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-   -   Heroes of Fiction: Design Thread (https://www.heroscapers.com/community/showthread.php?t=31300)

Taeblewalker July 16th, 2010 09:12 AM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by jcmcminis (Post 1145970)
Simon Belmont
Castlevania
Video Game

Human
Unique Hero
Hunter
Valiant

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

Size: Medium 5

REACH
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure.

UNDEAD HUNTER
When Simon attacks a figure that is Undead, add one automatic skull to whatever is rolled. If an undead figure uses an ability on Simon that requires a D20 roll, you may subtract 1 from that roll.

SENSE UNDEAD
When rolling initive, you may add 1 to your roll for each of your opponent's order markers that are on an undead army card. Simon may take a leaving engagement attack against all undead figure.


Points: ???

SENSE UNDEAD
When rolling initive, you may add 1 to your roll for each of your opponent's order markers that are on an undead army card. Simon may take a leaving engagement attack agaisnt adjacent Undead figures with Stealth Flying when they start to fly.

I would make him about 110 points.

Quote:

Originally Posted by hidicul (Post 1145973)
not bad,but I still think he should have a SA that effects un-Undead figures though.

How about reach? That, plus his stats, makes him pretty solid against the living.

JC McMinis July 16th, 2010 10:40 AM

Re: Heroes of Fiction Thread
 
Simon Belmont
Castlevania
Video Game

Human
Unique Hero
Hunter
Valiant

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

Size: Medium 5

REACH
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure.

UNDEAD HUNTER
When Simon attacks a figure that is Undead, add one automatic skull to whatever is rolled. If an undead figure uses an ability on Simon that requires a D20 roll, you may subtract 1 from that roll.

SENSE UNDEAD
When rolling initive, you may add 1 to your roll for each of your opponent's order markers that are on an undead army card. Simon may take a leaving engagement attack agaisnt adjacent Undead figures with Stealth Flying when they start to fly.


Points: 110

Ok I like this, Thanks for the wording correction, Tablewlaker

Quote:

Originally Posted by hidicul (Post 1145973)
not bad,but I still think he should have a SA that effects un-Undead figures though.

How about reach? That, plus his stats, makes him pretty solid against the living.[/quote]

Exactly

Balantai July 16th, 2010 12:25 PM

Re: Heroes of Fiction Thread
 
Sense Undead is two seperate powers lumped together into one Special Power. When official characters have multiple powers lumped into one ability, they always happen in the same phase. For instance, John Doe may move though all figures. He is never attacked when leaving an engagement. Because both occur during the movement phase, the power is okay with multiple effects. This is not the case for Sense Undead. I really don't want to see Simon have four powers, so how about we drop a portion of the ability.

EDIT: The same is true for Undead Hunter. The triggers occur during different phases.

EDIT2: For Undead Hunter, instead of adding and automatic skull, (I hate adding automatic skulls since it removes the ability to whiff on a roll) how about we reduce the number of defense dice the defending undead figure can roll.

Hidicul July 16th, 2010 01:07 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1146360)
Sense Undead is two seperate powers lumped together into one Special Power. When official characters have multiple powers lumped into one ability, they always happen in the same phase. For instance, John Doe may move though all figures. He is never attacked when leaving an engagement. Because both occur during the movement phase, the power is okay with multiple effects. This is not the case for Sense Undead. I really don't want to see Simon have four powers, so how about we drop a portion of the ability.

EDIT: The same is true for Undead Hunter. The triggers occur during different phases.

EDIT2: For Undead Hunter, instead of adding and automatic skull, (I hate adding automatic skulls since it removes the ability to whiff on a roll) how about we reduce the number of defense dice the defending undead figure can roll.

Balantia has a point, there is way to many phases that the two powers activate to be able to really track when they trigger easily. I'll agree that with his stats and Reach he should be effective against the un-Undead:D I just like the sound of that, un-Undead.

dfonse July 16th, 2010 02:04 PM

Re: Heroes of Fiction Thread
 
Yeah, undead lose 2 def. and thus he can wiff

Balantai July 16th, 2010 03:14 PM

Re: Heroes of Fiction Thread
 
Suggestions:

Simon Belmont
Castlevania
Video Game

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure.

VAMPIRE HUNTER
When Simon attacks, Undead figures must roll 2 less defense dice while defending. If the defending Undead figure has the Drain Life Special Power, it must roll 3 less defense dice.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon is engaged prior to moving, he will take any leaving engagement attacks.

