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-   -   The Book of Hawkmen of Thanagar (https://www.heroscapers.com/community/showthread.php?t=35332)

Griffin March 22nd, 2011 02:50 PM

The Book of Hawkmen of Thanagar
 
The Book of Hawkmen of Thanagar

C3G DC WAVE 7
THE PURSUIT OF JUSTICE


http://www.heroscapers.com/c3g/relea...agar_comic.jpg



Mini PDF

The figure used for this unit is a Heroclix figure from the Hypertime set.
Its model number and name are #031-033 / Hawkman.
_________________________________________________________________

Character Bio - The most honored position in law enforcement on the planet of Thanagar is to be a Hawkman. With specialized Nth Metal weaponry and a reputation of being a bit heavy handed, the Hawkmen are revered by all and demand the utmost respect. There is no limit to the determination of the Hawkmen, for once they have decided to bring you in in the name of the law of Thanagar, there is no place in the universe you can hide.
_________________________________________________________________

-Rulings and Clarifications-
  • Q: When can the Hawkmen take a turn using Birds of a Feather?
    A: They can take a turn if an OM was revealed on a Thanagarian Hero's Army Card and that Hero did not inflict any wounds using normal attacks on its turn.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • When a Thanagarian Hero you control takes a turn and fails its attack, you may take a turn with the Hawkmen of Thanagar due to their Birds of a Feather special power. Current Thanagarian Heroes.
  • Hawkmen of Thanagar may move a Thanagarian Hero with their Battle Maneuver special power. Current Thanagarian Heroes.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Griffin March 22nd, 2011 02:50 PM

Re: Hawkmen of Thannagar - Designing
 
NAME = HAWKMEN OF THANAGAR


SPECIES = THANAGARIAN
UNIQUENESS = COMMON SQUAD (2)
CLASS = LAWMEN
PERSONALITY = CONFIDENT

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 100


BIRDS OF A FEATHER
After revealing an Order Marker on a Thanagarian Hero's Army Card, and after taking a turn with that Thanagarian Hero, if it attacked an opponent's figure with a normal attack but did not inflict any wounds, you may take a turn with the Hawkmen of Thanagar.

BATTLE MANEUVER
After taking a turn with the Hawkmen of Thanagar, you may move any Thanagarian Hero you control up to 4 spaces. Thanagarian Heroes moved by Battle Maneuver will not take any leaving engagement attacks.

NTH METAL MACE
Undead figures and figures with the Magical Defense special power roll 1 fewer defense die against Hawkmen of Thanagar's normal attack.

SUPER STRENGTH

FLYING

tcglkn March 22nd, 2011 02:58 PM

Re: Hawkmen of Thannagar - Designing
 
Awesome. Love it, love it, love it. Battle Maneuver still mentions Evasive Manuver though.

Griffin March 22nd, 2011 03:10 PM

Re: Hawkmen of Thannagar - Designing
 
Updated. :up:

A3n March 22nd, 2011 04:30 PM

Re: Hawkmen of Thannagar - Designing
 
:thumbsup: looks good to me, except in Battle Maneuver (is this how you foreigners spell manoeuvre?) you need a space in "upto" it's actually 2 words.

Cheers

tcglkn March 22nd, 2011 04:37 PM

Re: Hawkmen of Thannagar - Designing
 
Yea Maneuver is correctly spelled in American English. :thumbsup:

Spidey'tilIDie March 22nd, 2011 06:08 PM

Re: Hawkmen of Thannagar - Designing
 
Should we go with some Classic 'Scape Sculpts for these guys? Maybe a Raelin, or a Sentinel of Jandar, or a Protector of Ullar. Possibly even some Einar Imperium. They are units many of us already have. :shrug:

Griffin March 22nd, 2011 06:13 PM

Re: Hawkmen of Thannagar - Designing
 
Quote:

Originally Posted by Spidey'tilIDie (Post 1369956)
Should we go with some Classic 'Scape Sculpts for these guys? Maybe a Raelin, or a Sentinel of Jandar, or a Protector of Ullar. Possibly even some Einar Imperium. They are units many of us already have. :shrug:

The only reason I am against this is the size. Those Kyrie figures are much bigger than Hawkman and Hawkgirl, also, those figures are sooo iconically known as Valhalla Kyrie, it would never sit well with me. Oh, and these Hawman figures are really cheap and plentiful btw.

Spidey'tilIDie March 22nd, 2011 06:16 PM

Re: Hawkmen of Thannagar - Designing
 
Quote:

Originally Posted by Griffin (Post 1369959)
Quote:

Originally Posted by Spidey'tilIDie (Post 1369956)
Should we go with some Classic 'Scape Sculpts for these guys? Maybe a Raelin, or a Sentinel of Jandar, or a Protector of Ullar. Possibly even some Einar Imperium. They are units many of us already have. :shrug:

The only reason I am against this is the size. Those Kyrie figures are much bigger than Hawkman and Hawkgirl, also, those figures are sooo iconically known as Valhalla Kyrie, it would never sit well with me. Oh, and these Hawman figures are really cheap and plentiful btw.

Yeah, I know. And the fact that some people are using them for Hawkman definately was another reason I made this suggestion.

EDIT: BTW, you have an extra "n" in Thanagar in the Thread's title.

SirGalahad March 22nd, 2011 06:22 PM

Re: Hawkmen of Thannagar - Designing
 
Quote:

BIRDS OF A FEATHER
After revealing an Order Marker on a Thanagarian Hero's Army Card, and after taking a turn with that Thanagarian Hero, if it attacked an opponent's figure with a normal attack but it did not inflict any wounds, you may take a turn with the Hawkmen of Thanagar.

BATTLE MANEUVER
After taking a turn with the Hawkmen of Thanagar, you may move any Thanagarian Hero you control up to 4 spaces. Thanagarian Heroes moved by Battle Maneuver will not take any leaving engagement attacks.
So I use OM 1 on Hawkgirl, don't inflict any wounds, so I can take a turn with these guys, but then I can move Hawkgirl after that turn with disengage? Definitely need to include that in their cost.

Griffin March 22nd, 2011 06:29 PM

Re: Hawkmen of Thannagar - Designing
 
Quote:

Originally Posted by SirGalahad (Post 1369967)
Quote:

BIRDS OF A FEATHER
After revealing an Order Marker on a Thanagarian Hero's Army Card, and after taking a turn with that Thanagarian Hero, if it attacked an opponent's figure with a normal attack but it did not inflict any wounds, you may take a turn with the Hawkmen of Thanagar.

BATTLE MANEUVER
After taking a turn with the Hawkmen of Thanagar, you may move any Thanagarian Hero you control up to 4 spaces. Thanagarian Heroes moved by Battle Maneuver will not take any leaving engagement attacks.
So I use OM 1 on Hawkgirl, don't inflict any wounds, so I can take a turn with these guys, but then I can move Hawkgirl after that turn with disengage? Definitely need to include that in their cost.

Exactly. The idea is that this squad is a "backup" unit for Hawkman and Hawkgirl if they fail, then they also set up Hawkman and Hawkgirl for a future swoop. And yes, their powers will definitely be considered when determining their cost. ;) Each army test should have at least one of the two Heroes in it each time. I don't expect these guys to be very cheap.

tcglkn March 22nd, 2011 06:29 PM

Re: Hawkmen of Thanagar - Designing
 
Just noticed Griff lowered the price to 90 points which is probably closer than 150 points was I just liked the idea of this army:
Hawkman 225
Hawkgirl 225
Hawkmen x3 450
900 points total. :D


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