Re: Heroes of Fiction: Design Thread
Quote:
Ariel and friendly figures may ignore all effects of terrain within 5 spaces of Ariel. Affected figures do not roll for falling damage. WIZARD RIVALRY If Ariel is within 5 clear sight spaces of an opponent's Wizard figure, add 2 to her Attack and Defense values. ENERGY RINGS If an opponent's figure within 5 clear sight spaces attacks Ariel or a friendly Barbarian or Gladiator within 5 clear sight spaces of Ariel, you may immediately reveal and remove an X order marker that is on this card to end the turn. |
Re: Heroes of Fiction: Design Thread
:thumbsup:
|
Seems Good
:thumbsup:
~Dysole, who tried to think of ways that could screw things up but since it ends the turn it's probably fine |
Re: Heroes of Fiction: Design Thread
Does that wrap it up?
|
Re: Heroes of Fiction: Design Thread
Quote:
Design is into overtime Next designers, start storming |
Re: Heroes of Fiction: Design Thread
Cool with me.
|
Re: Heroes of Fiction: Design Thread
Good for me too.
|
Re: Heroes of Fiction: Design Thread
Agreed. I will update the card and post in display thread tomorrow
|
Re: Heroes of Fiction: Design Thread
Current design order:
@Sir Yeshua @Zetsubo @Knox @Shiftrex @SirGalahad @Tornado @JC McMinis @Taeblewalker @machinekng @McHotcakes @Confred @CJtheMighty @Barry allen @Dysole Sending messages to @Sir Yeshua and @Zetsubo |
Re: Heroes of Fiction: Design Thread
Should I be at the bottom of the list?
|
Interesting
Not sure how the order works but yeah weren't our last three designs tornado, sir G, and myself in that order?
~Dysole, observationally |
Re: Heroes of Fiction: Design Thread
Sounds right.
Here's the list What I do is sort by Column A, then pick from top I'm mutable to suggestion |
Not Helpful
Unfortunately, that won't work. I think what you need to do is put dates after the most recent ones and sort them that way.
~Dysole, informationally |
Re: Not Helpful
Quote:
|
Re: Heroes of Fiction: Design Thread
Updated order:
@Sir Yeshua @Zetsubo @Knox @Shiftrex @Barry allen @Taeblewalker @machinekng @CJtheMighty @Confred @McHotcakes @Dysole @JC McMinis @SirGalahad @Tornado Messages have been sent, first deadline to respond is Friday, Oct 8. |
Re: Heroes of Fiction: Design Thread
@Sir Yeshua
- Your proposal deadline approaches, this Friday at 10/8/21
@Zetsubo - You're second in line @Knox - You're third in line @Shiftrex - You're fourth @Barry allen - Fifth @Taeblewalker - Sixth Please , start brainstorming :D |
Re: Heroes of Fiction: Design Thread
Woo hoo, I will get to thinking.
|
Re: Heroes of Fiction: Design Thread
Quote:
Structure is this: Project enters voting Next two leads are contacted Project is voted To respond, first next lead has two weeks (rounded up, always Friday) All back up leads have +1week grace period to think and prepare instead of two weeks because they've already been notified and should be in know. Any lead may pass, it will count towards their turn (as do time outs) Time outs are logged and members may propose to alter lists with two thumbs, by default they'll continue to be given rotation grace (members inactive for years will remain until formally removed) Any member may propose to skip or shorten grace period with two thumbs approval Each phase of development is approx three weeks Friday Discussion extends by 1 week Progress isn't arbitrarily delayed, if crank it out before even one three week cycle so be it. |
Re: Heroes of Fiction: Design Thread
Design decision has expired
@Zetsubo , you have one week to propose a hero or squad to enter the Heroes of Fiction design and development process ; 10/15 @Knox , you are on standby, please brainstorm ; 10 /22 @Shiftrex , please stand by ; 10/29 (Proposal request with two thumb responses to jump line - since you seem ready, if any want to make such a proposal) |
Re: Heroes of Fiction: Design Thread
Design decision has expired
@Knox , you have one week to propose a hero or squad to enter the Heroes of Fiction design and development process ; 10/22 @Shiftrex , you are on standby, please brainstorm ; 10 /29 @Barry allen , please stand by ; 11/5 Full List |
Re: Heroes of Fiction: Design Thread
Will do :D
|
Re: Heroes of Fiction: Design Thread
I'm proposing two figures: Will Treaty and Halt O'Carrick from the Ranger's Apprentice book series. The reason I propose two is because most of their abilities are identical (and thus any critique/feedback for one will almost certainly apply to the other), and their synergies are powerful (hence it's difficult to evaluate one card without the other). Images of my current proposed cards are in the google drive link, if there's a better way for me to do that
https://docs.google.com/document/d/1...it?usp=sharing For those unfamiliar with the books, they chronicle the journey of Will Treaty - an orphan raised in a specialized program for future government service, who is placed into an apprenticeship with a mysterious group of people known as "Rangers." Rangers are basically the special ops units of the kingdom, there's one in every fief, but they're secluded and even the king knows little about their abilities. Combat-wise, they're stealth and movement specialists first and foremost, longbow experts next, and man have superb knife skills. Their cloaks are their most unique feature, and are said to be perfect camouflage in any terrain. |
Re: Heroes of Fiction: Design Thread
Two figure squad?
|
Re: Heroes of Fiction: Design Thread
I'd rather them be heroes with unique synergy. They're probably too powerful as a squad, and I wouldn't want to give them each one life.
