Adventure Time with Deathwalker the robot & A3n the human
Adventure Time. Come on grab your friends well go to very distant lands with Jake the dog and Finn the human The fun will never end its adventure time! Hehe. My boys love Adventure Time & kind-of like Heroscape*. So when @DEATHWALKER 1970 suggested that there should be an Adventure Time custom & that there were figures out there I thought it would be a great idea. Quote:
Come along with me And the butterflies and bees We can wander through the forest And do so as we please.... *They just don't like the time it takes. They aren't very good at sitting in one sport for more than 5 minutes. |
Re: Adventure Time with Deathwalker the robot & A3n the huma
So here they are / will be:
Finn
Spoiler Alert!
Jake
Spoiler Alert!
Princess Bubblegum
Spoiler Alert!
Ice King
Spoiler Alert!
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Re: Adventure Time with Deathwalker the robot & A3n the huma
Deathwalker notes:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
My thoughts before I read your notes (so this isn't saying I don't like anything that you have I just want to put these down as you might like something I had & we might be use elements of either / both or none at all & go a completely different direction).
Finn Human is a non-brainer. ;) As is Unique Hero. He is a basically warrior although theme wise his class would probably be better as an Adventurer. I am feeling Confident would be good for his personality. 5 lives. Move 5 Range 1 Attack 4 Defense 4 Cost (to be determined) Now powers... He has quite a few battlecries but Mathematical & Algebraic are probably the most common. So I think using one of them as a power title will be cool & adds to the theme. The most iconic battling he does seems to be charging in with hacking & slashing as he goes so I thought a power that allows you to keep rolling dice as you move would be really cool. Of course the mechanics might trip us up but we can give it a shot. Quote:
Jake Dog for the species :shrug: Unique Hero - no surprise there. I am torn for the class. He is a Shapeshifter but I thought he should be an Adventurer like Finn. My first thought for personality is Loyal but that seems too cliche. Small 4 Live 7 Move 4 or 7 depending on the powers chosen below. Range 1 Attack 3 Defense 5 Cost (TBD) Ok I had a few too many thoughts for Jake's powers: STRETCH POWERS At the start of each round you may add 6 to either Jake's normal move or normal height. If you chose to add to Jake's height, whenever Jake is in combat he always has height advantage against an adjacent opponent. or EXTRA HEIGHT When moving up or down levels of terrain, Jake's height is 25 and you may count 10 vertical spaces as one space. CARRY Blah, blah blah. JAKE SUIT After revealing an Order Marker on an adjacent Adventurer hero you control, you may choose that hero and place this figure on the chosen heroes Army Card. Add 2 to the attack and defense of the chosen figure while Jake is on it's card. If the chosen figure receives any wounds while Jake is on it's card, place the same amount of Wound Markers on this card. After the opponent has taken their next turn place Jake on an empty space adjacent to the chosen figure. PRINCESS BUBBLEGUM Nothing firm for her. If we had figures for the Banana Guards then I would give her bonding with them. Because of her technical prowess I was thinking that she would either use the power on a glyph twice or double it's effect. ICE KING No real thoughts here either. Just Flying & Ice-type powers. |
Mathematical
Let me percolate. I might have some ideas.
~Dysole, who feels like most of his custom ideas tend to be from licensed products |
Re: Adventure Time with Deathwalker the robot & A3n the huma
What the heck is Adventure Time?
EDIT: Google and Wiki-something-or-other clued me in. |
Re: Adventure Time with Deathwalker the robot & A3n the huma
And we're off... To a good start! GREAT thread title!
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Re: Adventure Time with Deathwalker the robot & A3n the huma
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I love the idea about using his battle cries as power titles, and the power is interesting, although it might be tricky to pull of... Another idea would be to go a bit meta... Quote:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
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I love the JAKE SUIT! It has the defense element I proposed, but is a LOT more interesting. At first I thought it would be too much the auto-go-to power of the team, but since they both take wounds, you have to give it some thought, excellent! I think Carry is a must, and this one is short enough that maybe we could fit in a fourth power...? Quote:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
How about a SLAMACOW! Power on Finn...
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Re: Adventure Time with Deathwalker the robot & A3n the huma
And an attempt at a wording for the shape change power I suggested:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
So let's start on Finn:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
So I like your Slamacow! power, just had to fill it out a bit more (sadly) to make it more official like & try to cover our bases - especially adding the timing.
Now I am opposed to your suggested Mathematical power. Because it just seems strange to do that & also it would way too powerful. The power doesn't actually have to relate to mathematics as it is only a battlecry. But if you wanted something mathematical then you could probably roll 6 dice & subtract the number of shields from the skulls. I do like the idea of Finn helping others maybe mix it with a charging aspect & maybe some maths: Quote:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
As much as I enjoy the show, I feel like Finn's abilities are being over-estimated. You also seem to be cramming as many of his aspects/characteristics as possible, from my perspective at the least. Here's what I was thinking.