Points: ???

Balantai July 16th, 2010 03:19 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by A3n (Post 1145763)
Hi guys, this project sounds interesting but at the rate you guys are moving I definitely will not be able to participate in the discussions but I should be able to handle cards for you. On that note, putting them on Valhalla templates is not an issue but I only use the standard version not the SotM vine version (one day I'll get that set :cry:).


If I can I would like to make a few suggestions as to the process. What you currently have outlined is great but I feel it needs a little bit more order to it.
  • First off I would say that all discussion that is not part of the current phase should be eliminated. (Yes I know this post contradicts that but it's my first chance to put something down & you guys have moved so damn fast :p)
  • So for the Brainstorming stage.
    • Only 1 post per person. If you think of something afterwards &/or want to make changes to what you have suggested, then go back & edit your post. (this is something we have employed in the C3G & it works really well.)
    • If you disagree with idea's somebody else has put forward do so in your own 1 post. Don't start a discussion about it, just state clearly why you disagree & offer something in it's place.
    • Remember at this stage the wording doesn't have to be accurate or official or even written like a power, just put your thoughts down as they come to you as it is only brainstorming. It'll be up to the designer to take what he likes & try to put them into something close to official wording.
    • The time limit for the Brainstorming posts is a good idea, but you need to list it as part of that stage (not in the draft stage :p). I would've argued that 24 hours wasn't enough but the way you guys are flying through it's probably spot-on but may need constant monitoring if people start to realise that can't keep up with the pace.
  • Draft Stage.
    • Something else we have started to do in the C3G which I think is beneficial, is including some design notes. This is so other people can understand what you were trying to achieve & what & who influenced your ideas. Even if you are just copying & pasting the bits from peoples brainstorming posts that influenced you.
    • Update the original post as soon as a decision is made & make a post to state that you have updated the post. Including a link back to the original post will be extremely helpful. Including the link in your signature isn't enough because eventually you will change that link.:D
    • If you disagree with something then start an open dialogue & state your clear reasons. Again offering solutions is better than just poking holes & don't make it personal. Remember everyone has the right to a different opinion. Defending your position is good if done in this same manner.
  • Voting Stage.
    • Set a time frame you don't want to have it open for ever.
  • Carding Stage.
    • PM me (A3n) the completed design including the Faction & mini photo.
  • HAVE FUN!!!
& best of luck guys.

Cheers

Thank you so much for this, A3n. It is greatly appreciated.

I will be implementing everything from A3n's proposed Brianstorming Phase. The Draft Stage will need some variance though since we will only be running this in a single thread. I have no issue with the designer reposting an updated version when he posts.

Also, most likely the thread will slow down once the excitement wears off a bit. You'll always be more than welcome to participate, A3n!

Hidicul July 16th, 2010 03:24 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1146601)
Suggestions:

Simon Belmont
Castlevania
Video Game

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure.

VAMPIRE HUNTER
When Simon attacks, Undead figures must roll 2 less defense dice while defending. If the defending Undead figure has the Drain Life Special Power, it must roll 3 less defense dice.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon is engaged prior to moving, he will take any leaving engagement attacks.

Points: ???

I really like your modification to SENSE UNDEAD and VAMPIRE HUNTER.

Balantai July 16th, 2010 03:31 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by hidicul (Post 1146622)
I really like your modification to SENSE UNDEAD and VAMPIRE HUNTER.

I'm trying to get a feel for what JC is trying to accomplish without abandoning his ideas. I hope he likes it, too.

I also renamed Reach to Whip and Undead Hunter to Vampire Hunter. I think those power names are more iconic to Simon.

Balantai July 16th, 2010 03:31 PM

Re: Heroes of Fiction Thread
 
The first page has been updated with new Brainstorming rules.

mac122 July 16th, 2010 03:31 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by hidicul (Post 1146622)
Quote:

Originally Posted by Balantai (Post 1146601)
Suggestions:

Simon Belmont
Castlevania
Video Game

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure.

VAMPIRE HUNTER
When Simon attacks, Undead figures must roll 2 less defense dice while defending. If the defending Undead figure has the Drain Life Special Power, it must roll 3 less defense dice.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon is engaged prior to moving, he will take any leaving engagement attacks.

Points: ???

I really like your modification to SENSE UNDEAD and VAMPIRE HUNTER.

