Obfuscatedhippo - Customs from Kai
Editing this thread to be a "My Customs" thread.
Reaper Bones customs:
Spoiler Alert!
Feedback welcome. |
Re: Reaper Bones - Customs from Kai
Pretty cool customs - I like 'em! :)
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Re: Reaper Bones - Customs from Kai
I like all I see, looking forward to seeing more! :D I find Xavier's stats kind of funny, but I think it works haha.
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Re: Reaper Bones - Customs from Kai
Nice ideas here. Great job
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Re: Reaper Bones - Customs from Kai
Thanks for the feedback!
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Xavier is a fun figure though. He's pretty awesome with Knights of Weston .. giving them 6 attacks per OM like Grimnak + Gruts. ARMY IDEA: Xavier Lawson ... 125 Sir Gilbert ... 230 Knights of Weston x3 ... 440 Eldgrim ... 470 Guilty McCreech ... 500 |
Re: Reaper Bones - Customs from Kai
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Definitely a fun, thematic, and competitive army. |
Re: Reaper Bones - Customs from Kai
Here is another Reaper Bones custom that I am working on for Heroscape.
Figures: Reaper Bones - Hellhound (painted for snow/ice instead) Unit Name: FROSTWOLF OF TORIL General: JANDAR Species: Elemental Type: Common Hero Class: Hunter Personality: Wild Size: MEDIUM 4 Points: 25 (adjust to 40 ?) Stats Life: 1 Move: 7 Range: 4 Attack: 3 Defense: 5 Special Powers SHROUD OF SNOW & ICE All land spaces adjacent to Frostwolf are considered to be normal snow spaces and all water spaces are considered to be normal ice. If Frostwolf is on a snow or ice space, when it is your opponent’s turn, any normal ice or normal snow spaces adjacent to Frostwolf are considered slippery ice or heavy snow. GLACIAL ACCELERATION All rock outcroppings adjacent to Frostwolf are considered Glacier Mountains. Figures adjacent to Frostwolf are considered to be adjacent to a Glacier Mountain. CONJURED COMPANION After taking a turn with this Frostwolf, you may take a turn with a Dauntless Unique Hero or a Wild Hunter squad that follows Jandar. http://i1216.photobucket.com/albums/...lfYetiIce1.jpg |
Re: Reaper Bones - Customs from Kai
Looks cool! :)
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Re: Reaper Bones - Customs from Kai
While not a Reaper Bones figure ... I thought I would add this Repaint custom (by Orgsbane) to this thread. It continues the "Tundra" theme that I have been working on.
GALD'RABOK General: UTGAR Species: Demon Type: Unique Hero Class: Savage Personality: Dauntless Size: LARGE 7 Points: 110 Stats Life: 5 Move: 6 Range: 1 Attack: 4 Defense: 4 Special Powers ICE STORM SPECIAL ATTACK Range: 5 Attack: 3 Chose a figure to attack or chose Gald'rabok. Any figures adjacent to the chosen figure are also affected by Ice Storm Special Attack. Gald'rabok only needs clear sight at the chosen figure. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Gald'rabok cannot be affected by his own Ice Storm Special Attack. GLACIAL HEALING After taking a turn with Gald'rabok, if he is on at least one snow or ice space or adjacent to a Glacier Mountain, remove 1 wound marker from this Army Card. http://i1216.photobucket.com/albums/...evilresize.png |
Re: Obfuscatedhippo - Customs from Kai
Hey Heroscapers. I am working on two customs for the Utgar faction and I would love some feedback from the community. Basically the goal is to have the Common Hero "Guards" from Utgar have a Hero that coordinates them into a pseudo-squad like Kurrok does for the Elementals. That hero is below, along with a new Common Hero Guard to join their ranks. That Common Hero can also stand alone to support Deathwalkers and Wardens.
