Re: The Book of Lobster Johnson - Design
I think intangibility covers that close enough. I gave Gentleman Ghost 7 Move + Intangibility to represent popping in and out of existence... maybe give him a base 6 and have that stable?
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Re: The Book of Lobster Johnson - Design
Alright, I will make the move +2 to match Gentleman Ghost. SP updated.
Can anybody confirm that his secret identity is correct. I can't seem to find it anywhere I have tried. |
Re: The Book of Lobster Johnson - Design
I'd just go with Lobster Johnson, no Secret Identity... I can't find any concrete references.
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Re: The Book of Lobster Johnson - Design
Is this guy ready for an initial? I can add him to my "to do" list after I finish my other one (which I'll hopefully get to this week at some point).
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Re: The Book of Lobster Johnson - Design
ERB from Dok:
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Re: The Book of Lobster Johnson - Design
ERB from Davidlhsl:
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Re: The Book of Lobster Johnson - Design
Yep, no worries about that from me. Plenty of figures have counters that nerf them.
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Re: The Book of Lobster Johnson - Design
Any thoughts on starting cost for this guy? :-) I'm hoping to start on his initial this/next week.
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Re: The Book of Lobster Johnson - Design
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Re: The Book of Lobster Johnson - Design
I'm thinking anywhere from 170-200. I've got the sheet written up for a playtest, but haven't started yet (busy weekend!).
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Re: The Book of Lobster Johnson - Design
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT (LOBSTER JOHNSON) - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. PASS - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. PASS - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. PASS - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. PASS - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. PASS - FUN TEST/ Consider whether or not the design was fun to play. PASS An odd case where you're almost rooting for him to die the first time! - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. PASS - DRAFTING TEST/ Consider whether or not this design is worth drafting. PASS - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. PASS I even like the +2 Move as an Entity, because it helps him get through other figures and get position. - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. PASS Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 180-190. - Give a brief overview. He's probably 170-180 at most on his own, but Helpful Ghost seems worth bumping him a tad for Army Tests.
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 180 felt good. - Give a brief overview. 8 Life and strategic positioning helps Lobster stay competitive here. Map: Custom Units: Lobster Johnson vs. Arkham Inmates x3 (180)
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 120? - Give a brief overview. Vampire Minions didn't need any help from Bloodthirsty – three attacks of 4 a turn tore Lobster Johnson up. Map: Custom Units: Lobster Johnson vs. Vampire Minions x2 (180)
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 170-180. - Give a brief overview. Lobster got the lion's share of the work here, but could only muster one wound on Darkseid, thanks to poor rolls and shadow tiles. His defensive boost wasn't nearly as helpful as I thought, thanks in part to Darkseid hiding behind trees to attack other figures. Map: Custom Units: Lobster Johnson (190), Wolfsbane (130), Siryn (140), Oracle (110) (570) vs. Darkseid (380), Joker (190) (570)
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 170. - Give a brief overview. Lobster Johnson's defensive boost really helped Multiple Man (Lobster turned Ghost in Round 1) but Cap backed Spawn was just too much of a crowd crusher. Map: Custom Units: Lobster Johnson (180), Abe Sapien (150), Multiple Man x22 (660) (990) vs. Uncle Sam (240), Spawn (320), Captain America (240), Bucky (60), Falcon (140) (1,000)
Spoiler Alert!
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Re: The Book of Lobster Johnson - Design
I think he's good at 170-180. Having a tougher Investigator in Hellboy to pair with might help, but he was an especially good friend to Multiple Man.
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