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-   -   The Book of Green Lantern (Kyle Rayner) (https://www.heroscapers.com/community/showthread.php?t=30304)

Spidey'tilIDie May 11th, 2010 08:03 PM

The Book of Green Lantern (Kyle Rayner)
 
The Book of Green Lantern (Kyle Rayner)

C3G DC WAVE 4
FIGHT AGAINST FEAR





The figure used for this unit is a Heroclix figure from the Collateral Damage set.
Its model number and name are #049-51 / Green Lantern.
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Character Bio - Kyle Rayner is a top member of the Green Lantern Corps from Earth. After the rest of the Corps was destroyed by Parallax, he alone was selected to bear the last power ring and carry on the title. Although he acted alone for many years, he was instrumental in the Corps being reformed. After serving as a host for the Ion entity and as a member of the Justice League, his skill level gave him a position as an Honor Guard, only behind the Guardians in the chain of command of the Green Lantern Corps.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
  • As a Green Lantern, Green Lantern has these Green Lantern Synergies.
  • As a Human, Green Lantern has these Human Synergies.
  • As an Officer, Green Lantern has these Officer Synergies.
  • As a figure with the Green Power Battery special power, green Battery Markers may be placed on Green Lantern's Army Card by Jade's Starheart Recharge special power.
Outgoing Synergy:
  • While Green Lantern is adjacent to a Green Construct, Green Lantern cannot be attacked by opponents' figures and if a Green Construct adjacent to him would be destroyed, Green Lantern may roll for his Sustained Willpower special power. Current Green Constructs.
-Immunities, Benefits, and Weaknesses-
  • As a flying figure, Green Lantern interacts differently with these special powers.
  • As a figure with the Super Strength special power, Green Lantern interacts differently with these special powers.
  • As a figure with the Green Power Battery special power, Green Lantern is susceptible to Fatality's Green Lantern Retribution special power.
  • As a figure that starts with green Battery Markers on its card, Green Lantern is susceptible to a Manhunter's Green Power Drain special power.
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

IAmBatman May 11th, 2010 08:43 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
NAME = GREEN LANTERN
SECRET IDENTITY = KYLE RAYNER

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = OFFICER
PERSONALITY = CREATIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 2

POINTS = 300

GREEN POWER BATTERY 4
Start the game with 4 green Battery Markers on this card. Add one to this Green Lantern's Move, Range, Attack, and Defense numbers for each green Battery Marker on this card.

GREEN POWER SHIELD
Anytime this Green Lantern or an adjacent, friendly figure is attacked by an opponent's figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove one green Battery Marker from this card and ignore that attack.

SUSTAINED WILLPOWER
If a Green Construct you control is adjacent to this Green Lantern, an opponent's figure cannot attack this Green Lantern with a normal or special attack. If an adjacent Green Construct you control is attacked with a normal or special attack and receives enough wounds to be destroyed, you may roll the 20-sided die and add 1 to the roll for each green Battery marker on this card. If you roll a 17 or higher, the Green Construct takes no damage.

SUPER STRENGTH

FLYING


ORIGINAL POST:
Spoiler Alert!

Hahma May 11th, 2010 08:47 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1085067)
I like it! :-)
My only suggestions are for Green Creation Special Attack.
First one - could we call it Green Construct Special Attack? Seems more Green Lanterny ...
Second one - I think you might need to up the attack on that to 5 or even 6, otherwise people are going to be very reluctant to pull a marker off his card to use that attack. Battery markers are just too valuable.


Looks good Spidey. Pretty much agree with Bats in the comment department. :D

Spidey'tilIDie May 11th, 2010 08:47 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
Quote:

Originally Posted by IAmBatman (Post 1085067)
I like it! :-)
My only suggestions are for Green Creation Special Attack.
First one - could we call it Green Construct Special Attack? Seems more Green Lanterny ...

I don't mind changing it, but I thought Creation seemed more Artistic. :2cents:
Quote:

Second one - I think you might need to up the attack on that to 5 or even 6, otherwise people are going to be very reluctant to pull a marker off his card to use that attack. Battery markers are just too valuable.
I am absolutely fine with that, I just didn't want him to be overpowered. I would rather he be weaker and need powering up than we need to figure out how to depower him. (How times change, huh? ;) )

GreyOwl May 11th, 2010 08:47 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
Same here, I like it! :)

IAmBatman May 11th, 2010 08:50 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
Yeah, the thing with the special attack that concerns me, though, isn't power level - it's how much it will actually be used.
In its current version, no way do I ever use it because I want the Battery markers for defensive purposes too much.
Even if you bumped the attack to 6 it might work against him to use the power as often as not because he's dropping all of his stats by one and losing an opportunity to completely cancel out a single attack both in return for the attack.
It'd better be a pretty good attack for me to sacrifice all of that, and I think a double special attack of 6 is about where that starts to even become a decision for me. :-) (Though, even then, not until he's already lost a marker or two, lowering his normal attack enough to make that special attack tempting).

Spidey'tilIDie May 11th, 2010 08:52 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
OK, you've convinced me. Changed SA to Attack 6.

IAmBatman May 11th, 2010 08:54 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
Hmm ... that's weird, it's not updated for me yet. Glad I convinced you, though. :-)
If he's coming up too powerful in playtesting, we can look for other places to tweak - maybe lower his base attack by one.

GreyOwl May 11th, 2010 08:56 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
I like "Construct" way better than "Creation", too.

IAmBatman May 11th, 2010 08:59 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
I think his personality gets the creative aspect of his character across well enough. :-)

Spidey'tilIDie May 11th, 2010 09:14 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
On that, I know you were aware of this, but for others I was also considering making him a Fearless Artist as opposed to a Creative Officer. I think Fearless Artist may be better because I think John as an architect would be a Creative Officer. I would like them to at least have some small difference here too. (In addition to a third power past Power Battery and Shield.)

EDIT: I see Guy as a Fearless Warrior.

NecroBlade May 11th, 2010 09:32 PM

Re: Green Lantern - Kyle Rayner - Design Phase
 
Definitely not a fan of putting markers on the board. If I can't throw grenade markers at spaces, I don't see why I should be putting batteries on the battlefield.


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