Do we need to add to a minimum of 1 defense die to Vampire Hunter?

I assume we'll be implementing the new discussion rules with the next design?
Edit: Balantai is toooo fast: Also, will we be following the 1 post rule during the draft stage or will that be the more open format?

Balantai July 16th, 2010 03:34 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by mac122 (Post 1146630)
[I assume we'll be implementing the new discussion rules with the next design?

Since we're already past that phase, I'm going to have to say yes. ;) Unless you can get me an inexpensive time machine.

Balantai July 16th, 2010 03:35 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by mac122 (Post 1146630)
Do we need to add to a minimum of 1 defense die to Vampire Hunter?

I would say a minimum of zero defense dice, but let's see if JC likes the idea first.

JC McMinis July 16th, 2010 04:44 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1146601)
Suggestions:

Simon Belmont
Castlevania
Video Game

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon's Range when attacking that figure.

VAMPIRE HUNTER
When Simon attacks, Undead figures must roll 2 less defense dice while defending. If the defending Undead figure has the Drain Life Special Power, it must roll 3 less defense dice.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon is engaged prior to moving, he will take any leaving engagement attacks.

Points: ???

I like. :D

SirGalahad July 16th, 2010 05:10 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1146601)
Suggestions:

Simon Belmont
Castlevania
Video Game

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon Belmont's Range when attacking that figure.

VAMPIRE HUNTER
When Simon attacks, Undead figures must roll 2 less fewer defense dice while defending against Simon Belmont. If the defending Undead figures with has the Life Drain Special Power , it must roll 3 less fewer defense dice against Simon Belmont.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon Belmont is engaged prior to moving, he will take any leaving engagement attacks.

Points: ???

Sounds good. Just wording suggestions

JC McMinis July 16th, 2010 08:47 PM

Re: Heroes of Fiction Thread
 
Simon Belmont
Castlevania
Video Game

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon Belmont's Range when attacking that figure.

VAMPIRE HUNTER
Undead figures roll 2 fewer defense dice against Simon Belmont. [Undead figures with the Life Drain Special Power roll 3 fewer defense dice against Simon Belmont.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon Belmont is engaged prior to moving, he will take any leaving engagement attacks.

Ok I like this...very much now should we discuss point value?

Taeblewalker July 16th, 2010 08:53 PM

Re: Heroes of Fiction Thread
 
I'm not crazy about losing three defense dice. Maybe make it 1 and 2. The rest is good.
I'd say about 100 points.

Hrockle July 16th, 2010 09:05 PM

Re: Heroes of Fiction Thread
 
I think it should be 130 points, due to the high survivability. With 5 life, 4 defense and 4 attack, he should be able to run in and withstand long enough to kill his target within a couple turns.

JC McMinis July 16th, 2010 09:26 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Taeblewalker (Post 1147040)
I'm not crazy about losing three defense dice. Maybe make it 1 and 2. The rest is good.
I'd say about 100 points.

Maybe we should just make it 2 in general and call it good?

Lamaclown July 16th, 2010 10:08 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by jcmcminis (Post 1147057)
Quote:

Originally Posted by Taeblewalker (Post 1147040)
I'm not crazy about losing three defense dice. Maybe make it 1 and 2. The rest is good.
I'd say about 100 points.

Maybe we should just make it 2 in general and call it good?

I agree with that. WIth losing 3 dice, Cyprien is the only vamp who would be able to defend against Simon's attack. Sonya and Iskra only have 3 to start with and Marcu has 1.

I think 1 and 2 would be good although just a general 2 would be fine as well.

JC McMinis July 16th, 2010 10:28 PM

Re: Heroes of Fiction Thread
 
Simon Belmont
Castlevania
Video Game

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon Belmont's Range when attacking that figure.

VAMPIRE HUNTER
Undead figures roll 2 fewer defense dice against Simon Belmont.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon Belmont is engaged prior to moving, he will take any leaving engagement attacks.

Points: 100

Looks good, what say the rest of you?

Hidicul July 16th, 2010 10:34 PM

Re: Heroes of Fiction Thread
 
I'd say around 130

dfonse July 16th, 2010 11:04 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by hidicul (Post 1147097)
I'd say around 130

That seems about right.

SirGalahad July 16th, 2010 11:27 PM

Re: Heroes of Fiction Thread
 
Marcus has 1 more Life, a situational move synergy, and a situational attack synergy.

