Re: Heroes of Fiction: Design Thread
I think I'd like to see it go back to Master Manipulator.
For Terrakenisis, how about: TERRAKINESIS SPECIAL ATTACK Range 6. Attack 2 + Special. All figures within 2 spaces of the targeted figure or destuctible object are also affected by Terrakinesis Special Attack. You may roll 1 additional attack die for each friendly unique hero adjacent to Samuel Sullivan to a maximum of 5 additional attack dice. Roll Attack dice once for all affected figures and destuctibe objects. Figures roll defense dice separately. Destructibe objects may not roll defense dice. If you roll at least 3 skulls when attacking with Terrakinesis Special Attack, you may move all affected figures up to 3 spaces. Figures do not take leaving engagement attacks when moved due to Terrakinesis Special Attack. I added some complexity, but also removed some. What do you think? |
Re: Heroes of Fiction: Design Thread
Quote:
I like it! |
Re: Heroes of Fiction: Design Thread
I'm still here, too. I agree with Balantai's suggestions.
Quote:
|
Re: Heroes of Fiction: Design Thread
Samuel Sullivan
HUMAN UNIQUE HERO LEADER RUTHLESS VYDAR LIFE 5 MOVE 5 RANGE 1 ATTACK 2 DEFENSE 2 MASTER MANIPULATOR After revealing an Order Marker on this card and instead of taking a turn with Samuel Sullivan you may take a turn with any unique hero you control within clear sight of Samuel Sullivan. TERRAKINESIS SPECIAL ATTACK Range 6. Attack 2 + Special. All figures within 2 spaces of the targeted figure or destuctible object are also affected by Terrakinesis Special Attack. You may roll 1 additional attack die for each friendly unique hero adjacent to Samuel Sullivan to a maximum of 5 additional attack dice. Roll Attack dice once for all affected figures and destuctibe objects. Figures roll defense dice separately. Destructibe objects may not roll defense dice. Samuel Sullivan can not be affected by his own Terrakinesis Special Attack. If you roll at least 3 skulls when attacking with Terrakinesis Special Attack, you may move all affected figures up to 3 spaces. Figures do not take leaving engagement attacks when moved due to Terrakinesis Special Attack. COST: 150 |
Re: Heroes of Fiction: Design Thread
I could see removing the 5 die maximum. Besides, is there really that much of a difference between 5 dice and 6 dice. Also, how often will there be six unique heroes surrounding Sullivan?
|
Re: Heroes of Fiction: Design Thread
EDIT: Wow, I didn't realize I worked on this post so long until I saw that Balantai had posted twice while I was working on this...
Quote:
If there is no other input on this, how about cost? Master Manipulator alone is a good enough reason for me to draft him as it greatly simplifies OMs on your heroes (I use Red Skull often because of it; I even do well with him). However, once all of your heroes are destroyed, he loses quite a bit of affectiveness. Terrakinesis, when used strategically will wreak some havoc. It has the potential to affect up to 19 figures. It can be especially useful in storm-the-castle type games (if he can survive long enough to get to the castle door). Low defense and attack, and average life for a hero bring his cost down. Looking at Red Skull: Life 5 Move 5 Range 5 Attack 4 Defense 3 Manipulator + Insta kill ability Cost: 190 Looking at Samuel: Life 5 (match) Move 5 (match) Range 1 (but has ranged special with +1 range over Red Skull) Attack 2 (but ranged special can affect multiple figures; also, as a special attack, his range attack bypasses some defensive abilities which Red Skull's can't; advantage I think goes to Samuel) Defense 2 (Red Skull has the advantage) Manipulator + Mass affect special attack ?Cost: 160 (I think the difference between 2 defense and 3 defense is greater than it appears on paper) My first estimate was between 110-120 but after comparing him to Red Skull he is more powerful than I first thought. A Defense of 2 was a good idea. Take this with a grain of salt. We are moving into my weakest area in custom making. |
Re: Heroes of Fiction: Design Thread
I think the cost could come down even a bit more. If you're utilizing Master Manipulator, you're potentially weakening your own Special Attack. I would put him at about 130.
EDIT: In addition, I needed to add "Samuel Sullivan can not be affected by his own Terrakinesis Special Attack." to the Special Power. I hope it still fits on the card. |
Re: Heroes of Fiction: Design Thread
Quote:
As far as fitting on the card, at first I couldn't get it to fit. Then I realized it was one of the old card templates. All the newer cards have an extended ability text area plus they got rid of the swoosh at the bottom to give even more ability text area. With some work I was able to get it all to fit. If we departed from total officialness and referred to him as simply Samuel in the ability texts and dropped the Sullivan we could pick up some space (although it wouldn't sound as good). Also, is there a shorter way to spell "Terrakinesis Special Attack"? ;) |
Re: Heroes of Fiction: Design Thread
Quote:
|
Re: Heroes of Fiction: Design Thread
Point wise, by looking the card, I'd place him in the 170-180 range. Terrakinesis is a retty powerful attack, more powerful than Queglix on certain maps, I daresay. The only other unit with a ranged attack that strong is the Roman Archers of their special attack of 6. Like the Roman Archers' special attack, Sullivan's attack is somewhat circumstantial, but If you use a hero-heavy army, it can and will be very powerful.
|
Re: Heroes of Fiction: Design Thread
Quote:
Quote:
|
Re: Heroes of Fiction: Design Thread
Quote:
|
All times are GMT -4. The time now is 06:09 AM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2023, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2023 DragonByte Technologies Ltd.