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-   -   MegaSilver's Customs -- Critical Role DnD minis! (https://www.heroscapers.com/community/showthread.php?t=39468)

MegaSilver January 31st, 2012 09:35 PM

MegaSilver's Customs -- Critical Role DnD minis!
 
Check out the new listing of Customs here! https://www.heroscapers.com/communit...18#post2471118

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What happens to those Swogs when their Riders get killed? For those not captured again, they go Feral into Aquilla's forests. Though if captured again they still retain their training.

https://i.imgur.com/NySXLXU.jpg
The mini for this figure is Smilodon (Sabertooth Tiger) - Kingmaker #30 Pathfinder Battles.

NAME = FERAL SWOG

GENERAL = AQUILLA
SPECIES = SWOG
UNIQUENESS = UNCOMMON HERO
CLASS = PREDATOR
PERSONALITY = WILD
SIZE/HEIGHT = LARGE 6
BASE SIZE = NORMAL DOUBLE

LIFE = 3
MOVE = 8
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = 50


DISENGAGE
Feral Swog is never attacked when leaving an engagement.

BEAST TRAINING
Feral Swog has the class of Beast instead of what is on this card while you control at least one Orc.

POUNCE
After moving and before attacking, if Feral Swog was not engaged at the start of its turn and moved less than 5 spaces, it may use Pounce. Choose an opponent's figure within 4 clear sight spaces and place Feral Swog on any unoccupied space adjacent to the chosen figure. Feral Swog may not move more than 7 levels up or down using Pounce. Feral Swog rolls one additional attack die against the chosen figure.

Spoiler Alert!


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Older Customs
Spoiler Alert!

Son of Arathorn January 31st, 2012 09:41 PM

Re: War Horse of Troy -- MegaSilver's Customs
 
I love the idea itself, but the card has a few errors. Firstly, targeted is spelled with one t, not two. Secondly, it should read, when the War Horse is targeted. The about is unnecessary. Also, it should read roll a combat die, and the figure does not receive a wound, it receives one wound. I think. Not sure on the last one.
On the other hand, this is a great first draft. + rep! :thumbsup:

Arch-vile January 31st, 2012 09:44 PM

Re: War Horse of Troy -- MegaSilver's Customs
 
Well, as I clicked the link I was really excited, ready to see a Trojan Horse custom!

But this is neat too, a very original mechanic. A slow moving ranged figure (Syvarris comes to mind) would absolutely love this. The horse really adds a whole new level of strategy to army building, because by drafting a horse you draft speed. The only issue is the length of the text, but I have no idea how'd one would circumvent that.

All in all, a fine custom. Nice job on your first custom! :)

MegaSilver January 31st, 2012 09:56 PM

Re: War Horse of Troy -- MegaSilver's Customs
 
Since my brother is more of a History nut than I am (somewhat, since we both really excel in science), he said that in the Greek period Troy had some of the best trained horses of the area.

MegaSilver January 31st, 2012 09:57 PM

Re: War Horse of Troy -- MegaSilver's Customs
 
Quote:

Originally Posted by Son of Arathorn (Post 1552270)
I love the idea itself, but the card has a few errors. Firstly, targeted is spelled with one t, not two. Secondly, it should read, when the War Horse is targeted. The about is unnecessary. Also, it should read roll a combat die, and the figure does not receive a wound, it receives one wound. I think. Not sure on the last one.
On the other hand, this is a great first draft. + rep! :thumbsup:

And I thought I had caught all the typos. :lol: Thanks! I'll get that edited tomorrow.

awesomeunleashed January 31st, 2012 10:45 PM

Re: War Horse of Troy -- MegaSilver's Customs
 
About what you said in the 3FG thread about a SoV nomination, well, I've watched the SoV long enough to know that the War Horse wouldn't get reviewed because it doesn't really have a mini. If you can find a horse mini with wide availability, maybe, but not as it is right now.

It's definitely a good custom though. :thumbsup:

MegaSilver February 1st, 2012 10:03 AM

Re: War Horse of Troy -- MegaSilver's Customs
 
Quote:

Originally Posted by awesomeunleashed (Post 1552315)
About what you said in the 3FG thread about a SoV nomination, well, I've watched the SoV long enough to know that the War Horse wouldn't get reviewed because it doesn't really have a mini. If you can find a horse mini with wide availability, maybe, but not as it is right now.

It's definitely a good custom though. :thumbsup:

So you are saying that since this mini is the right type to get nominated? But this was the only set of minis that are in scale and widely availbable. Other minis are far off in scale or rare to find (DnD WarHorse, for example.)

Onacara February 1st, 2012 10:35 AM

Re: War Horse of Troy -- MegaSilver's Customs
 
The "problem" with this idea is that you have taken away the line of sight on the rider by not having him on the horse.

MegaSilver February 1st, 2012 10:40 AM

Re: War Horse of Troy -- MegaSilver's Customs
 
Quote:

Originally Posted by Onacara (Post 1552464)
The "problem" with this idea is that you have taken away the line of sight on the rider by not having him on the horse.

The intent was that if you could target (aka see) the Horse, then you could attack the rider instead of the Horse. The issue I had was trying to make that apparent on the card using official nomenclature, which I apparently did not do.

How would you suggest I rewrite it to correct that issue?

Onacara February 1st, 2012 10:47 AM

Re: War Horse of Troy -- MegaSilver's Customs
 
Quote:

Originally Posted by MegaSilver (Post 1552469)
Quote:

Originally Posted by Onacara (Post 1552464)
The "problem" with this idea is that you have taken away the line of sight on the rider by not having him on the horse.

The intent was that if you could target (aka see) the Horse, then you could attack the rider instead of the Horse. The issue I had was trying to make that apparent on the card using official nomenclature, which I apparently did not do.

How would you suggest I rewrite it to correct that issue?

But if you cant see the horse the rider could still be seen depending on the height of the rider

MegaSilver February 1st, 2012 10:55 AM

Re: War Horse of Troy -- MegaSilver's Customs
 
Quote:

Originally Posted by Onacara (Post 1552475)
Quote:

Originally Posted by MegaSilver (Post 1552469)
Quote:

Originally Posted by Onacara (Post 1552464)
The "problem" with this idea is that you have taken away the line of sight on the rider by not having him on the horse.

The intent was that if you could target (aka see) the Horse, then you could attack the rider instead of the Horse. The issue I had was trying to make that apparent on the card using official nomenclature, which I apparently did not do.

How would you suggest I rewrite it to correct that issue?

But if you cant see the horse the rider could still be seen depending on the height of the rider

True, but this is a game not a simulation. ;)

Some issues cannot be avoided. :shrug:

Onacara February 1st, 2012 10:59 AM

Re: War Horse of Troy -- MegaSilver's Customs
 
Quote:

Originally Posted by MegaSilver (Post 1552480)


True, but this is a game not a simulation. ;)

Some issues cannot be avoided. :shrug:

Which is probably why Theracus can CARRY a figure but they can't RIDE him.


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