Feedback appreciated. Unit Name: Commander Kaelex General: Utgar Planet: Magridorax Species: Magrodon Type: Unique Hero Class: Warden Personality: Merciless Size: Medium 5 Points: 100 Stats Life: 4 Move: 5 Range: 7 Attack: 3 Defense: 4 Special Powers GUARD PATROL BONDING After revealing an order marker on Commander Kaelex, instead of taking a turn with him, you may take a turn with 3 common Guard heroes you control that follow Utgar. Any guard heroes taking a turn must be within clear sight of Commander Kaelex or adjacent to a Unique Hero that follows Utgar before moving. DEADMAN'S SWITCH If Commander Kaelex receives enough wounds to destroyed, roll 3 attack dice. One at a time for each skull rolled, you may inflict one wound on any figure that is adjacent to Commander Kaelex or to one guard you control that follows Utgar. If a guard you control is destroyed with Deadman's Switch then choose 1 figure adjacent to that guard to receive 1 wound. A figure cannot receive more than 1 wound from Deadman's Switch. After using Deadman's Switch, remove Commander Kaelex from the battlefield. Synergies: Utgar Common Hero guards: Drow Chainfighter, Dumetef Guard, and Alpha-Prime Enforcer (below) Figure: GEARS OF WAR HEROCLIX GENERAL RAAM 009 (about $6.00)
Spoiler Alert!
Unit Name: Alpha-Prime Enforcer General: Utgar Planet: Isadora Species: Soulborg Type: Common Hero Class: Guard Personality: Fearless Size: Medium 5 Points: 25 Stats Life: 1 Move: 5 Range: 1 Attack: 3 Defense: 5 Special Powers SECURITY DETAIL After revealing an order marker on a unique Guard squad, or unique Deathwalker or Warden hero you control that follows Utgar, after taking a turn with that unit, you may take a turn with two Alpha-Prime Enforcers you control. POWER-AXE When an Alpha-Prime Enforcer attacks a figure that has a Special Attack, add 1 attack die. Synergies: Unique Utgar Guard squad: Zettian Guards Unique Utgar Deathwalkers: 9000, 8000, 7000 Unique Utgar Wardens: Warden-816, Commander Kaelex (above) Notes - does not bond with Deathcommander Mk3 Figure: Heroclix Persuader (about $1.00)
Spoiler Alert!
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Re: Obfuscatedhippo - Customs from Kai
Hey Kai,
The first figure looks very cool. I've eyed some of those Gears of War figures. He looks like he'll fit right in with Utgar. Some wording thoughts: GUARD PATROL BONDING After revealing an order marker on Commander Kaelex, instead of taking a turn with him, you may take a turn with 3 common Guard heroes you control that follow Utgar. Any guard heroes taking a turn must be within [X] clear sight spaces of Commander Kaelex [or adjacent to a Unique Hero that follows Utgar] before moving. I think you're missing a number for the range there. Also I think it would be simpler without the other clause, if he's bonding with them / commanding them shouldn't he have to see them? DEADMAN'S SWITCH If Commander Kaelex receives enough wounds to destroyed, roll 3 attack dice. One at a time for each skull rolled, you may inflict one wound on any figure that is adjacent to Commander Kaelex or to one guard you control that follows Utgar. If a guard you control is destroyed with Deadman's Switch then choose 1 figure adjacent to that guard to receive 1 wound. A figure cannot receive more than 1 wound from Deadman's Switch. After using Deadman's Switch, remove Commander Kaelex from the battlefield. A neat version of Dying Swipe but the wording is confusing -- do I read "one wound to a figure adjacent to CK or adjacent to an Utgar guard" or "one wound to a figure adjacent to CK or one wound to an Utgar guard."? I think from the rest of the power you mean the latter but I'm not sure. |
Re: Obfuscatedhippo - Customs from Kai
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You assign the skulls one at a time - so if you roll 2 skulls you can assign the first skull to a figure adjacent to CK and then assign the second skull to a Dumetef guard. Since that destroys the 1-Life Dumetef you can assign one wound to a figure adjacent to the Dumetef. If CK was adjacent to two squad figures, and you rolled 2 skulls, you could assign a wound to each. If CK was adjacent only to a hero, the most wounds you could assign is 1. |
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