Re: The Book of Draftable Vehicle Rules - Final Editing
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Originally Posted by quozl
(Post 2308865)
I think we should keep climbing on top of VDOs. A cool way to get height and it makes being inside a VDO dangerous.
Is it clear one way or another whether a figure can climb on and stand on, say, the Sports Car VDO?
Tornado
August 26th, 2019 09:02 PM
Re: The Book of Draftable Vehicle Rules - Final Editing
Not really but I suppose we could add that in the description.
IAmBatman
August 26th, 2019 09:15 PM
Re: The Book of Draftable Vehicle Rules - Final Editing
I mean, they have height and they don't cause engagement, so they can definitely be climbed over. But in terms of occupying their spaces (like standing on top of them) it's unclear.
IAmBatman
August 26th, 2019 09:24 PM
Re: The Book of Draftable Vehicle Rules - Final Editing
OK, here's where I arrived after edits. I kept the bolded line in as clarification for situations such as with Blob, Jean Grey, Graviton, etc. where an individual figure could be stopped from moving when the car wasn't. I thought it had the potential to be commonplace enough to just be in the rules. Please let me know if you see anything else!
I trimmed where I could. The standing on top of the VDO rules have been retained for now at least, since there seemed to be mixed feelings on cutting them.
Not sure how to better clarify that other rules for VDOs and DOs outside of this can exist, but I think it's fair to focus on what these rules are actually about, not what they're not about.
Revision below:
Spoiler Alert!
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The Book of Draftable Vehicle Optional Rules
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These C3G Vehicle Rules cover the following areas:
•Drafting Vehicles
• Entering Vehicles
• Occupying Vehicles
•Partial and Full Cover
• Moving Vehicles
• Exiting Vehicles
• Destroying Vehicles
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EXAMPLE 1: Vehicle Card
Like the Official Destructible Object cards, Vehicle Destructible Object (VDO) cards have a similar appearance but with a few additions.
Uniqueness: Whether a Vehicle is Unique or Uncommon.
Occupancy: The number value indicates the number of figures that can occupy the Vehicle.
Size/Height: The Size and Height indicate the Vehicle’s actual size and height as per the standard Heroscape game mechanics, but also by their inclusion symbolize that this Destructible Object is compatible with the throwing rules from the C3G Destructible Objects rule set.
Partial Cover/Full Cover: This indicates whether a Vehicle offers Partial Cover or Full Cover for occupying figures.
Move: Because these Destructible Objects are Vehicles, a Move value is included to allow their movement across the battlefield as described in the standard Heroscape rules.
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DRAFTING VEHICLES
Points: Some VDO cards can be drafted into or included in Armies and thus have associated point costs listed on their Army Cards. There is no limit (except point cost!) to the number of different VDOs you can draft, and you can draft any number of the same Uncommon VDOs (indicated in the leftbox). However, like figure Army Cards, each player cannot draft more than one of the same Unique VDO Army Card (indicated in the leftbox).
Figures: Like Army Cards, VDOs each have an associated Vehicle sculpt or figure. At the start of a game, if that VDO is in a Player's army, they should place its figure in their start zone like any other figure they control. VDOs without point costs are often included as part of scenarios or map builds and are placed accordingly.
A VDO included in a Player's Army is considered in like any other figure that player's Army, with a few key exceptions:
• A VDO is not considered under a player's control unless that player has one or more figures occupying that VDO (see more below).
• A VDO is never considered engaged with another figure.
•A VDO never has Order Markers placed or revealed on its Army Card.
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ENTERING VEHICLES
A figure may enter a VDO by ending its movement on a space adjacent to the VDO if it meets the following criteria:
• Your figure’s size must be smaller than that of the VDO. Refer to Example 1 to identify the VDO’s size on its Army Card. NOTE - The size of a figure is located on the left hand side of its Army Card next to its height. The different sizes are ordered from smallest to largest as follows: Tiny, Small, Medium, Large, and Huge.
