6 NEW CUSTOM FIGS - Help Tweak & Cost
It's been quite a while since I posted any custom info I was actually excited about creating. Now with the induction of D&D figs, I feel rejuvenated in taking a stab at it once again. Below are 6 new support figs I created to help round out some factions,... or spice them up a bit. Please give me some constructive critiscism about the powers and ultimately the costs of these guys. I'd GREATLY appreciate any help. :D
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Re: 6 NEW CUSTOM FIGS - Help Tweak & Cost
Lee and the Viperian seem a little overpriced. With their life and defense they're not going to defeat their points very often. These customs are extremely well designed. It's not often I comment on customs that don't have cards. Keep up the good work.
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Name change. OT, any chance of seeing you this Saturday, dnutt? |
Re: 6 NEW CUSTOM FIGS - Help Tweak & Cost
These seem to be some really cool ideas for customs. I can imagine how they will fit in really well with the new d&d figures. My favourite is the drow hunter. I know that you probably have ideas for them, but with reading his stats, I come up with an image of him right away; perhaps he is a lone survivor, his family slaughtered by drow packs. He now lives to see them hunted down and killed, and to be avenged for his breathren...
just my imagination. They seem like awesome characters. [quote=dnutt99;1181215] Quote:
Anyway, to conclude, I really like your design of customs. The way they add valuable new angles to the already existing style of play is something to be commended. Great job. It would be awesome to see cards for these in the future!:D |
Re: 6 NEW CUSTOM FIGS - Help Tweak & Cost
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Her Drow Displacement power allows you to place Drow figures already adjacent to Xevana on a space 4 clear sight spaces away. So my thinking on this one was that during the move portion of the turn, she would most likely move adjacent to some of her companions. Quote:
Not this time. Hopefully next month tho. I'm eager to deal you a few more loses for your overall record,... :twisted: |
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Re: 6 NEW CUSTOM FIGS - Help Tweak & Cost
OK folks. I've made some tweaks based on the feedback. Tell me what you think. FYI, I've got some D&D figs already designated for these guys, but I wanted to get all the balancing out of the way before creating the pretty pretty cards! Again, I'm looking for point cost balance more than anything else. I want to make these guys fun.
PS - Isn't there some kind of board or committee designated toward 'qualifying' custom units for regular play? (Similar to the BOV maps committee?) |
Re: 6 NEW CUSTOM FIGS - Help Tweak & Cost
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First there was the Halls of Valhalla and the Barracks. Then came the TNT thread. Now there is the CHCG24. I don't know how they work but you can check them out. |
Re: 6 NEW CUSTOM FIGS - Help Tweak & Cost
DARRK TRAVLR the DROW STALKER
Spoiler Alert!
This guy is very much a niche figure. Unless you're facing a very drow-heavy army most of his specials won't see much use. Concan has similiar base stats, plus flying at only 80. I'd say 90 would be fair for Darrk. I do have a questions about Drow Strike-can you only attack one additional figure per turn, or if you second attack kils a drow, can you move and attack a third time, then a fourth, etc.? DONOVAN STINGBLADE
Spoiler Alert!
130 looks good here. Triple Attack makes this guy very much like Moriko with Range, except trading Infectious Blade for Phantom Walk. XEVANA the DISPLACER
Spoiler Alert!
Points look good here, too. She'd be good to use to try to pull your heroes out of engagement, but otherwise I don't see too many OMs going on her. LEE the SPINDLER QUEEN
Spoiler Alert!
She makes quite the teammate with Estivara. 110 seems fair, considering that Kurrok is 120 and has a lot more flexibility (albiet you give up your turn with him to use your elementals). DEVON THUNDERTUSK
Spoiler Alert!
I like that he brings a Special Attack to the Dwarves, but with only 2 dice it's a little toothless. I definitely wouldn't spend more on this guy than Mogrimm. Maybe 110, putting him even with Migol, would be better. VIPERIAN SPITTING SLUG
Spoiler Alert!
Without playtesting this guy will be hard to price, since he has the potentially very powerful ability to attack before moving, combined with range (Run away! Run away! :lol:). 130 looks like a good place to start, though. Just to clarify, is he only allowed to attack once before moving and once after moving? Or can he opt to attack twice then move, or move then attack twice? |
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