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-   -   Modular dungeon walls (inspired by Raudulfr) (https://www.heroscapers.com/community/showthread.php?t=54560)

Dhaphaos January 4th, 2018 03:33 PM

Modular dungeon walls (inspired by Raudulfr)
 
I saw a great idea posted by Raudulfr yesterday that was never completed. Modular walls for a dungeon themed run or just as movement blockers/additional scenery. I've been picking my brain on something to create for tabletop gaming since purchasing my 3D printer (It's mostly used for racing drone parts.) This fit perfectly with 3d printing capability. My thought is to make these a standard depth hex that lock in to the game board.

I'd love any input on design. Wall height, textures, doorways etc. The possibilities seem endless on what could be done with this. I had a little time on lunch today to get a rough concept put on the screen. Just an idea of how it would look and piece together.


https://scontent.ford1-1.fna.fbcdn.n...a5&oe=5ABFDAB2

https://scontent.ford1-1.fna.fbcdn.n...e3&oe=5AF6A3C9


https://scontent.ford1-1.fna.fbcdn.n...d9&oe=5AF5A203

Tornado January 4th, 2018 03:47 PM

Re: Modular dungeon walls (inspired by Raudulfr)
 
Looks awesome.

A brick wall with windows would be awesome if this works out. :)

Raudulfr Shieldcrusher January 5th, 2018 09:12 AM

Re: Modular dungeon walls (inspired by Raudulfr)
 
Looks killer Dhaphaos!

Dhaphaos January 5th, 2018 12:55 PM

Re: Modular dungeon walls (inspired by Raudulfr)
 
Quote:

Originally Posted by Tornado (Post 2173725)
Looks awesome.

A brick wall with windows would be awesome if this works out. :)

Noted! I'm sure that wouldn't be too hard to model.

Agent Minivann January 6th, 2018 02:19 AM

Re: Modular dungeon walls (inspired by Raudulfr)
 
Why not multiple heights? Other than that, I would just say to have a hard mortar line that indicates levels like other official walls have.

Dhaphaos January 6th, 2018 10:17 AM

Re: Modular dungeon walls (inspired by Raudulfr)
 
Quote:

Originally Posted by Agent Minivann (Post 2173934)
Why not multiple heights? Other than that, I would just say to have a hard mortar line that indicates levels like other official walls have.

Different heights and shapes for sure. As for the level lines I had to pull out a castle set and look. I completely forgot about the height lines. Good call.

SinChan January 7th, 2018 12:51 AM

Re: Modular dungeon walls (inspired by Raudulfr)
 
This looks really cool if it works, I can't wait to see the finished result!

Raudulfr Shieldcrusher January 8th, 2018 12:38 PM

Re: Modular dungeon walls (inspired by Raudulfr)
 
My original intent was not for these to be on the board, but rather literal dungeon walls, height was never even considered since they would go up to the dungeon's "ceiling".

But, if these are used as obstacles on a normal HS board, they yeah, they'd need height markings. I suppose they could be used as both! haha


Quote:

Originally Posted by Agent Minivann (Post 2173934)
Why not multiple heights? Other than that, I would just say to have a hard mortar line that indicates levels like other official walls have.


Pumpkin_King January 8th, 2018 03:46 PM

Re: Modular dungeon walls (inspired by Raudulfr)
 
Following this thread.

Dhaphaos January 8th, 2018 04:02 PM

Re: Modular dungeon walls (inspired by Raudulfr)
 
Quote:

Originally Posted by Raudulfr Shieldcrusher (Post 2174234)
My original intent was not for these to be on the board, but rather literal dungeon walls, height was never even considered since they would go up to the dungeon's "ceiling".

But, if these are used as obstacles on a normal HS board, they yeah, they'd need height markings. I suppose they could be used as both! haha


Quote:

Originally Posted by Agent Minivann (Post 2173934)
Why not multiple heights? Other than that, I would just say to have a hard mortar line that indicates levels like other official walls have.


I'm following suit. The modular dungeon design is what struck me as awesome. If the pieces are successful I'll branch off into other heights shapes etc. Not a whole lot of progress since the first images but I have some time this week to finalize a few small walls and test print.

Raudulfr Shieldcrusher January 9th, 2018 08:45 AM

Re: Modular dungeon walls (inspired by Raudulfr)
 
I found some old images I made to work out how the pieces function:

https://www.dropbox.com/s/1nvg0t69i8...eces.jpg?raw=1

https://www.dropbox.com/s/62ld81dtd1...etup.jpg?raw=1

H is supposed to be a door.
I is supposed to be a straight wall section.

Maybe this will help?

Dhaphaos January 9th, 2018 10:48 AM

Re: Modular dungeon walls (inspired by Raudulfr)
 
Quote:

Originally Posted by Raudulfr Shieldcrusher (Post 2174358)
I found some old images I made to work out how the pieces function:

https://www.dropbox.com/s/1nvg0t69i8...eces.jpg?raw=1

https://www.dropbox.com/s/62ld81dtd1...etup.jpg?raw=1

H is supposed to be a door.
I is supposed to be a straight wall section.

Maybe this will help?

Ah this is great, thank you for sharing Raudulfr. I worked on some tiles late last night. My wall orientation was different and yours makes more sense. I can't wait to get some parts printed up.


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