Re: Heroes of Fiction: Design Thread
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I don't have a problem with a power glyph that allows Neo multiple ranged attacks in a turn, but Lots of Guns SA would still need to go on Neo's card. The premise behind the phrase "lots of guns" comes from the scene where Neo and Trinity are preparing to rescue Morpheus. They got "lots of guns" before they entered the Matrix, not after. The Operator could not send more equipment, only information. I don't agree that Lots of Guns SA should be downloaded. We should stay away from powers for glyphs that assume the figure will have tons of weaponry. That sort of SA would break Thomas Hunter. I think we can achieve a similar result with something like a Triple Attack power Glyph without fear breaking other designs. Also, for Kung Fu, we already have Whirlwind Assault which allows attacks against any or all adjacent figures. I don't know what else you want in Kung Fu. Before the C3V released Kira Jax and the M43 Resistance fighters, I would disagree with Aquilla as a General for Neo. But now it seems a decent fit. I could go along with that. Not sure Ullar fits, though. |
Re: Heroes of Fiction: Design Thread
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Sorry for my absence. The internet was not friendly to me this weekend. I agree that Lots of Guns should be a SA on Neo's card for much the same reason mac has given. I also like Aquilla as a pick for general. It does seem at first glance that Vydar would be the natural pick but Neo uses technology to fight against the more menacing enemy of technology run amok, much like the Mariedians against the Soulborg. Neo and the Mariedians seem like they could be best buds. :) |
Re: Heroes of Fiction: Design Thread
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Tactical Switch Whirlwind Assault Freerunner Phantom Walk Ninjutsu Barrage Special Attack And I feel like with that setup putting Lots of Guns on his card would seal the deal. Considering that this is kinda intended to be the preflying Neo I feel it should also be the pre Rejected by Death Neo... I don't really see that one fitting him. |
Re: Heroes of Fiction: Design Thread
Usefulness aside, I think a Safe Fall type power glyph should be in the list because they jump and fall from buildings without dying because they know the 'truth'.
EMP blast should perhaps be in there too. Vydar: I'm agreeing now that Neo is not Vydar's Champion. I could even argue that Neo's main antagonist IS Vydar Mac: They don't bring guns into The Matrix? They only bring themselves, everything else, even technically their appearance is matrix formed. Their glasses, their trench-coats, their guns, it's all coding, it's all stuff added - downloaded. |
Re: Heroes of Fiction: Design Thread
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Re: Heroes of Fiction: Design Thread
Mac: Ahh I see what you mean, kind of like how they had to get to a phone or other terminal for some of the more advanced things. - Sounds like a scenario specific glyph/condition then.
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Re: Heroes of Fiction: Design Thread
How about:
DIRTY HACK 8 At the start of the game, decide whether to put Neo on the battlefield. If you do not, then at the beginning of each round, you may roll the 20-sided die. If you roll an 8 or higher, you may place him on any empty space on the board. You may also place up to four equipment glyphs on his army card. Neo may not be placed adjacent to any figures when he is placed with Dirty Hack. |
Re: Heroes of Fiction: Design Thread
That's a super fun ability, Taeblewalker, but I think I'd rather just have Neo with a SA that represented the guns.
LOTS OF GUNS SPECIAL ATTACK Range 5. Attack 2. When Neo attacks with his Lots of Guns Special Attack, he may attack with this special attack 3 additional times. I just worry about giving a bunch of figures ranged attacks that aren't meant to be able to attack at range. It will turn Neo into an odd draft figure. "I'll equip my machine gun to Raelin and equip my sniper rifle to Sgt. Drake." |
Re: Heroes of Fiction: Design Thread
Well, we did create a rifle treasure glyph that could fall into the hands of Sgt. Drake during a game...
:runaway: I think I'd prefer Neo to start the game on the battlefield. I have thought about a Glyph of Operator that would let you remove a figure from the battlefield and then return them on a later turn. It would simulate Neo getting to a phone and being pulled out of the Matrix before an agent could get him. Of course, you'd have to have at least one other figure still on the board or you'd lose the game. I see two options that I could go with for Neo 1. The current version with only Information Download and Manipulate the Matrix. ID allows 2 power glyphs at the beginning of a round and the potential addition of 1 more with an X marker. Neo has a base range of 5 or 6. A power glyph could give him multiple attacks to simulate Lots of Guns. 2. ID, Lots of Guns SA, and MtM. ID allows 1 power glyph at the beginning of a round and the potential addition of one more with an X marker. Neo could still have a base range of 5 or 6, but would probably be range 1 considering the LoG SA. I prefer option 1, but if the majority really wants LoG SA on the card, I can go for that. |
Re: Heroes of Fiction: Design Thread
My only concern would be that a power glyph that gave you multiple normal attacks has the potential to be very strong. It will force us to keep normal attacks very low for anyone that uses a power glyph.
Why do you have it so that the power glyphs are removed at the beginning of a round. What's the thematic reasoning? I thought they knew the information permanently once they're downloaded. |
Re: Heroes of Fiction: Design Thread
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The changing glyphs was an attempt to let Neo use alot of different abilities without allowing the figure to become overpowered. Neo could download the info he needed for the current situation. Except for the variability between rounds, it's not that different from other Scape figures. The powers on the cards represent only a portion of what a particular figure could do in real life. |
Re: Heroes of Fiction: Design Thread
Of these options I like option 2 best. What if for information download you treated it like the C3G's most recent Batman? At the beginning of the game choose 6 glyphs to place on the card, and each glyph can only be used once during the game?
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