• The current occupancy of the VDO must be less than the Occupancy number of that VDO. The occupancy designation on a Vehicle Army Card shows the number of figures that may occupy a VDO. A figure can only enter a VDO if that VDO has fewer figures on its Army Card than its Occupancy number (example: If a car has an Occupancy number of 2, but only has 1 figure occupying it, a 2nd figure can enter that car).
• Some VDOs may have specific entrances/exits marked on the figure itself. In this case the VDO can only be entered or exited from empty spaces within one space of that VDO and in the direction that the entrance/exit is directly facing.
• When a figure first enters a VDO, the Player controlling that figure should either place the figure on any unoccupied space within one space of a designated entrance/exit area or, if no such area is designated, they may place the figure on any unoccupied space in the VDO.
OCCUPYING VEHICLES
Figures occupying a VDO are still considered to be on the battlefield, controlled by the Player whose Army they are in, occupying the same space (or spaces) as that VDO for the purpose of counting spaces for range and power selection, but are not affected by any special terrain rules for that space.
Figures occupying a Vehicle are considered adjacent to all other figures occupying that VDO and to the VDO itself, but are never considered adjacent to or engaged with figures outside of the VDO.
Each VDO has a designated space for the Driver. If a figure you control is the only figure occupying a VDO or if a figure you control is occupying the designated Driver space in a VDO, you now control that VDO.
Figures may move from one space in a VDO to another, such as from a passenger seat to the driver seat, at the cost of one movement.
PARTIAL COVER AND FULL COVER
As denoted in the left box of each VDO, a VDO can have Partial Cover or Full Cover.
Figures occupying a VDO with Full Cover are never in clear sight of figures outside of that VDO and never have clear sight on figures outside of that VDO.
VDOs with Partial Cover do allow for clear sight between figures occupying that VDO and figures on the outside. Partial Cover VDOs are those with windows or other openings that allow for clear sight. These clear sight openings will be marked on Army Cards by the green target points on the VDO’s Hit Zone. Clear sight can only be traced through these target points.
When a figure occupying a Partial Cover VDO targets a figure outside of that VDO, they should use the target point for that VDO to trace line of sight and range. When a figure outside of a Partial Cover VDO targets a figure occupying that VDO, they should use the target points for that VDO as the hit zone for any occupying figure.
Unless a special power indicates otherwise, a figure can only target one figure occupying a VDO at a time. If, however, a special power targets or chooses a space and the space the VDO occupies is chosen, the VDO and all figures occupying the VDO are affected.
MOVING VEHICLES
Instead of moving normally with an Army Card you control, if one of the figures from that card occupies the Driver space for a VDO, you may move that VDO any number of spaces up to its Move Number. You may only move each VDO this way once during each player turn.
When moving the VDO, follow standard movement rules. VDOs never receive leaving engagement attacks.
If a VDO would be moved, any figures occupying it stay in that VDO and are moved with it. If any of the occupants cannot be moved for any reason, that VDO cannot be moved.
EXITING VEHICLES
After moving a VDO you control on your turn or instead of moving a figure occupying a VDO, you may exit with any or all of your figures that occupy that VDO.
To exit with a figure that is occupying a VDO, place it on an empty space adjacent to the VDO (adjacent to the VDO's entrance/exit area if it has one). If an exiting figure was engaged with any other figures occupying the VDO prior to exiting the VDO, it will take any leaving engagement attacks.
If your figure exits a VDO that you do not control and your figure does not have the Super Strength special power, before placing your figure, roll one unblockable attack die against it.
DESTROYING VEHICLES
If a VDO receives enough wounds to be destroyed, each figure on top of the VDO or occupying the VDO immediately receives X Wounds where X = any excess wounds the VDO received beyond what was needed to destroy it.
After removing the destroyed VDO from the battlefield, players may, in initiative order, place all of their figures that remain on top of the VDO on spaces previously occupied by the destroyed VDO. Figures moved when the VDO is destroyed never take any leaving engagement attacks but will receive any falling damage that may apply.