I could cut the synergy on Halt's card though and replace it with another ability. I'd rather do that than turn them into a squad Quote:
|
Choices
There is the option to design one now and then the other the next time around since Will looks pretty standalone. Ranger's Cloak though has an annoying memory mechanic with the lack of visible hit zones (especially since it could last between rounds).
Their gameplay is actually pretty different from each other just based on the cards you have. (Halt is much more of a run and gun figure while you arguably want Will engaged to melee figures) I don't love giving either valiant but neither gives a 4th build something they can't already get elsewhere. Might have more thoughts later but those are what I'm thinking after a first pass. ~Dysole, informationally |
Re: Heroes of Fiction: Design Thread
I think I'll go with just designing Will for now. My thoughts with the personality would be that Will could change from valiant to resolute. Other options would be "precise" "loyal" and "mysterious." (Mysterious would be inventing a personality though).
I'm wondering if Ranger's cloak could somehow be changed in one of the following ways: - If there are no revealed order markers on this card, Will Treaty has no visible hit zone... - If Will Treaty's hit zone is partially obscured (from the vantage of a non-adjacent attacking figure) by a battlefield object (ruins, trees, glacier, bushes, battlements, etc.) or by terrain, Will Treaty is considered to have no visible hit zone (to that figure). Note that this does not apply if Will Treaty's hit zone is obscured by another figure. The "or by terrain" part is optional. I'm open to adding or dropping that via playtesting Thoughts? P.S. for Halt I'm thinking Mysterious personality, and then replacing "like a son to me" with "expert tracker" which would just be "ignores difficult terrain" (e.g., heavy snow). |
Re: Heroes of Fiction: Design Thread
No revealed OMs = no hitzones is fun to me. Also keeps him safe in startzones.
I think partially obscured will be troublesome to judge and hard to define. If you're really attached to it could say: if any portion of "this figure name"'s histone is obscured then... I think just sticking to the No OM = no hitzones is cleaner. Ignoring difficult terrain is niche but very Ranger in terms of theme. |
Re: Heroes of Fiction: Design Thread
Quote:
Yeah ignoring difficult terrain won't help the figure but it's one more fun thematic ability. |
Re: Heroes of Fiction: Design Thread
Just stumbled on this thread and am inspired by the Ranger team.
- I agree with Shiftrex's "no OM = no hitzones" being clear and simple and fun. - It might be worthwhile to limit/specify how many times Ranger's cloak can trigger movement and whether it's any move that triggers it or only during a turn. Moving multiple times vs. one figure in a squad and then potentially repeating 3 more times could really drag a turn out; especially if you have more than 1 ranger doing the same thing. (If there were Ranger's Cloaks on opposing teams you could even get an infinite chain of move, react, react, react . . . etc.) -It might be nice if one could wait until their opponent was done moving and then make a one time move of 2, but it's hard for me to think of what that might look like since I can't think of an existing example of using the space between an opponent's Move/Attack phase. And then there's dealing with powers that happen after the move phase like Dragon Swoop. It might just be easier to tie the move to the opponent's attack phase to make sure it happens after their total move is done Quote:
|
Re: Heroes of Fiction: Design Thread
Thanks for joining the effort! We've put out a lot of great units; when I run games in Brooklyn we sometimes use the HoF units.
|
Re: Heroes of Fiction: Design Thread
Here's my latest update:
[IMG]https://i.ibb.co/85ygKJ5/Will-Treaty.jpg[/IMG] https://i.ibb.co/7g6s15x/Halt-Ocarrick-1.jpg I basically consider them comparable to Syvarris, although slightly better - improved mobility & survivability with slightly less range. |
Re: Heroes of Fiction: Design Thread
Ranger's Cloak is a great power; different than anything done before in HS (the closest existing powers would be Hide in Shadows, Cloud of Darkness, Lurk in Shadows and Smoke Powder 13) but fitting well into the canon. I wonder if he might be overpriced at 130, especially since he has no synergies with any other units, but overall he is a solid design.
|
Re: Heroes of Fiction: Design Thread
What is the timing for Ranger's Cloak? can you interrupt anyone's turn? Can you do it at the end of the round?