Simon has 1 more Attack and Defense, a small ranged attack, a situational movement bonus, and a situational enemy defense reduction.

I think the increased Attack and Defense outweigh Marcus' additional Life.

Probably 120-130.

JC McMinis July 16th, 2010 11:28 PM

Re: Heroes of Fiction Thread
 
130 it is then.

Simon Belmont
Castlevania

Video Game

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his height or 3 levels below his base, you may add 1 to Simon Belmont's Range when attacking that figure.

VAMPIRE HUNTER
Undead figures roll 2 fewer defense dice against Simon Belmont.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, you may immediately move Simon Belmont up to 3 spaces. If Simon Belmont is engaged prior to moving, he will take any leaving engagement attacks.

Point: 130

Mini pic: http://www.miniaturemarket.com/inc/sdetail/631442

Taeblewalker July 16th, 2010 11:31 PM

Re: Heroes of Fiction Thread
 
I like 2 dice. As for points, why not try something more like 115 or 120, and playtest it? Split the difference, as it were.

Hidicul July 16th, 2010 11:43 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Taeblewalker (Post 1147176)
I like 2 dice. As for points, why not try something more like 115 or 120, and playtest it? Split the difference, as it were.

I'll have a better idea for points after I run the playtest on him, but I was thinking running him at 130 to start would be a good spot, butI could see trying him at 120.

dfonse July 17th, 2010 02:39 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Taeblewalker (Post 1147176)
I like 2 dice. As for points, why not try something more like 115 or 120, and playtest it? Split the difference, as it were.

!20 is fitting and I dislike the 115 because so many time I draft Jotun and I do not have a 5 point filler.

dfonse July 17th, 2010 02:41 PM

Re: Heroes of Fiction Thread
 
For whip make it so he can only attack the in range figure like he gains one range when attacking that figure.

Balantai July 17th, 2010 03:13 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by dfonse (Post 1147693)
Quote:

Originally Posted by Taeblewalker (Post 1147176)
I like 2 dice. As for points, why not try something more like 115 or 120, and playtest it? Split the difference, as it were.

!20 is fitting and I dislike the 115 because so many time I draft Jotun and I do not have a 5 point filler.

You know how to fix that? Make more figures that end in 5 points. :D

dfonse July 17th, 2010 07:54 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1147733)
Quote:

Originally Posted by dfonse (Post 1147693)
Quote:

Originally Posted by Taeblewalker (Post 1147176)
I like 2 dice. As for points, why not try something more like 115 or 120, and playtest it? Split the difference, as it were.

!20 is fitting and I dislike the 115 because so many time I draft Jotun and I do not have a 5 point filler.

You know how to fix that? Make more figures that end in 5 points. :D

But More requires More and I do not like More

Lamaclown July 18th, 2010 12:04 AM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Taeblewalker (Post 1147176)
I like 2 dice. As for points, why not try something more like 115 or 120, and playtest it? Split the difference, as it were.

As long as TW is posting there isn't much need for me to post since it seems I am usually in agreement with what he says.

Taeblewalker July 18th, 2010 12:17 AM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Lamaclown (Post 1148301)
Quote:

Originally Posted by Taeblewalker (Post 1147176)
I like 2 dice. As for points, why not try something more like 115 or 120, and playtest it? Split the difference, as it were.

As long as TW is posting there isn't much need for me to post since it seems I am usually in agreement with what he says.

Ah, my own fan club. :lol:

Lamaclown July 18th, 2010 12:21 AM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Taeblewalker (Post 1148305)
Quote:

Originally Posted by Lamaclown (Post 1148301)
Quote:

Originally Posted by Taeblewalker (Post 1147176)
I like 2 dice. As for points, why not try something more like 115 or 120, and playtest it? Split the difference, as it were.

As long as TW is posting there isn't much need for me to post since it seems I am usually in agreement with what he says.

Ah, my own fan club. :lol:

What can I say? I blush in the presence of your greatness :lol:

JC McMinis July 18th, 2010 05:38 PM

Re: Heroes of Fiction Thread
 
Did some playtesting today of Simon at 120 and 130...I think he played very well at 120.

Hidicul July 18th, 2010 05:43 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by jcmcminis (Post 1148883)
Did some playtesting today of Simon at 120 and 130...I think he played very well at 120.