Then players may, in initiative order, place each remaining figure they control that was occupying the VDO on a space or spaces previously occupied by the destroyed VDO. If a figure that was occupying a destroyed VDO cannot be placed on a legal space or spaces, that figure is immediately destroyed.
quozl
August 26th, 2019 10:36 PM
Re: The Book of Draftable Vehicle Rules - Final Editing
I'm confused how the bolded section is supposed to work. The only thing I can imagine is that if Blob is inside the vehicle. But I don't think that should stop the vehicle from moving.
IAmBatman
August 27th, 2019 06:25 AM
Re: The Book of Draftable Vehicle Rules - Final Editing
Quote:
Originally Posted by quozl
(Post 2309008)
I'm confused how the bolded section is supposed to work. The only thing I can imagine is that if Blob is inside the vehicle. But I don't think that should stop the vehicle from moving.
If you're in a partial cover vehicle, a lot of this could happen, actually.
Blob being the passenger and getting moved by an enemy would be one trigger (they cannot move Blob, so what happens if they try to move the vehicle? Either Blob weighs them down and they can't move the vehicle or we have to figure out what happens to Blob when the vehicle moves but he doesn't).
Another trigger could be Jean Grey or Graviton on the outside when the car moves. Jean could target the vehicle for it, but since it's partial cover, she could also target each passenger inside the vehicle, as they're all moving at the same time. If she hits any of the rolls, the affected passenger can't move. So if the car keeps moving, what happens to them?
We'd either need to come up with a mechanic for that figure having a forced exit or just go with the bolded ruling. I felt like the bolded ruling was the cleanest and kind of like the theme of Blob holding the car in place anyway.
Lazy Orang
August 27th, 2019 08:17 AM
Re: The Book of Draftable Vehicle Rules - Final Editing
Quote:
Originally Posted by IAmBatman
(Post 2309047)
Quote:
Originally Posted by quozl
(Post 2309008)
I'm confused how the bolded section is supposed to work. The only thing I can imagine is that if Blob is inside the vehicle. But I don't think that should stop the vehicle from moving.
If you're in a partial cover vehicle, a lot of this could happen, actually.
Blob being the passenger and getting moved by an enemy would be one trigger (they cannot move Blob, so what happens if they try to move the vehicle? Either Blob weighs them down and they can't move the vehicle or we have to figure out what happens to Blob when the vehicle moves but he doesn't).
Another trigger could be Jean Grey or Graviton on the outside when the car moves. Jean could target the vehicle for it, but since it's partial cover, she could also target each passenger inside the vehicle, as they're all moving at the same time. If she hits any of the rolls, the affected passenger can't move. So if the car keeps moving, what happens to them?
We'd either need to come up with a mechanic for that figure having a forced exit or just go with the bolded ruling. I felt like the bolded ruling was the cleanest and kind of like the theme of Blob holding the car in place anyway.
I'm with Bats here.
quozl
August 27th, 2019 08:39 AM
Re: The Book of Draftable Vehicle Rules - Final Editing
I see now. :up:
IAmBatman
August 27th, 2019 08:46 AM
Re: The Book of Draftable Vehicle Rules - Final Editing
Cool. I've got a busy day, so I'll let this cool for a bit, but I'm hoping we're about to the point where we can hand this over to Art. :-)
Arch-vile
August 27th, 2019 09:56 AM
Re: The Book of Draftable Vehicle Rules - Final Editing
You've got "Page 2:" at the beginning and "Page 3:" before occupying vehicles. Wouldn't want those to get copy/pasted to the rulebook.
IAmBatman
August 27th, 2019 09:02 PM
Re: The Book of Draftable Vehicle Rules - Final Editing
Quote:
Originally Posted by Arch-vile
(Post 2309092)
You've got "Page 2:" at the beginning and "Page 3:" before occupying vehicles. Wouldn't want those to get copy/pasted to the rulebook.
I'll fix that in a bit here, thanks. :up:
IAmBatman
August 27th, 2019 09:41 PM
Re: The Book of Draftable Vehicle Rules - Final Editing
SP updated with what I'm hoping are the finalized rules.