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-   -   The Book of C3G Destructible Object Rules (https://www.heroscapers.com/community/showthread.php?t=55039)

Tornado May 21st, 2019 07:40 AM

Re: Draftable Vehicles - Waiting for new Initial Test
 
I was.thinking Lady Blackhawk for the driver.

IAmBatman May 21st, 2019 07:50 AM

Re: Draftable Vehicles - Waiting for new Initial Test
 
I'd consider doing that in one test and a bonding army using the car (like Fan Four or original X-Men) for another test.

Ronin May 21st, 2019 09:14 PM

Re: Draftable Vehicles - Waiting for new Initial Test
 
Quote:

Originally Posted by Tornado (Post 2282794)
Any guess on a point value?

Didn't even have a WAG yet - the hope is that they'll come in a little lower than they were, so I was gonna try em lower (maybe like 50?) and see how it went, adjust from there.

Tornado May 22nd, 2019 06:27 AM

Re: Draftable Vehicles - Waiting for new Initial Test
 
Cool. Probably have to wait until next week though.

IAmBatman May 22nd, 2019 08:08 AM

Re: Draftable Vehicles - Waiting for new Initial Test
 
No worries. This isn't exactly a quick moving thread ....

Tornado May 22nd, 2019 12:05 PM

Re: Draftable Vehicles - Waiting for new Initial Test
 
I am a little extra motivated now that I am leaning in this direction for Lawmaster. :)
Plus it lays some groundwork for buildings. The Partial Cover rules in particular opens up some interesting possibilities for inside play.

IAmBatman May 22nd, 2019 01:50 PM

Re: Draftable Vehicles - Waiting for new Initial Test
 
:word: and it unlocks the Batmobile too, so I remain motivated. I think if you, Ronin, and I all lean in on this one, we can get it going.

MrNobody May 22nd, 2019 04:18 PM

Re: Draftable Vehicles - Waiting for new Initial Test
 
I know this has already been a slog, and Iíve been hesitant to speak up because of that, but I guess I should; I really donít like the number of added complications in this new set of rules.

The partial/full cover stuff is cool. I like that, and I do think itíll add to the game. But a lot of the other stuff added in this update seems like a lot of complication for very little gain. The reason I like Heroscape is its simplicity. I like that I donít have to crack open a rulebook every time I play, and thatís what draws me to HS again and again over other games. I guess I feel like this is a step away from that guiding principle.

Going through, here are the things sticking out to me;

1) Moving into vehicles. This is something Iíve never got. Maybe Iím missing something, but why not make them similar to the already-existing concept of glyphs; you enter a vehicle by moving onto a space that vehicle already occupies, and your move ends there. This would also make people entering vehicles take LEAs, which is something Iím for.

2) Specific entry/exit points. Again, itís just complication where I donít feel itís totally needed. Plus, removing this will make it a lot easier for people not using the exact mini listed.

3) Exiting a vehicle you control vs. one you donít take place on different parts of your turn? Thatís the way Iím reading it at least. Exiting a vehicle you control happens after moving, but exiting an opponent-controlled vehicle takes place instead of movement? Honestly just not a huge fan of the whole exiting section, but I donít have any immediate suggestions for changes.

4) Destroying vehicles; who exactly gets the excess wounds? So a car has 2 people in it, and 1 person on top. The car had 1 life left and took 4 wounds, making an excess of 3 wounds. So do all 3 of those figures receive 3 wounds each or is it 1 wound per figure? I honestly just liked the old unblockable attack die system better.

5) What DOs can you stand on? This is less about the rules, and more about DOs in general. Iíve never been clear what DOs are meant to be stood on top of and which arenít. I totally admit I could just be an idiot and Iím missing something, but that could be a nice thing to provide some clarity on, even just in the Books.

I hope this doesnít come off as disrespectful, because that really isnít my intent. I know you guys have been working on this long before I even got sanctum access and have put way more thought into it than I have. This current iteration of the rules just isnít at a point where Iím personally excited about them, and I figured Iíd make my thoughts known.

IAmBatman May 22nd, 2019 05:52 PM

Re: Draftable Vehicles - Waiting for new Initial Test
 
Lot to parse here. I'll take the low hanging fruit first:

Definitely not taken as disrespectful. I think we've had the battle between being elegant and thematic throughout this thread and I'm not surprised to see it continue. I definitely want to try to keep things elegant, but it seems like everyone has a little something they want to include for thematic or gameplay reasons and then there are things we need or want for clarity and competitive balance and next thing you know you have a dozen extra clauses .... that said, I'm happy to see things trimmed wherever reasonable.

Quote:

Originally Posted by MrNobody
5) What DOs can you stand on? This is less about the rules, and more about DOs in general. I’ve never been clear what DOs are meant to be stood on top of and which aren’t. I totally admit I could just be an idiot and I’m missing something, but that could be a nice thing to provide some clarity on, even just in the Books.

The following DOs can be stood on:

Manhole Cover
Parked 18-Wheeler
Turbo Lift
Warehouse Ruin

quozl May 22nd, 2019 05:57 PM

Re: Draftable Vehicles - Waiting for new Initial Test
 
Quote:

The following DOs can be stood on:

Manhole Cover
Parked 18-Wheeler
Turbo Lift
Warehouse Ruin
and anything else a figure could physically stand on.

Tornado May 22nd, 2019 07:02 PM

Re: Draftable Vehicles - Waiting for new Initial Test
 
Yeah, that is how we have always played it.

Yodaking May 22nd, 2019 08:46 PM

Re: Draftable Vehicles - Waiting for new Initial Test
 
Yeah, I've just made a call on standing on a DO right there whenever anyone asks about doing so during a game and it's always based on whether the figure in question can rest it's base on top of it or not. Like I have some pretty big toxic waste barrels, so if someone wants to stand on it with a single based figure I let them. It mostly comes up in terms of vehicles though, I have a wide assortment of vehicles that I sometime spread around the map when we play. Some provide flat surfaces that a figure can easily stand on, while others are sloped and the figure slides off instead of staying put. So some cars I let people climb onto and end their move their, while others I don't. The back of a pick-up truck is a popular spot in some of our games.


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