I'm just waiting on the OK, then I'll get some playtesting done on him. I was thinking of doing the tests at 120 and go from there.

dfonse July 18th, 2010 06:00 PM

Re: Heroes of Fiction Thread
 
Playtested him at 120 and that seemed good

wulfhunter667 July 18th, 2010 10:17 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by dfonse (Post 1148900)
Playtested him at 120 and that seemed good

If you playtested him, where's the data? How many tests did you do? Was the testing in an army or against individuals of the same point cost? This post is no good without data...

Spoiler Alert!

Hidicul July 18th, 2010 10:49 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by wulfhunter667 (Post 1149096)
Quote:

Originally Posted by dfonse (Post 1148900)
Playtested him at 120 and that seemed good

If you playtested him, where's the data? How many tests did you do? Was the testing in an army or against individuals of the same point cost? This post is no good without data...

Spoiler Alert!

These playtests don't really count anyways since we haven't moved Simon to the playtesting phase. Once we do though we will need two more playtesters other then our LD.

Balantai July 19th, 2010 12:20 PM

Re: Heroes of Fiction Thread
 
Look at all this excitement around playtesting. :D

Before we can do any official playtests, we need to JC to propose that Simon be moved to the Playtesting Phase. Then we can give our "thumbs up" / "thumbs down".

We should try to flush out the wording on the cards, before we give our thumbs up, though.

JC McMinis July 19th, 2010 01:50 PM

Re: Heroes of Fiction Thread
 
I think he is ready to playtest as is at 120 points. I am going to the doctor today and there is a very slight chance I might go into the hospital for a few days, so please do your best for Simon. If I dont go in I will post later today.

Balantai July 19th, 2010 02:27 PM

Re: Heroes of Fiction Thread
 
Simon Belmont
Castlevania
Video Game
Jandar

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont and its base is no more than 3 levels above his Simon Belmont's height or 3 levels below his Simon Bilmont's base, you may add 1 to Simon Belmont's Range when attacking that figure.

VAMPIRE HUNTER
Undead figures roll 2 fewer defense dice against Simon Belmont to a minimum of 0 defense dice.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, but before they take a turn with that figure or figures, you may immediately move Simon Belmont up to 3 spaces. If Simon Belmont is engaged prior to moving, he will take any leaving engagement attacks.

Point: 120

Mini pic: http://www.miniaturemarket.com/inc/sdetail/631442

machinekng July 19th, 2010 02:36 PM

Re: Heroes of Fiction Thread
 
I think he wanted it to be Jandar.

JC McMinis July 19th, 2010 04:32 PM

Re: Heroes of Fiction Thread
 
Yes I want him to fight for Jandar...which is what Blantai listed him as. Luckily no hospital for me just 10 wonderful days of antibiotics and staying off of my butt as much as possible as I have a large infection on there. Its quite literally a pain in the @$$. :P

Balantai July 19th, 2010 04:34 PM

Re: Heroes of Fiction Thread
 
Anybody else have any suggested wording changes?

machinekng July 19th, 2010 07:30 PM

Re: Heroes of Fiction Thread
 
I think the card is good.

It has my :thumbsup:.

SirGalahad July 19th, 2010 07:39 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by Balantai (Post 1149858)
Simon Belmont
Castlevania
Video Game
Jandar

Human
Unique Hero
Hunter
Valiant
Size: Medium 5

Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 4

WHIP
If an opponent's figure is within 2 spaces of Simon Belmont, and its base is no more than 3 levels above Simon Belmont's height or 3 levels below Simon Belmont's base, Simon Belmont may add 1 to his Range when attacking that figure.

VAMPIRE HUNTER
Undead figures roll 2 fewer defense dice against Simon Belmont to a minimum of 0 defense dice.

SENSE UNDEAD
After your opponent reveals an Order Marker on an Undead figure's card, but before they take a turn with that figure or figures, you may immediately move Simon Belmont up to 3 spaces. If Simon Belmont is engaged prior to moving, he will take any leaving engagement attacks.

Point: 120

Mini pic: http://www.miniaturemarket.com/inc/sdetail/631442

Why is the struck-through line necessay? "Immediately" means immediately after they reveal the OM on the Undead figure's card.

Balantai July 19th, 2010 08:10 PM

Re: Heroes of Fiction Thread
 
Quote:

Originally Posted by SirGalahad (Post 1150337)
Why is the struck-through line necessay? "Immediately" means immediately after they reveal the OM on the Undead figure's card.

I had added it for further clarification, but if you guys don't think it's necessary, I have no issue with removing it.


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