Heroscapers

Heroscapers (https://www.heroscapers.com/community/index.php)
-   Competitive Armies Discussion (https://www.heroscapers.com/community/forumdisplay.php?f=34)
-   -   Thoughts on Sir dupius. (https://www.heroscapers.com/community/showthread.php?t=24348)

themaster April 10th, 2009 12:42 AM

Thoughts on Sir dupius.
 
I havn't really seen anyone make armies around Sir Dupius. I think hes really good since he can get up to 7 attack die naturally. What do think about him.

ElvenEnvy April 10th, 2009 02:09 AM

Re: Thoughts on Sir dupius.
 
If you can get him the right circumstances he's a hard attacker, but his defense is low and his life doesn't isn't enough to be survivable. The Templar Knights that go with him aren't that great unless they are against a ranged Utgar army though, if they are the potential 6 attack owns very quickly.

The best army I've come up for him is...
Sir Dupuis
Raelin
Eldgrim
Templar Knights X2
Knights of Weston X1
Ends up 570 points, so it will work for a 600 point game.

Raelin's aura keeps the knights defense a bit stronger. Eldgrim can either capture a glyph or die and make the KoW more mobile. (If you use a capture the glyph choice I'd suggest that you spend the extra points on somebody to keep by the glyph with Eldgrim.) Then just take advantage of the synergy and go to town with your all knights. Minding to keep Raelin close by of course, but since she flies its not that hard.

Jexik April 10th, 2009 03:05 AM

Re: Thoughts on Sir dupius.
 
I don't think he's robust enough to be used seriously in a same-army-all-day-double-blind tournament.

I'm sure you could make some okay builds with 4th Mass, or as a coup de grace in a knights (of Weston) army, but he'd probably just weaken it as a whole. Putting him with the Templar Cavalry is likely a recipe for disappointment, unless you're facing all Zombies or B'Wolves or something.

3x Knights of Weston 210
Sir Gilbert 315
Sir Dupuis 465
Eldgrim 495

That's the best 500 pointer I can think of at 2 AM. He might actually fit better than most other Champions in a Gilbert army. To be perfectly honest, I've never actually used him in a game. He seems clunky.

rouby44 April 10th, 2009 03:41 AM

Re: Thoughts on Sir dupius.
 
Clunky indeed...we made a house rule that gives him a new ability called "Inspire the Charge" that makes him a little bit more playable.

"After revealing an order marker on any Knight army card you control, instead of taking a turn with those knights, you may instead take a turn with Sir Dupuis."

So the theme behind this ability is that Dupuis charges courageously into battle and inspires the rest of his Knights to follow boldly behind their leader.

In terms of game mechanics, this allows you to take a turn with Dupuis when and only when you really need to - you don't have to guess when a suitable target for Dupuis' dangerous single attack will become vulnerable. Also, you can give Sir Dupuis a second turn to finish off his quarry or make a tactical retreat as long as you have order markers on the Knights of Weston or Templar Knights.

joe5joe7 April 10th, 2009 05:41 AM

Re: Thoughts on Sir dupius.
 
Quote:

Originally Posted by Jexik (Post 793281)
I don't think he's robust enough to be used seriously in a same-army-all-day-double-blind tournament.

I'm sure you could make some okay builds with 4th Mass, or as a coup de grace in a knights (of Weston) army, but he'd probably just weaken it as a whole. Putting him with the Templar Cavalry is likely a recipe for disappointment, unless you're facing all Zombies or B'Wolves or something.

3x Knights of Weston 210
Sir Gilbert 315
Sir Dupuis 465
Eldgrim 495

That's the best 500 pointer I can think of at 2 AM. He might actually fit better than most other Champions in a Gilbert army. To be perfectly honest, I've never actually used him in a game. He seems clunky.

The only problem is the he's not a champion ;)
Although that alone would make him much more playable.

killercactus April 10th, 2009 07:10 AM

Re: Thoughts on Sir dupius.
 