FINN (MURTONS) "I'll slay anything that's evil." FACTION = JANDAR SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = ADVENTURER PERSONALITY = RIGHTEOUS SIZE/HEIGHT = MEDIUM 4 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 3(4?) POINTS = ??? SLAMACOW! At the beginning of each of your turns before revealing an Order Marker, you may move any amount of unrevealed Order Markers from this card or to this card from the Army Card of an Adventurer figure that is adjacent to Finn. VIRTUOUS SMITE When attacking any figure that does not follow Jandar, add 1 to Finn's normal attack. THIRD POWER? I feel it is important to remember that Finn is still young (albeit in his teens now). He hasn't fully grown and would not be able to sustain as many hits as some of the more experienced warriors. His main battle tactic is generally to attack with all he has (thus the suggested 3 defense), even more ferociously when attacking something he perceives as evil. And he generally is swayed easily by nobility into believing their perspective of what is evil. The time Ice King was in the guise of Nice King for example. That is why any non-Jandar can be affected, though some other generals could be included, for sure. That's just my :2cents: anyway. |
Re: Adventure Time with Deathwalker the robot & A3n the huma
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On the other hand, I also really like your new take on MATHEMATICAL! But how about we add one or more bullets... Finn helps those in need and hates bullies, so how about: Quote:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
Hi Betawolf, thanks for the input.
This makes me realize that we haven't discussed exactly what we want from Finn and Jake from an army building/points cost perspective. While I think it's important to think about how they would fit into their factions and the game in general, I think the focus should be on making them an interesting grab-and-play mini army, hopefully at an even points cost. So that a kid can say "Sure dad, I'll play Heroscape with ya! I'll just grab Finn and Jake, so why don't you build a 400 (or whatever) point army that would be fun for me to fight against!?" From this standpoint, I don't think Finn's life and defense should be toned down too much. We want him to be able to stick around for a while... Also from this design standpoint, I think it's brilliant how we, at the moment, have a synergy power on each, that requires adjacency from the other. That's teamwork! |
Re: Adventure Time with Deathwalker the robot & A3n the huma
Here's something...
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Re: Adventure Time with Deathwalker the robot & A3n the huma
Or the boiled down, streamlined version, that gives a total maximum of plus 3 dice on the Mathemathical! power.
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Re: Adventure Time with Deathwalker the robot & A3n the huma
Just a side remark... With your modelling skills, (and my own) it wouldn't be hard to make custom models of BMO, for a great little support character, or some penguins for the Ice King... Just saying, should we end up wanting to take the Adventure a bit further...;)
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Re: Adventure Time with Deathwalker the robot & A3n the huma
Or the boiled down, streamlined version, that gives a total maximum of plus 3 dice on the Mathemathical! power.
Here with an added Mathematical! bullet, inspired by Betawolf, reflecting Finn's willingness to attack anything that looks obviously EVIL! Also inspired by Betawolf, RIGHTEOUS sounds more heroic than ENERGETIC. I don't have the figures yet, but I'm guessing he might end up a height 4. Quote:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
I am not feeling Righteous for the personality though. He does things more for the fun of it then the right of it. Righteous isn't really him at all.
Thanx for the input @betawolf36 I understand what you are saying. The thing about it is that in the Adventure Time universe Finn has fought & defeated all manor of enemies. So if you equate that to the Valhalla universe he is at Superman level without the flying & heat vision. :D Having said that I was thinking about this a bit more & the adding dice to his attack just seems too much unless we are targeting these just for as Deathwalker said a child to have a ready made army out of 2 figures that he can relate to then it's perfect. Although my son said he thinks we should loose the Large or Huge clause. Plus if we intend to give Jake the Jake Suit power I came up with (& I kinda hope we do) then I think it's just too much for the meta-game. I was thinking about other aspects of Finn & his fighting & my boy reminded me about his Cheap Moves (read as cheat moves) & I thought that could be an interesting aspect to focus on. Quote:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
Really cool power A3n.
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Re: Adventure Time with Deathwalker the robot & A3n the huma
Back to ENERGETIC it is...:)
And I don't think Finn and Jake should be just for kids, I want to have fun playing them too! What I meant was that it would be great for them to be a fun set on their own, for a low point game. A ready made team, at a 'standard game point allowance', kind of like how the C3G FF are exactly 1000 points. I like the Jake suit, and agree that it/they shouldn't be totally overpowered when combined with Finn's abilities. I like CHEAP MOVES, but when combined with the Jake Suit, it seems a bit redundant. Jake suit gives a bonus for an attack and defense of six dice, and cheap moves maxes out at six too. Or in other words, they're both powers that make it possible for Finn to reach a total of six skulls or shields... When fighting an opponent with high attack and defense, the Jake Suit wouldn't make much of a difference, except making it a bit easier to max out. If it can be made to work, I could go with this power just fine, but I could also go for a toned down Mathematical! |
Re: Adventure Time with Deathwalker the robot & A3n the huma
How about if Cheap Moves lets Finn steal skulls from the defense roll of an opponent, up to a maximum of five, no shield stealing, and the Jake Suit gives plus two defense dice and an auto hit?
