The Book of Outer Space Terrain Rules
The Book of Outer Space Terrain Rules C3G FINAL FRONTIER http://heroscapers.com/c3g/released/...SpaceRules.jpg This set of rules is necessary to fully enjoy C3G outer space terrain, such as the Cosmic Space Mat. It is designed to enhance your superhero battles by allowing figures to bring their fights into outer space – where no one can hear you scream! _________________________________________________________________ -Rulings and Clarifications-
-Heroscapers Community Contributions-
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Public Playtest: (Dr. Jekyll) Public Playtest: (redstang) Public Playtest: (Yodaking)
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Re: Cosmic Terrain Brainstorming Thread
1. I agree. A cosmos space should be 0 height & not placeable on any other tile.
2. I like it. Maybe for non-flyers, half their movement value & only in a straight line. 3. Tough thing to equate here but I think that is the best simplest idea. I'd only be leaning towards maybe 2 auto-wounds for non SS figures & 1 unblockable die for SS figures. 4. Rock tiles for stable places in space. Maybe the movement is restored, but the "harmful" space rule still applies. Special tiles for asteroids/meteors with special movement rules (like a directional pointer & a speed -either per turn (fast), per OM number (medium) or per round (slow -relatively). Grass & dirt tiles for atmosphere where the neither rules apply. Need an industrial tile for things like space stations/ships/structures. 5. I don't think this is necessary. Just complicates things. However if you want make asteroid tiles on stands that should definitely be a LOS blocker. :up: Nice ideas. |
Re: Cosmic Terrain Brainstorming Thread
I'd want a lower level of exposure damage for Superstrength figures - remember that Green Lanterns have traditionally low life and could easily get unthematically screwed by this. Unblockable attack die sounds good.
Conversely, I'd be okay with non-Superstrong figures suffering a lot more, even to the point of auto-death. In my book, if you draft Captain America knowing he's going to be fighting in the vacuum of space without a ship, you get what's coming to you. Then again, you could justify otherwise by saying everyone who doesn't have Superstrength is assumed to have some sort of space suit. I'd also want to make sure that 'Flying-lite' powers don't bypass any penalty for moving in space. Iron Man flying in space? Fine. Spider-Man acting like a cosmic-level superhero because he can somehow effectively web-swing in a vacuum? Decidedly less fine. I'm pretty much liking A3n's ideas here, I think. I also really want to implement that sky mat into C3G. That would make a Helicarrier battle bloody awesome. :) Quote:
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Absolutely - I prefer asteroids as DOs, most likely. |
Re: Cosmic Terrain Brainstorming Thread
Great feedback, all! I’m agreeing with all this thus far and it’s a nice feeling to be on the same page with people for once. :-D
I’ll let this simmer some more for additional feedback and will eventually compile the notes. I’m interested in moving this forward but have no particular deadline so there’s plenty of time to think things through. LO I’m definitely thinking space suit utility glyph for Batman so don’t want to go too easy on non SS figures. |
Re: Cosmic Terrain Brainstorming Thread
The Judges have a full fledged space force.
They are ready to bring the law to the black. |
Re: Cosmic Terrain Brainstorming Thread
Logistics is going to be the biggest thing here, I think. I think we have similar viewpoints in terms of mechanics and we'd just need to test and tweak to get them down just right. Compared to, say, the VDO rules, I think this would all be pretty straightforward.
The biggest thing is how to get a physical product in the hands of the end user. How do we make the actual Cosmic Terrain - both Cosmos spaces and Asteroids? Quote:
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Re: Cosmic Terrain Brainstorming Thread
I'm wondering if there's anything in Hyground tiles that would be printable for us, especially for asteroid terrain. We could just find some minis and do them as DOs, though. (
@L0B5T3R
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For the industrial terrain we could reuse concrete or road tiles, or try to come up with something new that's of the Hyground printable variety. Depending on how we want to do the Cosmos spaces, we could either do something Hyground printable or just try to do a mat, like I posted in the OP. Not sure on the scale, but here's a potential option for the mat route: https://cdn.shopify.com/s/files/1/00...g?v=1516827264 |
Re: Cosmic Terrain Brainstorming Thread
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Re: Cosmic Terrain Brainstorming Thread
I love that map! :)
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Re: Cosmic Terrain Brainstorming Thread
Ah - I love that map, but damn is it expensive....
I'm honestly thinking it's worth working out something ourselves that's printable... hmmm.... I know @Cavalier did the Lexan terrain mats of old (I have tonnes of 'em), maybe it's worth getting his help on this? Having a contact like that could be amazing if we plan to branch out into terrain. I'd certainly want our map to have the level of beautiful detail that map does, though, rather than be something like pure black. |
Re: Cosmic Terrain Brainstorming Thread
I don't believe Cav does those anymore (it was something he was able to do cheaply at his place of employment at the time - not sure if he's still there).
The second link I posted might be better on prices. I need to explore it more, though, as look at it drowns me in options a bit, and I need to either measure the official hexes or have someone post measurements so we know what our goal should be in terms of size. |
Re: Cosmic Terrain Brainstorming Thread
I reckon he's at least worth contacting - even if he doesn't do it anymore, that's someone in the community with experience of these things. We could at least turn to him as a consultant - I wouldn't even be against giving him provisional sanctum access if he wanted to help.
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