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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

JC McMinis April 7th, 2012 08:54 PM

Re: Heroes of Fiction: Design Thread
 
Ok well then perhaps we should limit it to small and medium then. While I can imagine an immortal Syvarris or Ornak. An immortal Grimnak, Mimring is a little much. Besides I can't see Duncan using chomp.

mac122 April 7th, 2012 10:42 PM

Re: Heroes of Fiction: Design Thread
 
No Chomp? ;)


How about this?
Quote:

GLYPH OF THE SOURCE
This Glyph is always placed power side up. When a Small or Medium Unique Hero you control that does not have the Immortal 11 power is destroyed, roll the 20-sided die. If you roll an 15 or higher, place a green Source marker on that figure's Army Card. Remove any wound markers and place the figure on any empty space in your start zone. Soulborgs, Constructs, and Undead are not affected by The Source. Figures with a Source Marker gain The Quickening and Immortal 11 special powers:

THE QUICKENING
When this figure destroys a figure with the Immortal 11 ability, take permanent control of that figure's Army Card and any Army Card that opponent gained control of with The Quickening ability. This figure may use any ability on any army card that you gained control of with The Quickening ability.

IMMORTAL 11
On the start of each of your turns after this figure has been destroyed, roll the 20-sided die. If you roll an 11 or higher, immediately place this figure in your start zone and remove all wound markers from this Army cCrd. You may not use this ability if this figure is destroyed by a figure with the Immortal 11 ability.

JC McMinis April 8th, 2012 05:24 PM

Re: Heroes of Fiction: Design Thread
 
I like it. I think we have our glyph ready as well. Of course we could use a little input from Table and the others.

mac122 April 8th, 2012 06:13 PM

Re: Heroes of Fiction: Design Thread
 
JC - how about posting what you see as the final draft of the card and the glyph?

Taeblewalker April 8th, 2012 06:47 PM

Re: Heroes of Fiction: Design Thread
 
I like the small and medium limitation. I think the glyph wording is good as is. We should work on finalizing Duncan next. Then it's my turn! :woot:

JC McMinis April 8th, 2012 08:35 PM

Re: Heroes of Fiction: Design Thread
 
Ok final draft of Duncan

DUNCAN MACLEOD
JANDAR

HUMAN
UNIQUE HERO
CHAMPION
VALIANT
MEDIUM 5

LIFE 4
MOVE 5
RANGE 1
ATTACK 5
DEFENSE 5

IMMORTAL 11
On the start of each of your turns after Duncan MacLeod was destroyed, roll the 20-sided die. If you roll an 11 or higher immediately place Duncan MacLeod in your start area and remove all would markers from this army card. This ability does not work if Duncan is destroyed by another figure with the Immortal ability.

THE QUICKENING
When Duncan MacLeod destroys a figure with the Immortal ability. Take permanent control of that figures army card and any army card that figure controlled with The Quickening. Duncan MacLeod may use any ability on any army card that you control with The Quickening.

IMPROVED COUNTER STRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, all blanks and excess shields count as unblockable hits on the attacking figure.
POINT 160

Final Glyph
GLYPH OF THE SOURCE
This Glyph is always placed power side up. When a Small or Medium Unique Hero you control that does not have the Immortal 11 power is destroyed, roll the 20-sided die. If you roll an 15 or higher, place a green Source marker on that figure's Army Card. Remove any wound markers and place the figure on any empty space in your start zone. Soulborgs, Constructs, and Undead are not affected by The Source. Figures with a Source Marker gain The Quickening and Immortal 11 special powers:

THE QUICKENING
When this figure destroys a figure with the Immortal 11 ability, take permanent control of that figure's Army Card and any Army Card that opponent gained control of with The Quickening ability. This figure may use any ability on any army card that you gained control of with The Quickening ability.

IMMORTAL 11
On the start of each of your turns after this figure has been destroyed, roll the 20-sided die. If you roll an 11 or higher, immediately place this figure in your start zone and remove all wound markers from this Army Card. You may not use this ability if this figure is destroyed by a figure with the Immortal 11 ability.

machinekng April 8th, 2012 08:59 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by jcmcminis (Post 1590020)
Ok final draft of Duncan

DUNCAN MACLEOD
JANDAR

HUMAN
UNIQUE HERO
CHAMPION
VALIANT
MEDIUM 5

LIFE 4
MOVE 5
RANGE 1
ATTACK 5
DEFENSE 5

IMMORTAL 11
On the start of each of your turns after Duncan MacLeod was destroyed, roll the 20-sided die. If you roll an 11 or higher immediately place Duncan MacLeod in your start area and remove all would markers from this army card. This ability does not work if Duncan is destroyed by another figure with the Immortal 11 ability.

THE QUICKENING
When Duncan MacLeod destroys a figure with the Immortal 11 ability. Take permanent control of that figure's army card and any army card that figure controlled with The Quickening. Duncan MacLeod may use any ability on any army card that you control with The Quickening.

IMPROVED COUNTER STRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, all blanks and excess shields count as unblockable hits on the attacking figure.
POINT 160

Final Glyph
GLYPH OF THE SOURCE
This Glyph is always placed power side up. When a Small or Medium Unique Hero you control that does not have the Immortal 11 power is destroyed, roll the 20-sided die. If you roll an 15 or higher, place a green Source marker on that figure's Army Card. Remove any wound markers and place the figure on any empty space in your start zone. Soulborgs, Constructs, and Undead are not affected by The Source. Figures with a Source Marker gain The Quickening and Immortal 11 special powers:

THE QUICKENING
When this figure destroys a figure with the Immortal 11 ability, take permanent control of that figure's Army Card and any Army Card that opponent gained control of with The Quickening ability. This figure may use any ability on any army card that you gained control of with The Quickening ability.