Finn would have his cheap moves, but they would hit harder and be tougher in the combo form... |
Re: Adventure Time with Deathwalker the robot & A3n the huma
Cheap moves actually makes both attacks more effective. For an attack the roll of the dice you have only a 50% of rolling skulls so with his normal attack of 4 he should average an attack of 2 skulls with Jake Suit it would average at 3 skulls. Cheap moves then has the ability to steal the defenders skulls so if the defender is defending with 4 dice there is an average now to add 2 skulls so his average roll would be 4 & 5 against figures with a defense of 4.
Cheap Moves is adding more a little more chance of maxing out each attack. |
Re: Adventure Time with Deathwalker the robot & A3n the huma
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Re: Adventure Time with Deathwalker the robot & A3n the huma
I think you have me conviced about the synergy effect between the two... :D So Finn might look a bit like this...
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Re: Adventure Time with Deathwalker the robot & A3n the huma
P.s. The toned down MATHEMATICAL! power, with five dice would max out at six skulls too... ;)
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Hmmm
If the intention is to be synergistic with Classic Scape, then you may want to make sure that both versions of dice can be used. Even if not, I think this might be a cleaner version of what you want.
CHEAP MOVES When attacking with Finn, add any skulls rolled by the defending player to whatever is rolled up to a total of 6 skulls. When defending with Finn against a normal attack from an adjacent figure, any shields rolled by the attacking player are added to whatever is rolled up to a total of 6 shields. This uses the version similar to what Sharwin Wildborn uses for Shocking Grasp. I'm not certain of a way to make it usable for the red and blue dice, but there might be a way to make it work. ~Dysole, helping out |
Re: Hmmm
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Re: Adventure Time with Deathwalker the robot & A3n the huma
Could we have Mathematical! as Finn's personality? Or would that be silly? If so, Jake could be Algebraic!
Just thinking that Mathematical and Algebraic means more or less the same as Awesome, Radical or Cool or whatever in AT speak... |
Re: Adventure Time with Deathwalker the robot & A3n the huma
Yes but Awesome, Radical or Cool are not personalities either. ;)
So are we happy with this: Quote:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
First, awesome job guys!
As for comments.... Quote:
If it was me, I'd do something like: Quote:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
What if there was a glyph. A card wars glyph?
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Yeah, I knew it was a bit silly, but you know, for thematic reasons I thought it would have been fun... |
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Re: Adventure Time with Deathwalker the robot & A3n the huma
:thumbsup::thumbsup::thumbsup:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
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I like the power too, but I also thought it might go a little something like this on the board... You spend a turn to move to set up a good charge lane for next turn. Your opponent spends a turn moving his troops away from your charge lane. You go hmm!? But if A3n is up for it, I certainly wouldn't mind having it as a third power on Finn. But would it have to be a straight line? Couldn't he just move 5 spaces, zooming in and out around his enemies? So using the power as is, but loosing the straight line requirement? Or we could just mix it in as is. As long as it's not his only attack move I'd be fine with the straight line thing too. |
Re: Adventure Time with Deathwalker the robot & A3n the huma
It never hurts to see how it would look... :)
(Moved Slamacow up the list for better power timing flow) Quote:
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Re: Adventure Time with Deathwalker the robot & A3n the huma
If you think it's too much, both in powers and text, I think we should stick with the Slamacow/cheap moves version.
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Re: Adventure Time with Deathwalker the robot & A3n the huma
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Re: Adventure Time with Deathwalker the robot & A3n the huma
http://i747.photobucket.com/albums/x.../imagejpg1.jpg
I've been working on another kind of Adventure Time custom this weekend... ;) it's a BMO costume for my five year old daughter, Emma. |
Re: Adventure Time with Deathwalker the robot & A3n the huma
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Re: Adventure Time with Deathwalker the robot & A3n the huma
Check!
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Re: Adventure Time with Deathwalker the robot & A3n the huma
You're the veteran of this custom design game, so you probably got a good idea wether we should playtest Finn now, alone, or wait till we have a take on Jake...
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Re: Adventure Time with Deathwalker the robot & A3n the huma
Now would be a good point to do some playtests with Finn. Just to make sure he feels how we expect him to & to get an idea of cost.
We can also start on Jake's design now (not this moment for me as I am at work ;)) then when happy do some tests with him alone then together. Are there any other Adventurers in classic scape? If so Jake will also need to be tested with them. |
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