The Book of Scarecrow
The Book of Scarecrow C3G DC PUBLIC EXCLUSIVE COLLECTION 4 GOTHAM UNDERWORLD http://heroscapers.com/c3g/released/...crow_comic.png Comic PDF http://heroscapers.com/c3g/released/...ecrow_mini.png Mini PDF The figure used for this unit is a Heroclix figure from the Icons set. _________________________________________________________________Its model number and name are #007-009 / Scarecrow. Its model number and name are #201 / Dr. Jonathan Crane. The figure used for this unit is a Heroclix figure from the Batman Alpha set. Its model number and name are #010 / Scarecrow. NOTE: Scarecrow requries 1x Glyph of Fear Gas Character Bio - Scarecrow is Dr. Jonathan Crane, a professor of psychology and expert in the psychology of fear, who turns to crime after being fired due to his eccentric behavior. His modus operandi is the adoption of a Scarecrow persona, used to threaten his victims into doing whatever he wants. Scarecrow is eventually defeated by Batman and Robin and sent to Gotham State Penitentiary. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
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Re: The Book of Scarecrow - Design
NAME = SCARECROW
SECRET IDENTITY = JONATHAN CRANE SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = CRIMINAL PERSONALITY = INSANE SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 140 FEAR GAS Start the game with a Glyph of Fear Gas on this card. After moving and before attacking, you may remove the Glyph of Fear Gas from this card and place it power-side up on an empty space within 5 spaces that is no more than 12 levels above Scarecrow's base. At the end of the round, instead of removing this Glyph of Fear Gas from the game, place it on this card. MASTER OF FEAR All figures affected by a Glyph of Fear Gas roll 2 fewer defense dice against Scarecrow. CRIPPLING TERROR Immediately after any opponent's numbered Order Marker is revealed, you may roll the 20-sided die. If you roll 11 or higher, all figures in clear sight of Scarecrow that are affected by a Glyph of Fear Gas may not move, attack, or use any special power this turn.
Spoiler Alert!
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Re: The Book of Scarecrow - Design
Spoiler Alert!
NAME = SCARECROW SECRET IDENTITY = JONATHAN CRANE SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = CRIMINAL PERSONALITY = INSANE SIZE/HEIGHT = MEDIUM/5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 140 FEAR GAS Start the game with a Glyph of Fear Gas on this card. After moving and before attacking, you may remove the Glyph of Fear Gas from this card and place it power-side up on an empty space within 5 clear sight spaces that is no more than 12 levels above Scarecrow's base. At the end of the round instead of removing this Glyph of Fear Gas from the game, if possible, place it on this card. ENHANCED FEAR EFFECT All figures affected by a Glyph of Fear Gas roll 2 fewer defense dice against Scarecrow. CRIPPLING TERROR Immediately after any opponent's numbered Order Marker is revealed, you may roll the 20-sided die. If you roll 11 or higher, all figures in clear sight of Scarecrow that are affected by a Glyph of Fear Gas may not move, attack, or use any special power this turn. |
Re: The Book of Scarecrow - Design
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I liked the grenade glyph tickle. Had no idea how complicated it would get with Lob rules, clear sight, etc. Hopefully we can resurrect that thread once someone figures it out. Back to work I go! :) I'll take a look at everyone's comments and reply later tonight. |
Re: The Book of Scarecrow - Design
"Scarecrow is not affected by Paranoia." Just like you reference Androids in Fear Gas.
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Re: The Book of Scarecrow - Design
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I liked it too but the whole Special Attack caused problems and a Grenade just can't really be done right any other way IMO. |
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Re: The Book of Scarecrow - Design
NAME = SCARECROW
SECRET IDENTITY = JONATHAN CRANE SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = TERRORIST PERSONALITY = INSANE SIZE/HEIGHT = MEDIUM/5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 160 FEAR GAS Start the game with 3 black Fear Markers on this card. After moving and before attacking, you may choose up to 3 different small or medium figures within 4 clear sight spaces of Scarecrow. One at a time, roll the 20-sided die for each chosen figure. (Subtract 8 from your roll if the chosen figure has the Fearless personality.) If you roll an 8 or higher, place a Fear Marker on the chosen figure's card. Androids and figures with the Insane personality are not affected by Fear Gas. When an Order Marker is revealed on any card with a Fear Marker, this figure must attack this turn, if possible. After taking a turn with this figure, roll the 20-sided die. If you roll a 12 or higher remove the Fear Marker from this card and return it to Scarecrow's card. FEAR ITSELF Any figure with a Fear Marker on its card is not consider to be friendly with any other figure and it cannot be included in any power by opponents that specifies that it is controlled by them. Affected figures roll 2 fewer defense dice against Scarecrow's normal attack. Is this what you are thinking Griff? I'm not a fan of having both powers start with the word Fear, what if we change Fear Itself to Instill Fear? |
Re: The Book of Scarecrow - Design
Griff I'm not sure I agree with you that Insane figures should be completly imune to to the fear gas. Joker is rewally the only one I've never seen with any kind of fear in him for anything. I'll admit that normally he manages to get past his fear but I have seen Deadpool show some fear before. I see Androids as the only figures that would truly be immune to it.
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Re: The Book of Scarecrow - Design
I'm not really digging either name.
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Re: The Book of Scarecrow - Design
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Immune to Poison Harley Quinn Joker Deadpool Poison Ivy Green Goblin Creeper Immune to Fear Joker Green Goblin Creeper |
Re: The Book of Scarecrow - Design
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