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-   -   Felindar's Comic Customs Working on Stargate (https://www.heroscapers.com/community/showthread.php?t=26248)

Spidey'tilIDie September 8th, 2009 01:16 AM

Re: Felindar's Comic Customs
 
I am very aware they are from different universes, but I wasn't sure you were. The point was the maces were similar. How many of those pics were combat pics? Flag Smasher smashes flags with the mace, its where the name comes from, no matter which man is under the mask. IMO, pretty well informed I may add, Flag Smasher's mace is as iconic FOR HIM as Cap's Shield is for Cap.

Felindar September 8th, 2009 09:32 AM

Re: Felindar's Comic Customs
 
Quote:

Originally Posted by Spidey'tilIDie (Post 913267)
I am very aware they are from different universes, but I wasn't sure you were. The point was the maces were similar. How many of those pics were combat pics? Flag Smasher smashes flags with the mace, its where the name comes from, no matter which man is under the mask. IMO, pretty well informed I may add, Flag Smasher's mace is as iconic FOR HIM as Cap's Shield is for Cap.

No Offence was meant. I was making a joke about all of the Secret Identity foolishness that can go on, and could not think of a funnier way to say so. Believe me if Spidey'tilIDie :oops: Sais something about a characters comic book Identity or powers I listen. I just thought you were thinking of the new flag smasher. I was not aware of the Iconic nature of his mace and thought it was a new addition with the NEW Flag smasher. I will see about either moding the figure more or adding it in the text of the card. I was looking at.
Bonding with A common Squad of Ultimatum Agents.

A bonus against Patriotic Figures. I am trying to find a way to make this make this general as it would include All Country based characters. I might just need to leave it up to players and there common sense.
A mace like special with crushing or extra damage.

Pete

Spidey'tilIDie September 8th, 2009 02:50 PM

Re: Felindar's Comic Customs
 
I really like your thinking on this. Ultimatum Agents could be good with a Metropolis SCU repaint. Just an idea. Or a Hydra agents repaint.

Felindar September 8th, 2009 05:58 PM

Re: Felindar's Comic Customs
 
Quote:

Originally Posted by Spidey'tilIDie (Post 913518)
I really like your thinking on this. Ultimatum Agents could be good with a Metropolis SCU repaint. Just an idea. Or a Hydra agents repaint.


I was looking for a pic of them. I will go with whomever is closest, and I can afford.


Pete

Felindar September 13th, 2009 09:15 AM

Re: Felindar's Comic Customs
 
Quote:

Originally Posted by Felindar (Post 913725)
Quote:

Originally Posted by Spidey'tilIDie (Post 913518)
I really like your thinking on this. Ultimatum Agents could be good with a Metropolis SCU repaint. Just an idea. Or a Hydra agents repaint.


I was looking for a pic of them. I will go with whomever is closest, and I can afford.


Pete

I was thinking the AT-43 figs would be perfect they have common troops for 50 cents.

Pete

Felindar September 13th, 2009 09:19 AM

Re: Felindar's Comic Customs
 
I am making them Pirmadons to work with the Gorilinators.

Yep, I caught the typo There are no Sooldiers for them to bond with. I will fix it.

The plan is to make the common types Soldiers and the uniqes classed as leaders so there will only be bonding with the commons.

Any advice is apreciated, especialy as this is the basic unit and all others will be mods of him. I am woried mainly about his defence, He should realy have 3 life or so, and that is what I want to simulate but Sheilds of Valor and Tough would probably put that too high. Maby one more defence?

Where are we drawing the line for Super Strength? He is a Gorila in Power armor.

http://home.comcast.net/~felindar/He...NGA%20copy.jpg
Pete

Felindar September 13th, 2009 06:53 PM

Re: Felindar's Comic Customs
 
http://home.comcast.net/~felindar/He...mek%20copy.jpg
http://home.comcast.net/~felindar/He...mer%20copy.jpg

Bonecrusher September 13th, 2009 06:54 PM

Re: Felindar's Comic Customs
 
With Primadon Tactics it should say "an order marker" not a "turn marker."

Felindar September 13th, 2009 06:56 PM

Re: Felindar's Comic Customs
 
Will change. I pulled that straight from the list of abilities, in one of the custom aid threads, and did not notice. Or that it is not in all caps.

Pete

Felindar September 14th, 2009 12:06 AM

Re: Felindar's Comic Customs
 
http://home.comcast.net/~felindar/He...TER%20copy.jpg

Felindar September 27th, 2009 02:14 PM

Re: Felindar's Comic Customs
 
Here are the cards Comments are welcom.
http://home.comcast.net/~felindar/He...all%20copy.jpg
http://home.comcast.net/~felindar/He...20A%20copy.jpg
http://home.comcast.net/~felindar/He...20B%20copy.jpg
http://home.comcast.net/~felindar/He...all%20copy.jpg

The Figures to go with the Med lab are coming soon along with Sandbag wall.

Pete

Felindar September 28th, 2009 09:44 PM

Re: Felindar's Comic Customs
 
http://home.comcast.net/~felindar/He...dat%20copy.jpg
http://home.comcast.net/~felindar/He...ier%20copy.jpg
http://home.comcast.net/~felindar/He...PER%20copy.jpg

All imput is apreciated. Especialy now at the begining. Thanks once again to Allsculls as I used his Tactics Idea.

Pete


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