CoV Listener Questions
Hey all,
While the other thread will be for links to our new episodes, continuing the discussion from episodes, feedback, and suggestions, this thread will be for our new segment: Listener Questions. Please post questions about pretty much anything Scape related! We'll cover one-two questions each episode in a short 10-minute segment. Thanks for listening! |
Re: CoV Listener Questions
What do you think the best group of armies is for the 4x400 format?
(i.e. what's your opinions on the best distribution of top figures to form the best 4 400 point armies). For the sake of definitions, let's say your goal is to win all 4 rounds, so 'best' means each army has a reasonable chance to win against the other top armies you may see (if played by a player of comparable skill level to you) and none of them have multiple matchups where they almost auto-lose. I revised my own group of armies for this format after my glad-blast army got absolutely steamrolled at Gencon 2019 by 10thx4+Raelin while trying (and failing) to slowly march over the central hills on Trouble Once Lurked Beneath and am curious how close it is or isn't to what ya'll think. |
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How are local tournaments different from GenCon?
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Not a question but a discussion topic: What's in an Order Marker? Break down each type of unit:
For a discussion question, you can use my most recent Unit Debate # 73 Deathreavers vs Raelin the Kyrie Warrior - basically asking what is the best unit in Heroscape. BTW - subscribed and downloaded - I know what I'll listen to on the road to work in the morning. |
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Just finished the fourth episode! It was a good one. My questions reflect my bias and interest, which you've touched on a couple times. I seem to remember you saying that more about these subjects would be coming down the line, so if you want to hold off on answering these until later than that's fine.
1) What changes have you noticed in the way tournament style maps are designed over the course of the game's existence? 2) How have potential changes in map design influenced the meta in general along with the meta at GenCon? 3) What thoughts do you have about each specific terrain expansion and it's impact on the meta, both in general and at GenCon? 4) Have any units that were previously unplayable at a tournament setting become more playable now because of how maps are designed? Obviously there's a lot there. And I can be patient if I need to. :) As maybe a little background, I only got into heroscape a few years ago - so I think it's really interesting to hear about the evolution of map making and how it's impacted how the game has been played. I know you've touched on it a little bit, but I'm excited to hear more about it if you feel like you have more to say about it. |
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Thanks again for listening and the great questions! |
Re: CoV Listener Questions
I enjoyed last episode too. Some questions I have on tournament formats:
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