CJ's Supers: Updated 8/22/2016, DC Master Set
This is my supers thread! Superheroes are how I got into scape, and still one of my favorite ways to play, so I really enjoy making more since uh, we didn't get more.
I've tried to make my heroes compatible with C3G as well, they may not synergize perfectly, but you can take any army of my Super customs and should be able to battle it against a C3G army without too much friction. Any and all feedback is appreciated, considered, and made note of. My Classics! Misc. Supers
Spoiler Alert!
DC Master Set: The Conflict Continues!
Spoiler Alert!
|
Re: CJ's Supers: Updated 8/11/2016, DC Master Set
Updated with DC Master Set: The Conflict Continues
|
Re: CJ's Supers: Updated 8/11/2016, DC Master Set
Ok... Revisions are finished, ready to go!
EDIT: I was gonna write long descriptions for each character, but then I decided that maybe that should be left to everyone else to critique my customs. If you have any thoughts on what I should do, let me know! |
Re: CJ's Supers: Updated 8/22/2016, DC Master Set
Alright, all revisions and balancing issues have been worked out. :D If anyone comes across any issues with my customs or if you happen to play with them I'd love to hear about it! Like, seriously, I don't want to be the only person who posts in my customs thread.
Also, design notes coming soon! :D |
Re: CJ's Supers: Updated 8/22/2016, DC Master Set
Took me half a year to get back onto this site and finish up the design notes, but I have finally done it. And I see I'm still all alone in this little abode of mine... Oh well, at least I have all my Tarn buddies here with me.
|
Re: CJ's Supers: Updated 8/22/2016, DC Master Set
I am not a DC guy so I can't really comment on all the characters but I like your design style, simple and straight forward. The language in your power is pretty close to the original cards and definitely gets the idea across. I think using Giant-slayers points costing system is a great way to go since I do the same thing. I guess my only minor critique would be that some of the language in powers can be further fine tuned. EX
Quote:
|
Re: CJ's Supers: Updated 8/22/2016, DC Master Set
Quote:
Also, you think my designs are simple and straightforward? Great! I always think my designs are too complex and I keep trying to simplify them, I didn't realize I was succeeding! Thanks for the feedback! |
Re: CJ's Supers: Updated 8/22/2016, DC Master Set
Quote:
|
Re: CJ's Supers: Updated 8/22/2016, DC Master Set
Quote:
|
Re: CJ's Supers: Updated 8/22/2016, DC Master Set
Is Flash supposed to be able to attack three different figures on his turn? Or just the same figure three times? The way it is worded makes me feel like it is the latter, but the former may be a more in-theme mechanic?
|
Re: CJ's Supers: Updated 8/22/2016, DC Master Set
Quote:
|
Re: CJ's Supers: Updated 8/22/2016, DC Master Set
Currently in the process of revamping/reworking/editing the DC "Master Set". Changes such as making Batman not lame by removing his third power and replacing it entirely, fixing Flash's wording and potentially making him slower, reducing captain colds radius so melee units have some sort of chance, giving superman freeze breath and/or some other cool option, completely reworking wonder womans lasso, and probably more.
|
All times are GMT -4. The time now is 03:19 PM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.