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-   -   Soundwarp, le workshop public (https://www.heroscapers.com/community/showthread.php?t=57978)

Soundwarp SG-1 April 1st, 2021 04:37 PM

Re: Soundwarp, le workshop public
 
Because (a single member of) the public demanded it:

https://static.wikia.nocookie.net/ma..._1_26_0001.jpg

NAME = ARMLESS TIGER MAN
SECRET IDENTITY = HERTZ (I've seen both Eric and Gustav listed as first names online, but couldn't find a primary source using either)

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SABOTEUR
PERSONALITY = OBSESSIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 2

POINTS = VERY FEW


LEAPING KICK SPECIAL ATTACK
Range Special. Attack 4.
Choose a non-adjacent figure within 3 clear sight spaces whose base is not higher or lower than 3 levels from the base of Armless Tiger Man. Before attacking, place Armless Tiger Man adjacent to the chosen figure. If the chosen figure is destroyed by this special attack, immediately place Armless Tiger Man on a space that was occupied by the chosen figure. When Armless Tiger Man is moved by this special attack, he will take any leaving engagement attacks.

MACHINE HATRED 1
When attacking a figure that is a Destructible Object, Android, or Cybertronian, add 1 to Armless Tiger Man's attack.

FreshFoods April 1st, 2021 04:40 PM

Re: Soundwarp, le workshop public
 
Welp, found my nomination.

japes April 1st, 2021 06:03 PM

Re: Soundwarp, le workshop public
 
Quote:

Originally Posted by Soundwarp SG-1 (Post 2457348)
SECRET IDENTITY = HERTZ (I've seen both Eric and Gustav listed as first names online, but couldn't find a primary source using either)

you sure it's not Donut

IAmBatman April 2nd, 2021 09:07 AM

Re: Soundwarp, le workshop public
 
Armond.

Lord Pyre April 2nd, 2021 09:13 AM

Re: Soundwarp, le workshop public
 
Love it! Can I suggest one more power?

Quote:

LITERALLY ARMLESS
Armless Tiger Man cannot carry Equipment glyphs or operate vehicles.
Kind of want another clause saying his stats can't be lowered, both to represent the fact that he has no arms to parry, and general tenacity. Since having no arms should obviously be just as much a bonus as a negative.

Soundwarp SG-1 April 2nd, 2021 10:20 AM

Re: Soundwarp, le workshop public
 
Actually in his first story Armless Tiger Man shows he can drive cars, throw throwing knives, pour wine, all sorts of stuff using his feet and teeth. And most bafflingly, dig holes under fences large enough to use using only his teeth. :lol:

So Armless Tiger Man driving a Gundam with his teeth while the infinity gauntlet is resting on his foot is totally a thing he could do :lol:

IAmBatman April 2nd, 2021 10:23 AM

Re: Soundwarp, le workshop public
 
Infinity Anklet when?

Tornado April 2nd, 2021 10:29 AM

Re: Soundwarp, le workshop public
 
Das Infinity Boot

Soundwarp SG-1 April 5th, 2021 03:49 AM

Re: Soundwarp, le workshop public
 
https://static.wikia.nocookie.net/di...Underminer.jpg

NAME = UNDERMINER
SECRET IDENTITY = JOHN RATZENBERGER

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = GENIUS
PERSONALITY = EGOMANIACAL

SIZE/HEIGHT = MEDIUM 4

LIFE = 3

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 5

POINTS = YES


MECHANICAL MENACE
At the start of the game, you may choose a vehicle adjacent to Underminer and have him enter that vehicle. After revealing an Order Marker on this card and taking a turn with Underminer, if he occupies a vehicle, you may take a turn with 1 Uncommon or Common Android Army Card you control. You may not take any additional turns.

NOTHING IS BENEATH ME!
Opponent's figures can never have height advantage on Underminer or any figure you control within 1 space of Underminer.

--

NAME = MOLE MACHINE

COVER = FULL
UNIQUENESS = UNCOMMON VEHICLE
OCCUPANCY = 4

SIZE/HEIGHT = HUGE 9

LIFE = 4

MOVE = 0
DEFENSE = 8

POINTS = YES

SUBTERRANEAN MOVEMENT 6

This Mole Machine may only be moved by this special power and can never have its Move number increased. Instead of moving this Mole Machine normally, you may choose an empty land space within 6 spaces of this Mole Machine. Place this Mole Machine on the chosen space, then roll 1 unblockable attack die against each figure adjacent to it.

SUPER STRENGTH


NOTES
This is going off the game and comic version of Underminer where he's like a discount Doctor Doom with Mole Man's theme and a ton of robots. Not Incredibles 2 where he's just like a bank robber.

The first power is going for an old school villain vibe, the bad guy's in his big scary robot/tank/flying-Stalin-head/whatever commanding an army of robots, but you knock him out of his comfort zone and he's a wimp trying to run away. That kinda deal.

Second power is to give him some 'underground menace' feel. Why should height matter to him when the filthy surface-worlders have always had such luxury over him?


Mole Machine now has a cover type and a (currently unknown) point cost since those are things it really needs to have.

I also made some changes to the powers that are more negotiable:
-I restricted how far it can do it's drill move since unrestricted is a little nutty when you can actually start with it.
-I just have it pick a single space and you place it on that space and then trust people are smart enough to figure out the rest of it has to go on spaces it can fit in in a line from that space. The current wording of 'pick any number of spaces' is just kinda weird IMO. Part of the idea here is it's really more a move of 9 since you just have to make sure part of the Mole Machine ends on the chosen space, not have all of it within 6 spaces of where it started.
-I got rid of the stuff about dudes on top of it since like.. it seems like there's only room for one figure to fit on top of it anyway and I just didn't see a lot of point to it? So I'd just say it doesn't have spaces on top of it personally. But if someone wants to make a case for it, go ahead.
-I added the unblockables directly into the move power because eh why not? Makes it clearer that you could drill someone to death and then get to exit onto the space they were on, which I think you already could do, but this way felt cleaner than stacking after moving powers.
-All this is also with the aim of making Subterranean Movement something that could more easily be used on Giganto and stuff like that if needed. Since like, it already has the right name for the job.

tcglkn April 5th, 2021 04:15 AM

Re: Soundwarp, le workshop public
 
I dig it.

Splash April 5th, 2021 06:38 AM

Re: Soundwarp, le workshop public
 
Sweet, I remember playing that game back in the day, it was pretty fun! Excited to see the Incredibles get a proper baddy. :)
And a draftable Mole Machine to boot!

Ronin April 5th, 2021 10:18 AM

Re: Soundwarp, le workshop public
 
Neat. Weird that they made him a bank robber in the sequel when he's clearly a Mole Man riff.


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