IMMORTAL 11
On the start of each of your turns after this figure has been destroyed, roll the 20-sided die. If you roll an 11 or higher, immediately place this figure in your start zone and remove all wound markers from this Army Card. You may not use this ability if this figure is destroyed by a figure with the Immortal 11 ability.

Otherwise, looks good.

Taeblewalker April 8th, 2012 09:10 PM

Re: Heroes of Fiction: Design Thread
 
As long as it fits on a card, I'm fine with this version of both the glyph and Duncan.

SirGalahad April 8th, 2012 09:46 PM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by machinekng (Post 1590025)
Quote:

Originally Posted by jcmcminis (Post 1590020)
Ok final draft of Duncan

DUNCAN MACLEOD
JANDAR

HUMAN
UNIQUE HERO
CHAMPION
VALIANT
MEDIUM 5

LIFE 4
MOVE 5
RANGE 1
ATTACK 5
DEFENSE 5

IMMORTAL 11
On the start of each of your turns after Duncan MacLeod was destroyed, roll the 20-sided die. If you roll an 11 or higher immediately place Duncan MacLeod in your start area and remove all would markers from this army card. This ability does not work if Duncan is destroyed by another figure with the Immortal 11 ability.

THE QUICKENING
When Duncan MacLeod destroys a figure with the Immortal 11 ability. Take permanent control of that figure's army card and any army card that figure controlled with The Quickening. Duncan MacLeod may use any ability on any army card that you control with The Quickening.

IMPROVED COUNTER STRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, all blanks and excess shields count as unblockable hits on the attacking figure.
POINT 160

Final Glyph
GLYPH OF THE SOURCE
This Glyph is always placed power-side up. When a small or medium Unique Hero you control that does not have the Immortal 11 power is destroyed, roll the 20-sided die. If you roll an 15 or higher, place a green Source marker on that figure's Army Card. Remove any wound markers and place the figure on any empty space in your start zone. Soulborgs, Constructs, and Undead are not affected by The Source. Figures with a Source Marker gain The Quickening and Immortal 11 special powers:

THE QUICKENING
When this figure destroys a figure with the Immortal 11 ability, take permanent control of that figure's Army Card and any Army Card that opponent gained control of with The Quickening ability. This figure may use any ability on any army card that you gained control of with The Quickening ability.

IMMORTAL 11
On the start of each of your turns after this figure has been destroyed, roll the 20-sided die. If you roll an 11 or higher, immediately place this figure in your start zone and remove all wound markers from this Army Card. You may not use this ability if this figure is destroyed by a figure with the Immortal 11 ability.

Otherwise, looks good.

Decision time: are these special powers or abilities?

JC McMinis April 8th, 2012 10:31 PM

Re: Heroes of Fiction: Design Thread
 
Fixed and thanks Sir G. Our resident Saint of correction.


DUNCAN MACLEOD
JANDAR

HUMAN
UNIQUE HERO
CHAMPION
VALIANT
MEDIUM 5

LIFE 4
MOVE 5
RANGE 1
ATTACK 5
DEFENSE 5

IMMORTAL 11
On the start of each of your turns after Duncan MacLeod was destroyed, roll the 20-sided die. If you roll an 11 or higher immediately place Duncan MacLeod in your start area and remove all would markers from this army card. This ability does not work if Duncan is destroyed by another figure with the Immortal 11 Special Power.

THE QUICKENING
When Duncan MacLeod destroys a figure with the Immortal 11 Special Power. Take permanent control of that figure's army card and any army card that figure controlled with The Quickening. Duncan MacLeod may use any Special Power on any army card that you control with The Quickening Special Power.

IMPROVED COUNTER STRIKE
When rolling defense dice against a normal attack from an adjacent attacking figure, all blanks and excess shields count as unblockable hits on the attacking figure.
POINT 160

Glyph
GLYPH OF THE SOURCE
This Glyph is always placed power-side up. When a small or medium Unique Hero you control that does not have the Immortal 11 power is destroyed, roll the 20-sided die. If you roll a 15 or higher, place a green Source marker on that figure's Army Card. Remove any wound markers and place the figure on any empty space in your start zone. Soulborgs, Constructs, and Undead are not affected by The Source. Figures with a Source Marker gain The Quickening and Immortal 11 Special Powers.

THE QUICKENING
When this figure destroys a figure with the Immortal 11 Special Power, take permanent control of that figure's Army Card and any Army Cards that opponent gained control of with The Quickening Special Power. This figure may use any Special Power on any army card that you gained control of with The Quickening Special Power.

IMMORTAL 11
On the start of each of your turns after this figure has been destroyed, roll the 20-sided die. If you roll an 11 or higher, immediately place this figure in your start zone and remove all wound markers from this Army Card. You may not use this Special Power if this figure is destroyed by a figure with the Immortal 11 Special Power.

SirGalahad April 8th, 2012 11:38 PM

Re: Heroes of Fiction: Design Thread
 
Except that special power shouldn't be capitalized. :wink:

Taeblewalker April 9th, 2012 12:02 AM

Re: Heroes of Fiction: Design Thread
 
Quote:

Originally Posted by SirGalahad (Post 1590074)
Except that special power shouldn't be capitalized. :wink:

Agreed.


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