Try this thread to get some ideas for Dupuis: Sir Dupuis - What's Your Army Idea?

Jexik's 500 pointer above is about as good as I can do at that point level. At 540, you can drop Eldgrim and add another squad of KoW. At 550, you can drop Eldgrim and add Thorgrim (I don't see Finn adding much benefit).

Snotwalker 8000 April 10th, 2009 09:39 AM

Re: Thoughts on Sir dupius.
 
Quote:

Originally Posted by ElvenEnvy (Post 793272)
Eldgrim can either capture a glyph or die and make the KoW more mobile.

Just to point out, the KoW are commons, so Eldgrim's spirit can't go on them for a movement boost.

Kobu April 10th, 2009 09:48 AM

Re: Thoughts on Sir dupius.
 
I have tried quite a bit to make him work and I have come to the conclusion that there's always something better to spend points on. He's particularly useless in a Templar army since it's almost always going to be better to spend an order marker on them than Dupuis.

If he gets bonding at some point, then he may become semi- useful.

ollie April 10th, 2009 10:04 AM

Re: Thoughts on Sir dupius.
 
Quote:

Originally Posted by Jexik (Post 793281)
I don't think he's robust enough to be used seriously in a same-army-all-day-double-blind tournament.

As part of my project to use every single unit in a tournament, Dupuis is near the top of the list of lesser-regarded units that I intend to use in the near future. There are a couple of tournments coming up in my area and there's a good chance I'll take him to one of them. The first has a 150pt sidebar option meaning that I could switch him in and out with, say, Q10 or Dzu-Teh x2 depending on the map and opposing army. The second has a points total ending in 5, so nice Gilbert/KoW/Dupuis armies are possible.

Jexik April 10th, 2009 10:42 AM

Re: Thoughts on Sir dupius.
 
Quote:

Originally Posted by joe5joe7 (Post 793296)
Quote:

Originally Posted by Jexik (Post 793281)
That's the best 500 pointer I can think of at 2 AM. He might actually fit better than most other Champions in a Gilbert army. To be perfectly honest, I've never actually used him in a game. He seems clunky.

The only problem is the he's not a champion ;)
Although that alone would make him much more playable.

Yeah, the word other messes it up, but I know he's not a champion, and that's why he seems clunky. The reason I said he might work better in a Gilbert army than most champions is precisely because he isn't one. Sir Gilbert usually takes the lion's share of the turns when he's around, and he tends to survive for awhile.

Hmm... did I just tell everyone what army Ollie's going to be playing soon?

;)

nyys April 10th, 2009 10:47 AM

Re: Thoughts on Sir dupius.
 
Quote:

Originally Posted by Jexik (Post 793394)
Hmm... did I just tell everyone what army Ollie's going to be playing soon?

;)

<nyys taking notes>

Though I am finding myself lured into Ollie's trap, the one where I try to use every unit at a tournament as well, and the current build I'm contemplaing is outright suicidal IMO, but I'm having a ton of fun testing it out. No winning, but much fun to be having.

Now what moron would take two DWs to a tourney? :ponder:

ollie April 10th, 2009 10:57 AM

Re: Thoughts on Sir dupius.
 
Quote:

Originally Posted by nyys (Post 793397)
Quote:

Originally Posted by Jexik (Post 793394)
Hmm... did I just tell everyone what army Ollie's going to be playing soon?

;)

<nyys taking notes>

:lol:

Anyone who is foolish enough to counterdraft specifically against my armies is probably going to be in trouble against almost anyone else. The only reason I'm vaguely secretive about my plans is that I'm never sure what they're going to be until the last minute. For Battle of the Border next week I have armies ready to go that between them include the following units:

Dupuis
DW7K
DW8K
Hatamoto Taro
Dzu-Teh
Kee-Mo-Shi

Counterdraft all you like!

(I should also warn you that Raelin (RotV), Rats, Nilfheim and Kaemon Awa are on the list---I'm not planning instant suicide.)


All times are GMT -4. The time now is 04:33 AM.

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.