Online Maps VirtualScape Conversion Aid
Online Maps VirtualScape Conversion Aid
Purpose The purpose of this Conversion Aid is to reduce the time necessary to convert a VirtualScape map to a Heroscape Online Map. Description VirtualScape allows users to create custom personal hexes. I’ve taken all the different types of classic terrain in VirtualScape and created custom hexes with numbers on them from level 1 to 6. http://i795.photobucket.com/albums/y...pscdf4917a.png http://i795.photobucket.com/albums/y...ps689cbd8b.png Steps 1) Download the zip files below VirtualScape Conversion Aid File 1 VirtualScape Conversion Aid File 2 VirtualScape Conversion Aid File 3 VirtualScape Conversion Aid File 4 2) Unzip the zip files and copy the files to the VirtualScape Personal objects directory. For me, this directory is: D:\heroscape\VirtualScape_English_1067\Images\Personal Wherever you installed your VirtualScape file, go to that directory, then to the Image directory, and then to the Personal directory. Edit: New, super-fast next steps: 3) Find the Configuration Settings file (it should be called "VirtualScape") in the main VS folder. Back it up, and then open it up in Notepad. 4) Locate the [TilePerso] line. If you already have some tiles, it should have some stuff under it; if not, it should just have Tile0=false and then go straight to [Game]. 5) Replace everything between [TilePerso] and [Game] with this: Code:
Tile0=true Original Steps:
Spoiler Alert!
Tips: I like to start at the top level and replace all the hexes on that level with hexes containing the level number. Then I work my way down. http://i795.photobucket.com/albums/y...ps4b2b240d.png Hopefully this will speed up the map conversion process for everyone so that we can get more maps uploaded for online Scape! And hopefully it will add more conformity to the maps. Extra Note: I’ve also included in the zip file the Photoshop files for each of the terrain types. If additional levels are needed, just open the Photoshop file, double-click on the number, and change the number. |
Re: Online Maps VirtualScape Conversion Aid
Oooooh. I'll be sure to check it out. If it works how I think it will, it'll be a huge timesaver. Thanks! :)
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Re: Online Maps VirtualScape Conversion Aid
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Also, let me know if any text colors need to change. I know the white looks a little dim on the dungeon tiles. |
Re: Online Maps VirtualScape Conversion Aid
Neat! :)
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Re: Online Maps VirtualScape Conversion Aid
Looks good so far. :up: A couple things:
1. The textures marked "1" aren't really necessary, since leaving level 1 unmarked has been the practice on all recent maps-it makes the maps look better, since there are fewer numbers. 2. I do, however, need textures marked "0" for the 0-height tiles, if it's not much trouble. Edit: Is there a way to make personal tiles be half-hex? If not, don't bother marking the 0-hex tiles with zeros, since I won't be using them-I'd rather mark them manually than have them be as tall as the other hexes. |
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http://i795.photobucket.com/albums/y...ps8131c2ca.png Bad News #1 I couldn't find a way to create half-hex personal files. Right now, all the water, ice, swamp water, and lava tiles will show up as full hexes if you create personal files. Good News #1 But I'm able to create half-hex Glyphs with water textures that look identical to water tiles (see the ones marked "0" above) except that they have red edges (like the glyphs) instead of blue edges (like the water tiles). For online maps, they'll work just fine. Bad News #2 I couldn't figure out a way to add more glyphs. There are a set number of glyphs available for placement. Good News #2 You can go to the glyph directory, rename a glyph to a different name, and then change the name of the water pic file to the original glyph name. In my case, the directory is: D:\heroscape\VirtualScape_English_1067\Images\Normal\English What I did: 1) Changed GlyphW.bmp to GlyphW-backup.bmp 2) Changed water - level 0.bmp to GlyphW.bmp 3) In VirtualScape, I used GlyphW for all level 0 water spaces More Good News If there are glyphs you never use, you can change them to water, swamp water, lava, or ice tiles and keep them that way permanently. But you'll have to remember which glyphs are which type and level (or open up the directory and look at the thumbnails). Even More Good News If you make a new directory (such as "VirtualScape Online Maps) and copy all the files from the VirtualScape directory to the new directory, you can change the glyphs in the new directory, and they will only be edited when you open VirtualScape.exe in the new directory. When you open VirtualScape.exe in the original directory, the glyphs will remain unchanged. Of course, that won't help if you use all the glpyhs in your map--then you'll be back to temporarily renaming glpyh files. Summary Creating half-hexes can be done, but it takes a little more work. I'll make the level 0 .bmp files and upload them soon. Final Note: The level 1 through 6 water, swamp water, lava, and ice .bmp pics I made will work fine as glyphs. There is no need to change and re-upload those pictures. |
Re: Online Maps VirtualScape Conversion Aid
Uploaded:
VirtualScape Conversion Aid File 4 Contains level 0 hexes for water, swamp water, ice, lava, and shadow Contains new level 1 to 6 for Dungeon tiles (making the numbers stand out a little more). Contains new level 1 to 6 for Lava Field. (I don't know what a Lave Field is, but I'm sure it has nothing to do with HeroScape). |
Re: Online Maps VirtualScape Conversion Aid
Thanks. Since I basically only use VS for this, and almost all of the time the only glyph I put on the maps is the face-down one, that fix will work great. :thumbsup:
I suspect that at some point in the future, somebody (perhaps even myself) will create a version of VS with your tiles included, but for the moment, this is certainly an improvement. |
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If you never use the Srmalloy images, you can modify that whole directory to be Online Scape files. Then, when you want to make an Online Scape map, you select Srmalloy for the texture. You don't have to change any of the normal glyph files--only the files in Srmalloy. Still not perfect, but it's another option. By the way, if you make any maps using these files, I'd like to see some and receive some feedback about whether it saved any time. Thanks.:D |
Re: Online Maps VirtualScape Conversion Aid
Here's my first one, Typhon2222's Morh. I manually labeled the level 0 tiles, as I didn't realize you had made them yet until now. Until I get a hefty supply of the tiles added to VS, they won't save me all that much time, but they should speed up the process more as I get them added.
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Great! I've used it for several maps as well. |
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