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-   -   Sir Dupuis - what's your army idea? (https://www.heroscapers.com/community/showthread.php?t=18089)

Aldin May 5th, 2008 07:23 PM

Sir Dupuis - what's your army idea?
 
Now that Truth has even more anticipatory juices pumping with his blog post revealing(confirming) Sir Dupuis' card ( http://www.heroscapers.com/community/blog.php?b=250 ) I'm eager to see everyone's ideas for 400-600 point armies involving him. I'll go first with a 495 point army:

Sir Dupuis 150
Sir Gilbert 105
Knights of Westonx2 140
Microcorp Agentsx1 100

As a melee army, this combines the nice durability of the KoW with the ultimate hammer of Sir Dupuis. Of the 100 point ranged squads, the MCA have the most flexibility - plus I'm kinda tired of using the KMA all the time ;)

So what knightly thoughts have been percolating through YOUR mind?

~Aldin, courageously

Matthias Maccabeus May 5th, 2008 07:34 PM

Re: Sir Dupuis - what's your army?
 
Knights of Weston x 3 - 210
Alastair - 320
Eldgrim - 350
Dupius - 500

Templars x 2 - 240
Dupius - 390
AE - 500

Knights x 2 - 140
Dupius - 290
Concan - 370
Finn - 450
Marro Warriors - 500

Shades fan May 5th, 2008 07:39 PM

Re: Sir Dupuis - what's your army?
 
I would say
500
Sir Dupius-150
2xTemplars-240} Curse you Matthias! :(
AE-110

or
500
Sir Dupius-150
2xKnights-140
3x4th Mass-140
No knighty Bonding,but I still like it!
or
600
Sir Dupius-150
2xTemplar Knights-240
3x4th Mass-210
or
500
Sir Dupius-150
2xKnights-140
Gilbert-105
Marro Warriors-50
Me-Burq-Sa-50
Thats it for today,but I have loads more where that came from.:D

theGuru May 5th, 2008 07:47 PM

Re: Sir Dupuis - what's your army?
 
My vote goes to:

Dupuis
Gilbert
Knights X2
Mass 4th X1
Eldgrim

Elstree May 5th, 2008 07:50 PM

Re: Sir Dupuis - what's your army?
 
Quote:

Originally Posted by theGuru (Post 550042)
My vote goes to:

Dupuis
Gilbert
Knights X2
Mass 4th X1
Eldgrim

Well, SirGuru has spoken. :D

Hero Hot Hatch May 5th, 2008 10:50 PM

Re: Sir Dupuis - what's your army?
 
Dupuis 150 +
KoWsX2 140 = 290 +
Sir Gilbert 105 = 395 +
James Murphy 75 = 470 +
Guilty 30 = 500

I figure that both Guilty and James Murphy have the potential to hurt more than one time per turn and the core army of knights needs range support. Why not some cowboys?

Jexik May 5th, 2008 11:01 PM

Re: Sir Dupuis - what's your army?
 
Pretty self explanatory- can be adjusted for given point totals with more, or slightly different vikings.

Coup de Grace
3x Knights of Weston 210
Finn the Viking Champion 290
Eldgrim the Viking Champion 320

Sir Dupuis 470

darkclown789 May 5th, 2008 11:28 PM

Re: Sir Dupuis - what's your army?
 
Quote:

Originally Posted by Jexik (Post 550263)
Pretty self explanatory- can be adjusted for given point totals with more, or slightly different vikings.

Coup de Grace
3x Knights of Weston 210
Finn the Viking Champion 290
Eldgrim the Viking Champion 320
Sir Dupuis 470

That army is great on paper, but will be cut down by range. I'll post my army using him a bit later.

~Darkclown

yagyuninja May 6th, 2008 12:29 AM

Re: Sir Dupuis - what's your army?
 
Quote:

Originally Posted by Matthias Maccabeus (Post 550021)
Templars x 2 - 240
Dupius - 390
AE - 500

I declare this the raddest army ever. Charging Templar Knights and Easy Company laying waste to evildoers across the land!

Here's my silly army:

Knights of Weston x2 - 140
Thorgrim - 220
Dupuis - 370
Tagawa Samurai Archers x2 - 500

Thorgrim can help out the knights and archers while alive, and Dupuis while dead.

Hex_Enduction_Hour May 6th, 2008 12:55 AM

Re: Sir Dupuis - what's your army?
 
We currently play 510 points, so here's a configuration I may use:
Dupuis 150
KoWx2 290
Finn or Thorgrim 370
4th Mass x2 510


For 490 points
Dupuis 150
KoWx2 290
Templar 410
Finn or Thorgrim 490

Though I may even try some armies without knights to boost Dupuis.

Aldin May 6th, 2008 02:27 AM

Re: Sir Dupuis - what's your army?
 
Matthias: Nice armies. After the Venoc Vipers, that second army has to be the greatest example of "the best defense is a strong offense" I've ever seen.
Shades fan: Nifty. I'll bet that no bonding army tends to perform quite nicely (as long as you don't need to get anywhere quickly).
theGuru: Some things you can't argue with. Having been personally slapped around silly by a single squad of the 4th I can verify the puissant nature of this force.
Hero Hot Hatch: Sweet! Cowboys! Giddyup!
Jexik: An intriguing all-melee army.
yagyuninja: I like Thorgrim's synergies in this group and only struggle with the question of how the squad beats armies that outrange them.
HEH: 510 in the 510 :up: that first army has it all!

~Aldin, who thinks charging dinner becomes tons more exciting when a lance, not a VISA card, is involved

ParaGoomba Slayer May 6th, 2008 02:46 AM

Re: Sir Dupuis - what's your army idea?
 
Quote:

Originally Posted by Aldin (Post 550003)
Now that Truth has even more anticipatory juices pumping with his blog post revealing(confirming) Sir Dupuis' card ( http://www.heroscapers.com/community/blog.php?b=250 ) I'm eager to see everyone's ideas for 400-600 point armies involving him. I'll go first with a 495 point army:

Sir Dupuis 150
Sir Gilbert 105
Knights of Westonx2 140
Microcorp Agentsx1 100

As a melee army, this combines the nice durability of the KoW with the ultimate hammer of Sir Dupuis. Of the 100 point ranged squads, the MCA have the most flexibility - plus I'm kinda tired of using the KMA all the time ;)

So what knightly thoughts have been percolating through YOUR mind?

~Aldin, courageously

I disagree with your choice of range units. The Microcorp can't ALWAYS get height, and without it they suck, especially with only one set.

I'd go with the Krav or Omnicrons. But unlike the Krav or Microcorp, the Omnicrons can movement bond with Sir Gilbert. ;)


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