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-   -   The Book of Beyonder (https://www.heroscapers.com/community/showthread.php?t=34744)

GreyOwl February 13th, 2011 08:28 AM

Re: The Book of Beyonder - Design Phase
 
Exactly. The only difference is that thematically, this version doesn't come across like he failed at anything.

IAmBatman February 13th, 2011 09:00 AM

Re: The Book of Beyonder - Design Phase
 
What about Supreme Summoning? Any way we can get a limit on the range of that one? Even if the limit is just "clear sight" that'd be a nice check to put on it. (In fact, clear sight might be a better limit to put on it than 10 spaces).

GreyOwl February 13th, 2011 09:03 AM

Re: The Book of Beyonder - Design Phase
 
Sure, I can live with "clear sight".

IAmBatman February 13th, 2011 09:16 AM

Re: The Book of Beyonder - Design Phase
 
SUPREME SUMMONING
After moving and before attacking, you may choose one figure within clear sight of Beyonder. You may either place the chosen figure on any empty space adjacent to Beyonder or choose another figure within clear sight of Beyonder and switch the chosen figures. Figures moved by Supreme Summoning never take any leaving engagement attacks.

GreyOwl February 13th, 2011 09:50 AM

Re: The Book of Beyonder - Design Phase
 
So you want to drop the line about not moving the figures onto terrain that could wound or kill them?

Hahma February 13th, 2011 10:08 AM

Re: The Book of Beyonder - Design Phase
 
SUPREME SUMMONING
After moving and before attacking, you may choose one figure within clear sight of Beyonder. You may either place the chosen figure on any empty space adjacent to Beyonder or choose another figure within clear sight of Beyonder and switch the chosen figures. Figures moved by Supreme Summoning never take any leaving engagement attacks and cannot be placed on terrain that would wound or kill them.

IAmBatman February 13th, 2011 02:26 PM

Re: The Book of Beyonder - Design Phase
 
I don't like that line ... it feels too "customy." With the "switching" it would take fairly niche situations where you'd move one unit to the spot of another and it would end up hurting or killing that unit. So that wouldn't be a problem for me.
I think if we moved Beyonder's move down to 4, then he'd also be too slow to really easily set himself up next to molten lava or anything, and you could probably tie him down with engagement enough to stop him from getting too cheesy in that way.
I'd really prefer to avoid that line if possible.

GreyOwl February 13th, 2011 05:20 PM

Re: The Book of Beyonder - Design Phase
 
I'm perfectly fine removing that line. I actually just left it in because you had it in your brainstorming ideas, so I thought you had a good reason for it. But if not, I say let's remove it.

IAmBatman February 13th, 2011 07:20 PM

Re: The Book of Beyonder - Design Phase
 
:lol: Yeah, that was a pretty old post. I guess my aesthetics have shifted since? :reapershrug: Also, the new lava rules help a lot.

GreyOwl February 14th, 2011 08:20 AM

Re: The Book of Beyonder - Design Phase
 
First post updated. Anybody see any other changes they'd like to discuss?

SirGalahad February 14th, 2011 08:35 AM

Re: The Book of Beyonder - Design Phase
 
just minor wording, which I can come back to.

IAmBatman February 14th, 2011 10:13 AM

Re: The Book of Beyonder - Design Phase
 
I think we'll probably only know if further power checks are in order if we test this one. :-)


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