with rebirth tend not to be too over powered Og'ulai -Now that you mention it...I think when I've playtested him, he hasn't died...I think you're right....his points should be much higher for that kind of special...good catch. Ryka -Yeah, it has been a little confusing when playing with her special...how do you think I could simplify and yet still make it effective? take out the second half about being able to attack after an effective ensnare and just leave the ensnare? Sons of Helaman - During playtesting they actually do quite well, and pretty balanced. usually get a revive once or twice in game and their defense is good enough to help them do okay. Teancum - Yep. He's for the quick in-and-out attacks...because in playtesting once he's engaged he doesn't last too long...but he's really good for quick, flash attacks and retreats. Thannor - Sure shot right now is the same range...but I'm probably going to change the special so that it's an unblockable attack with just ONE dice with a range of 8 or 9 if he doesn't move that turn. Nameless Servant - HAH...it is a lot of words. Conceptually, I just wanted to create a character that everyone could benefit from. Essentially he follows the hero around the board giving them bonuses, and if his hero dies, the next closest hero assumes control Look forward to your response! Quote:
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Re: adoney's customs
terrain customs in other thread.
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Re: Sir Heroscape's customs
UPDATED! Hey guys! Finally got around to starting up on some NEW customs! The old ones are still under revision and play testing...but I've got 6 new ones I'm pretty proud of so gimme some feedback and lemme know what you think! Check em out in the OP's "In Process" section. |
Re: Sir Heroscape's customs
Nice to see another batch! It's been awhile (but then again look who's talking...)!
Gormuun: Good use of the figure. Can't go wrong with Cleave, although the reduced attack is odd. Is it a Special Attack? The Melee Defense is also cool. Grim Reaper: I really like the mechanics with this one. Great for use with Shades and Phantom Knights. I might have to give this one a try. Ranger of Ekstrom: What's the point of his Special Attack when it has the same Range and Attack value of his Normal Attack and no other powers? (oh wait hold on it's Attack 5 and Range 2, not the other way around, sorry about that) Brotherhood is a really cool idea too. Hulgrim: Hidden Dagger is a neat idea to salvage whiffed rolls. Fortunately the chance of backfiring keeps it in check. Dworbak: Hammer Hurl is pretty cool. Bonus points for Dwarf anti-large/huge theme. Sir Gildor: Very cool unit. Durable and powerful without being too much of either. Hard to say which is my favorite between this guy and the Reaper. ~TAF |
Re: Sir Heroscape's customs
I've been a busy bee folks. I've updated the OP...but here are a TON of customs I've been developing for the last couple months. Tell me what you think and any and all feedback would be great!
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p.s Thanks @TheAverageFan for already commenting on the first few...it's always good to hear your input. |
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