Re: The Book of Vehicle Rules - Final Editing
Wide not long. Ghostrider already rocks a single hex cycle. The Lawmaster is more beefy in nature though so that could end up being a double base. A full sized car (van, pickup, etc.) really should take up a 2x2 (or 2x4, or 2x6) hex space instead of a 1x2 hex space though, then you could create a map with a single hex wide ally between two buildings and a motorcycle could go through it just a van could not. That's all I was saying. That ship sailed long ago due to ease of movement rules (I'm guessing, I wasn't there when the decision was made to use official cars that are out of scale).
So now we need to make sure there are other things that make it advantageous to draft a motorcycle over a car since the enclosed car doubles as armor and the exposed motorcycle does not. I'd also imagine the cycle has less life and the minimal space for passengers are additional knocks. So higher speed, cheaper price are two things to help off set the negatives. Maybe let cycles jump over water tiles without stopping, when driving into water with a car water clogs the engine and shuts the car down for the rest of the game? That would be a cool feature that makes the Batcycle more appealing than the Batmobile on certain maps. |
Re: The Book of Vehicle Rules - Final Editing
The Lawmaster is beefy. I could not see it as anything but double space.
It does offer some protection, at least when in pursuit. It is also AI which is pretty.unique. It does have a Leap power as well. |
Re: The Book of Vehicle Rules - Final Editing
This seems like the concern of future units, though, not this rules set.
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Re: The Book of Vehicle Rules - Final Editing
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Specific things about motorcycles jumping & what not I would say are specific to the card for that vehicle. But Cover & Attacking is definitely an issue for this ruleset. I was thinking that an icon could be used for partial cover & full cover & no icon for no additional cover (if that is a thing). But I'm fine to stay with wordage in the left panel (that's actually easier for me as I don't have to come up with the icons ;)). Quote:
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Re: The Book of Vehicle Rules - Final Editing
1. Figures in partial cover vehicles trace range and LOS, including for ranged attacks, through the target point on the vehicle. Since figures inside vehicles can never be engaged with figures outside vehicles, they can't melee attack through vehicles, only ranged.
2. A vehicle can have an attack if we put an attack on a vehicle card. That special power will specify how it works. I've seen write ups for this kind of thing from Tornado already. 3. You're not able to perform a ranged attack through a full cover vehicle unless you have a power that allows you to attack without clear sight, in which case target points don't matter. 4. There would have to be target areas on the front and the back in that case. On most cards the "passenger spaces" are just the card itself and only the driver space is specifically designated on the card. There may be future cards that have special spaces, like a "gunner seat" or something. But we'll tackle those when we get there. Fwiw: I imagine target points for vehicles not to be little green dots, but to cover entire windows and so forth. |
Re: The Book of Vehicle Rules - Final Editing
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Re: The Book of Vehicle Rules - Final Editing
Ok here's my first idea for the card. A Helm wheel for the designated driver:
SNIP Notice the target icon & how you wouldn't be able to see the rear window to add it as a sight to shoot from? |
Re: The Book of Vehicle Rules - Final Editing
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With any standard vehicle with windows, I think it'll be fairly intuitive in practice as well. Also, card looks awesome! :-) I'm a tad iffy on how nautical the wheel looks there. Anyway we can keep it distinctive but make it look a tad more modern? |
Re: The Book of Vehicle Rules - Final Editing
Car steering wheel?
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Re: The Book of Vehicle Rules - Final Editing
That being said, could you send me the graphic for the nautical one in a PM, please. :)
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