Does the 'X' marker have to be on this card? If the move is only going to happen once per round because of the 'X' order marker (and only one of your rangers will be able to do it) I could see a bigger number of move spaces being more useful, but not overpowered. |
Re: Heroes of Fiction: Design Thread
Quote:
Quote:
However, I could see a world in which their action inefficiency (only 2 attacks, no bonding) and low life/defense really inhibits them and brings Will as low as 90 points, and Halt as low as 80. I'm expecting the sweet spot to be between 100-130 but that's pending playtesting. As I theoryscape this, you'd probably only put 1 ranger in your army and you'd typically try to keep the "3" and "X" order markers on them every round once they've claimed height to take advantage of rangers cloak. That should make them really annoying and difficult to take down unless your opponent has units who can fly/disengage past your screen. But it also limits the potential of a Ranger totally devestating the opponents army - OMs 1 & 2 need to be on other units (I could see Knights of Weston as really good here) to keep ranger's cloak operative and build up a screen and ensure the ranger doesn't get taken down by opposing range with their mere 2 defense. When it gets to endgame, the Ranger will be deadly (if it survives) but will have lost the benefits of rangers cloak so it should be fairly even. |
Re: Choices
Quote:
I like to think of phantom cards : Assume they exist and thus consider them in synergy . for example if we know the guy not being designed is more melee based, we don't have to design the melee power, but create a synergy that would theoretically enhance that. I do this with scenarios also. There are aspects of a character that are part of their story but don't make the cut. For the scenario they indeed have this ability. In Master Set 3, there is a darkness scenario where players have torches. There could be a scenario for John Wick where coins come into play, etc etc. Part of the fun - also! has you wanting to stay on so you can get to developing the next. |
Re: Heroes of Fiction: Design Thread
Quote:
No visible hit zones based on OM is easier, and thus probably the winner overall - I do like the other, but I imagine it being a sucker to pin down correctly with words. |
Re: Heroes of Fiction: Design Thread
Quote:
If it swapped around with an X marker, that's more Tricky than Mysterious. It would need to be memorable, so players remember it. Then again could place the appropriate personality marker on the figure. choices. |
Re: Heroes of Fiction: Design Thread
Quote:
|
Re: Heroes of Fiction: Design Thread
Quote:
With Ranger's Cloak, could probably simplify it to simply remove X to move. Yes that could enhance power level, but eh I love the limited counter strike |
Re: Heroes of Fiction: Design Thread
Quote:
|
Re: Heroes of Fiction: Design Thread
I like the idea of Ranger's Cloak. It prevents him from being sniped if you lose the initiative. I'm not sure that that power plus Double Knife Defense should cost 30 more points than Syvarris with the exact same stats. Maybe 120 would be better, but I'd have to playtest it to be sure. Overall, solid design.
|
Re: Heroes of Fiction: Design Thread
Quote:
Quote:
Cons:
You could add in special abilities: Quote:
Cons:
You could trigger it off of movement like Elaria the Pale: Quote:
Cons:
I think the power is best keying off an attack because Cloaking 2 spaces is probably only useful if if the opponent is done moving. I, for one, am OK with him being vulnerable to some special abilities if he can avoid 1 round of melee attacks. I vaguely recall that there may be a reason to disinclude special attacks from powers that trigger off of being attacked (most figures avoid including special attacks or use "when rolling Defense Dice" language). I can't remember the specific reason why, but queuing off that hunch and mixing and matching, this one would be my best effort: Quote:
I think the power would be OK with only covering normal attacks. There's still protection against ranged special attacks and you'll be able to move away from everything but an adjacent special attack. Few squads have special attacks, and if you still wanted protection from a Hero melee special attack, you could change Double Knife Defense 12 to just be "when rolling defense dice" and eliminate the "against a normal attack" language. edit: I think Double Knife Defense should be renamed Double Dagger Defense 'cause then you'd have a Cloak power and a Dagger power :) |
Re: Heroes of Fiction: Design Thread
Quote:
Rephrasing examples could be appropriate here to share. |
For What It's Worth
If I remember right Elaria's Slippery 6 created an absolute MESS of rules situations as far as movement interactions on an opponent's turn so it's really best to make the X OM reveal something you reveal on your turn.
Also worth noting that I don't love "no visible hit zones within X spaces away" but it does leave the figure vulnerable to things like Acid Breath, Dragon Swoop, and other powers that are not considered to be attacks. No clue if this is on theme or not. ~Dysole, who will try to give a more in depth look soon |
Re: For What It's Worth
Quote:
|
Re: Heroes of Fiction: Design Thread
Look at this :) |
Re: Heroes of Fiction: Design Thread
Quote:
|
Re: Heroes of Fiction: Design Thread
Quote:
|
All times are GMT -4. The time now is 10:22 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.