Re: The Book of Lobster Johnson - Design
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Re: The Book of Lobster Johnson - Design
Not liking the Expert Marksman power right now. Two auto-skulls seems way above his power level. I mean, as a human, the guy was just pulp hero, vigilante type. If we need a marksman power here, I'd rather use Marksmanship from Dum Dum Dugan. Really though, at this point I would rather just drop it. He's not really the type of unit that warrants four all new powers.
Otherwise, I like the powerset, and it's better than I anything I had for him, so :up: to you there. I do have to say that I'm a little disappointed not to see a "branding" power on him (he would burn a lobster claw mark on to the forehead of his victims), but it's not the kind of thing that makes for a very interesting power and there's not really room for it here. EDIT: Like johnny, I also missed the startzone bit. Would this wording make Spirit Arise any clearer? Quote:
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Re: The Book of Lobster Johnson - Design
Another stab at it
SPIRIT ARISE If Lobster Johnson is destroyed while his species is Human, remove all Wound Markers from this card and place him on any empty space either in your Start Zone or within 3 spaces of an Investigator figure you control. For the remainder of the game Lobster Johnson's species is Ghost instead of what is listed on the card and you may add 1 to his Move number. GHOSTLY INTANGIBILITY While Lobster Johnson's species is Ghost, he can move through all figures and obstacles such as ruins, is never attacked when leaving an engagement, and cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight. HELPFUL GHOST While Lobster Johnson's species is Ghost, all Investigators you control add one additional die when defending against a normal or special attack from an opponent's figure that is within 3 spaces of Lobster Johnston. |
Re: The Book of Lobster Johnson - Design
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Re: The Book of Lobster Johnson - Design
That looks good. The one thing that still feels a bit "off" to me is the increase in his move number by one being in Spirit Arise. It just seems too "thrown in" to that power, IMO.
The Ghostly Intangibility power is the "stat boost in ghost form" power, so it should be there if anywhere (and I'm not sure it needs to be there at all). Also, we're going with "Entity" over "Ghost," right? |
Re: The Book of Lobster Johnson - Design
Yeah, I'd prefer "Spirit" or "Entity" over "Ghost".
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Re: The Book of Lobster Johnson - Design
I considered "Spirit," but we've already used it as a Class.
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Re: The Book of Lobster Johnson - Design
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Yep Entity, when the 48 hours is up. ;) |
Re: The Book of Lobster Johnson - Design
FWIW, I agree with TB about Marksman.
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Re: The Book of Lobster Johnson - Design
If you want to give him enough move to mimic teleportation, I'd go with more of a boost than +1. Why not, say, +4?
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Re: The Book of Lobster Johnson - Design
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Re: The Book of Lobster Johnson - Design
Well, now that I know the theme of it .... :-) +1 Move doesn't seem to be worth the text or communicate the theme well. +4 Move might.
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