Re: Heroes of Fiction: Design Thread
Also, you should probably remove the "same-level" distinction for a couple of reasons. There might not be enough same-level spaces available for all affected figures to move and not end up engaged with an opponent's figure. What a great way to put your opponent at height disadvantage! If you didn't want your own figures climbing to get height, you could just say "same-level or lower".
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Re: Heroes of Fiction: Design Thread
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Since it is "move" and not "place" normal movement rules would apply, correct? Also, since it's "may move" you don't have to move the affected figures, right? Is this better? NEURALYZER 14 Instead of attacking, you may choose a figure within 3 clear sight spaces of Agent J. All figures adjacent to the chosen figure that have clear sight to Agent J are also affected by Neuralyzer 14. Roll a 20-sided die. On a roll of 14 or higher, you may move any or all affected figures up to 3 same-level or higher spaces. Moved figures do not take any leaving engagement strikes and may not end their move adjacent to an opposing figure or on a lava space. |
Re: Heroes of Fiction: Design Thread
The only issue I have with using Neuralizer on friendlies is that you'll always use Agent J early in the game to attempt to move your other figures out of the start zone. Is that an acceptable use for Neuralizer in your opinion? If you're okay with that theme, then I can live with it.
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Re: Heroes of Fiction: Design Thread
I don't really like the "or higher" wording. I prefer just same level spaces.
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Re: Heroes of Fiction: Design Thread
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I've heard differing opinions on the "same level" or "same level or higher" movement options. Since it's a move, movement rules would apply (right?). So the "or higher" gives a bit more flexibility but not alot. Are there other opinions? Here's where it stands at the moment: NEURALYZER 14 Instead of attacking, you may choose an opposing figure within 3 clear sight spaces of Agent J. All figures adjacent to the chosen figure that have clear sight to Agent J are also affected by Neuralyzer 14. Roll a 20-sided die. On a roll of 14 or higher, you may move any or all affected figures up to 3 same-level or higher (?) spaces. Moved figures do not take any leaving engagement strikes and may not end their move adjacent to an opposing figure or on a lava space. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
AGENT J
MOVIES HUMAN UNIQUE HERO AGENT BRASH MEDIUM 5 LIFE 4 MOVE 6 RANGE 7 ATTACK 3 DEFENSE 5 POINTS 130 TAUNT 10 After an opponent reveals an Order Marker for a figure within 3 clear sight spaces of Agent J, you may roll the 20-sided die. If you roll a 10 or higher, Agent J is the only figure that can be attacked this turn. NEURALYZER 14 Instead of attacking with Agent J, you may choose an opponent's figure within 3 clear sight spaces of Agent J. All figures adjacent to the chosen figure are also affected by Neuralyzer 14. Roll the 20-sided die. If you roll a 14 or higher, you may move all affected figures up to 3 same-level or higher spaces. Affected figures do not take any leaving engagement strikes and may not end their move engaged or on a lava space. NOISY CRICKET SPECIAL ATTACK Range 5. Attack 5. After attacking with Noisy Cricket Special Attack, roll 1 attack die. A skull rolled counts as one unblockable hit on Agent J. |
Re: Heroes of Fiction: Design Thread
Let's see some thumbs so we can move on to Wulf's design.
:thumbsup: |
Re: Heroes of Fiction: Design Thread
A most definite :thumbsup:
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Re: Heroes of Fiction: Design Thread
I prefer to think of him without the NEURALYZER, since he didn't get it until the end of the movie, but I won't let that get in the way of a:
:thumbsup: |
Re: Heroes of Fiction: Design Thread
Thanks Delph, and welcome aboard!
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Re: Heroes of Fiction: Design Thread
Don't know if it's poor form to vote for my own design, but...
:thumbsup: If it is, I'll just Neuralyze you all and tell you this thumb never happened.;) Edit: thanks for everyone's input on Agent J! |
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