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-   -   The Book of Beetle (https://www.heroscapers.com/community/showthread.php?t=60005)

Kid Arachnid November 3rd, 2021 09:00 PM

The Book of Beetle
 
The Book of Beetle

C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 32
TROPIC THUNDER


http://heroscapers.com/c3g/released/...kins_comic.png
Comic PDF

http://heroscapers.com/c3g/released/...nkins_mini.png
Mini PDF

The figure used for this unit is a Heroclix figure from the Sinister set.
Its model number and name are #022-024 / Beetle.

_________________________________________________________________

Character Bio -
Abner Jenkins, a brilliant, underpaid aircraft maintenance technician, created the Beetle armor to pursue a life of crime. The Beetle armor gives him the ability of flight and super strength. He has battled the likes of Daredevil, Spider-Man, and the Human Torch being defeated every time. He later joins the Sinister Syndicate. After failing as a criminal he joins the Thunderbolts as MACH-1.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Beetle adds or subtracts initiative roll based on the number of Assassins, Criminals and Thieves that you control with his Sinister Syndicate special power. Current Assassins, Criminals and Thieves.
Immunities, Benefits, and Weaknesses:
  • As a flying figure, Beetle interacts differently with these special powers.
  • As a figure that may gain the Super Strength special power while attacking, Beetle may interact differently with these special powers.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Kid Arachnid November 3rd, 2021 09:00 PM

Re: The Book of Beetle- breathing
 
NAME = BEETLE
SECRET IDENTITY = ABNER JENKINS

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = OPPORTUNISTIC

SIZE/HEIGHT = MEDIUM 5

LIFE= 4
MOVE= 5
RANGE= 5
ATTACK= 3
DEFENSE= 5

POINTS= 175


SINISTER SYNDICATE
When rolling for initiative, add 1 to your roll for each Unique Hero you control that is an Assassin, Criminal or Thief and subtract 1 from your roll for each Unique Hero you controlled at the start of the game that you do not currently control.

DIVERSIONARY FIRE SPECIAL ATTACK
Range 5. Attack 3.
Immediately after rolling attack dice for this special attack against an opponent's figure, if Beetle rolls at least one skull, you may move Beetle or another figure you control within 5 spaces of Beetle up to 2 spaces. Figures moved by this special attack never take leaving engagement attacks from the defending figure. After attacking with this special attack, Beetle may attack 1 additional time.

POWER ARMOR: FAULTY TARGETING
Add 1 automatic skull to whatever is rolled when Beetle attacks a non-adjacent figure with his normal attack. Any time Beetle attacks a non-adjacent figure, if you roll more shields than skulls, your opponent must choose another adjacent figure to the defending figure. Roll an unblockable attack die against that figure.

SUPER STRENGTH

FLYING

Kid Arachnid November 3rd, 2021 09:01 PM

Re: The Book of Beetle- breathing
 
https://static.wikia.nocookie.net/vi...98/Beetle2.jpg

https://static.wikia.nocookie.net/ma...FOF_Beetle.jpg

FreshFoods November 3rd, 2021 09:09 PM

Re: The Book of Beetle- breathing
 
If you take out everything after the .jpg in your images, they should show up correctly!

Kid Arachnid November 3rd, 2021 09:12 PM

Re: The Book of Beetle- breathing
 
Thanks.

Splash November 3rd, 2021 09:46 PM

Re: The Book of Beetle- breathing
 
My only input, I think I've mentioned it before, is since he's like a less upgraded version of Mach-I functionally in the other respects, he could have just Stealth Flying instead of Evasive flying.
Otherwise he looks good to me :)

MrNobody November 4th, 2021 01:59 AM

Re: The Book of Beetle- breathing
 
I think Evasive Flying gives him a little flair. I could see tossing it if we went in another direction, but the card has enough space for it and it's a nice touch. :2cents:

I do have a few thoughts though:

-It does feel a bit odd to have a power called Enhanced Targeting on a card that's main gimmick is bumbling and missing shots.

-Do we want a Power Armor power here? I don't think we need to force them on every design, but he was a player in Armor Wars so I think it'd be justified.

-I kinda want to see Bumbling Diversion doing more, but also less, if that makes any sense? The power feels complex, but in a way that's not doing a whole lot. (It's not even handing out disengage rn, which a Diversion feels like it should.) How would you feel about something like this?
Quote:

BUMBLING DIVERSION SPECIAL ATTACK
Range 5. Attack 5.
After attacking an opponent's figure with this special attack, if you rolled more shields than skulls, that opponent may inflict a wound on a figure within 3 spaces of the defending figure. After attacking with this special attack, for each skull rolled, you may move one friendly figure. Figures moved by this special attack never take leaving engagement attacks from the defending figure.

MrNobody November 4th, 2021 01:59 AM

Re: The Book of Beetle- breathing
 
Or (and I'm putting this in a separate post because I'm totally just spitballing now) what about emphasizing his leadership role a bit more?
Quote:

SINISTER DIVERSION SPECIAL ATTACK
Range 5. Attack: 3.
Immediately after rolling attack dice for this special attack against an opponent's figure, if Beetle rolls at least one skull, you may move Beetle or another figure you control within 5 spaces of Beetle up to 2 spaces. When defending against this special attack, figures subtract 1 from their Defense number for each friendly Criminal, Thief, or figure with the Sinister personality they are engaged with. Figures moved by this special attack never take leaving engagement attacks from the defending figure.

(POWER ARMOR?) FAULTY TARGETING
When Beetle attacks a non-adjacent figure, that figure may not receive any extra defense dice from height advantage, destructible objects, Shadow Tiles, or being adjacent to Jungle Pieces. After attacking an opponent's non-adjacent figure, if you rolled more shields than skulls, that opponent may inflict a wound on a figure adjacent to the defending figure.

STEALTH FLYING
To make room for the other powers.

SUPER STRENGTH

FLYING


Kid Arachnid November 4th, 2021 09:44 AM

Re: The Book of Beetle- breathing
 
I love the idea of making him a Power Armor.

tcglkn November 4th, 2021 05:50 PM

Re: The Book of Beetle- breathing
 
Definitely agree that Enhanced Targeting doesn't fit here at all. And he's not really known for being good at targeting things ever so I'd just drop that power.

Also please use the template found in the Public Designs subforum here to make the SP look consistent with our other designs.

Kid Arachnid November 4th, 2021 06:07 PM

Re: The Book of Beetle- breathing
 
Thanks, I was going to do that this morning but I forgot.

IAmBatman November 4th, 2021 08:58 PM

Re: The Book of Beetle- breathing
 
And make sure to post a link to this in the promotions and Welcome to C3G threads so folks know this is here! :-)


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