Observation
Quote:
Quote:
~Dysole, who admittedly got that wording from dok |
Re: Heroes of Fiction: Design Thread
How about:
Icarus's Wings When moving, this figure may ignore lower changes in elevation and may move over figures and over water on lower elevations without stopping or becoming engaged. This figure never rolls for falling damage. After moving over lava spaces, destroy this Glyph. |
Re: Heroes of Fiction: Design Thread
Quote:
~Dysole, thinking if we add in the demi-god/god stuff just add a "If this figure chooses to use the wings this turn". Also change my original wording to that as well |
Re: Heroes of Fiction: Design Thread
Does the first line of your edit allow the figure to move over gaps such as ravines?
|
Frayed Knot
Quote:
~Dysole, leaning that way |
Re: Heroes of Fiction: Design Thread
How about for Icarus' Wings we usr Grishnakh's glid mechanic he uses for his Batman
http://www.heroscapers.com/community...&original=1&c= Edit: And here is Krato's card as it stands http://i287.photobucket.com/albums/l...psdgmyhd1s.jpg |
Not Bad
I'll have to check and see if it jives with official Scape language but today and tomorrow will be tricksy for me. We'll see.
~Dysole, who is down with that if it works with Scape language |
Re: Heroes of Fiction: Design Thread
@JC McMinis , I likee. That card looks pretty sweet. I would just try to move the title of each ability closer to the other text for it. As far as the glide thing for icarus wings, I think that is a perfect fit. The text fits with the icarus wings pretty well, because all he does with them is glide, they aren't for flying. @Confred , I liked the list of godly artifacts you pulled together, they are coming along nicely. As for the Boots of Hermes, I definitely on board with move of 3. The only reason I was not to keen on figures rolling to pick up Kratos glyphs, thats pretty brutal, 5 or lower and they are destroyed. I can't imagine I would try to pick them up. The concept is cool though.
Have you guys taken a look at my stab at Bow of Apollo. Completed Godly Artifacts Link EDIT: I think I will play test Kratos against 2 fen hydras and see how it goes. I will probably do a couple play tests, just to try for a ballpark on his point cost. |
Re: Heroes of Fiction: Design Thread
Just another thing about the glyphs. I like the idea of them taking damage when trying to pick them up. Basically the whole they are not worthy thing. What is we limit allowing Unique Heroes (and maybe uncommon ones) picking them up. Like this also I based how I worded the movement enhancement and phantom walk on the boots kind like we did Harry Potter's Firebolt broom.
First Draft of the Boots of Hermes glyph card. http://i287.photobucket.com/albums/l...psjv7nne5d.jpg |
Re: Heroes of Fiction: Design Thread
Quote:
How thematic is it for Kratos to immediately come back after death? I thought there was a grace period where he hung out in Hades before coming back. Having him die and come back on the same turn seems a little iffy to me :shrug: Also for the Godly treasure glyphs, did we want there to be a greater chance for damage to pick one up? I think the gods wouldn't be too happy to have a non demigod just picking up their stuff. I think we should change it so it deals damage on a role of 10 or less. That way its a little bit more of a decision for the player. Is the glyph worth a 50% chance of a wound. Or I think we could even make it an auto wound for non-demi gods. Just a thought. |
Re: Heroes of Fiction: Design Thread
The glyph wording currently exempts gods and demi-gods from wounds, but no deities. Do we want C3G's Beyonder to take wounds from these glyphs? He's a deity.
|
Re: Heroes of Fiction: Design Thread
Quote:
|
All times are GMT -4. The time now is 07:25 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.