Thoughts on Sir dupius.
I havn't really seen anyone make armies around Sir Dupius. I think hes really good since he can get up to 7 attack die naturally. What do think about him.
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Re: Thoughts on Sir dupius.
If you can get him the right circumstances he's a hard attacker, but his defense is low and his life doesn't isn't enough to be survivable. The Templar Knights that go with him aren't that great unless they are against a ranged Utgar army though, if they are the potential 6 attack owns very quickly.
The best army I've come up for him is... Sir Dupuis Raelin Eldgrim Templar Knights X2 Knights of Weston X1 Ends up 570 points, so it will work for a 600 point game. Raelin's aura keeps the knights defense a bit stronger. Eldgrim can either capture a glyph or die and make the KoW more mobile. (If you use a capture the glyph choice I'd suggest that you spend the extra points on somebody to keep by the glyph with Eldgrim.) Then just take advantage of the synergy and go to town with your all knights. Minding to keep Raelin close by of course, but since she flies its not that hard. |
Re: Thoughts on Sir dupius.
I don't think he's robust enough to be used seriously in a same-army-all-day-double-blind tournament.
I'm sure you could make some okay builds with 4th Mass, or as a coup de grace in a knights (of Weston) army, but he'd probably just weaken it as a whole. Putting him with the Templar Cavalry is likely a recipe for disappointment, unless you're facing all Zombies or B'Wolves or something. 3x Knights of Weston 210 Sir Gilbert 315 Sir Dupuis 465 Eldgrim 495 That's the best 500 pointer I can think of at 2 AM. He might actually fit better than most other Champions in a Gilbert army. To be perfectly honest, I've never actually used him in a game. He seems clunky. |
Re: Thoughts on Sir dupius.
Clunky indeed...we made a house rule that gives him a new ability called "Inspire the Charge" that makes him a little bit more playable.
"After revealing an order marker on any Knight army card you control, instead of taking a turn with those knights, you may instead take a turn with Sir Dupuis." So the theme behind this ability is that Dupuis charges courageously into battle and inspires the rest of his Knights to follow boldly behind their leader. In terms of game mechanics, this allows you to take a turn with Dupuis when and only when you really need to - you don't have to guess when a suitable target for Dupuis' dangerous single attack will become vulnerable. Also, you can give Sir Dupuis a second turn to finish off his quarry or make a tactical retreat as long as you have order markers on the Knights of Weston or Templar Knights. |
Re: Thoughts on Sir dupius.
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Although that alone would make him much more playable. |
Re: Thoughts on Sir dupius.
Try this thread to get some ideas for Dupuis: Sir Dupuis - What's Your Army Idea?
Jexik's 500 pointer above is about as good as I can do at that point level. At 540, you can drop Eldgrim and add another squad of KoW. At 550, you can drop Eldgrim and add Thorgrim (I don't see Finn adding much benefit). |
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Re: Thoughts on Sir dupius.
I have tried quite a bit to make him work and I have come to the conclusion that there's always something better to spend points on. He's particularly useless in a Templar army since it's almost always going to be better to spend an order marker on them than Dupuis.
If he gets bonding at some point, then he may become semi- useful. |
Re: Thoughts on Sir dupius.
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Re: Thoughts on Sir dupius.
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Hmm... did I just tell everyone what army Ollie's going to be playing soon? ;) |
Re: Thoughts on Sir dupius.
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Though I am finding myself lured into Ollie's trap, the one where I try to use every unit at a tournament as well, and the current build I'm contemplaing is outright suicidal IMO, but I'm having a ton of fun testing it out. No winning, but much fun to be having. Now what moron would take two DWs to a tourney? :ponder: |
Re: Thoughts on Sir dupius.
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Anyone who is foolish enough to counterdraft specifically against my armies is probably going to be in trouble against almost anyone else. The only reason I'm vaguely secretive about my plans is that I'm never sure what they're going to be until the last minute. For Battle of the Border next week I have armies ready to go that between them include the following units: Dupuis DW7K DW8K Hatamoto Taro Dzu-Teh Kee-Mo-Shi Counterdraft all you like! (I should also warn you that Raelin (RotV), Rats, Nilfheim and Kaemon Awa are on the list---I'm not planning instant suicide.) |
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