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-   -   Felindar's Comic Customs Working on Stargate (https://www.heroscapers.com/community/showthread.php?t=26248)

Matt Helm December 3rd, 2009 08:04 PM

Re: Felindar's Comic Customs Links and SG-1 cards "final"
 
John Crichton lives. You are awesome! I don't know if I love the hex shape of the card as angles are harsh and eveything about Farscape had an organic feel. Anyway you could shape the cards like Moya? ;)

And the SG! set is a beauty. The repaints look outstanding next to Liefkicker's "star" gate. I finally slipped my Liefkicker gate in a game with the kids a few weeks ago and they loved it. How cool would it be to have a squad of SGC troops that can only join the game through the stargate?

Keep it up man. The suggestions for Jaffa and Gou'ld are spot on.

Any reason why the base stats on every human is exactly the same? I would think that Jack would be tougher than Sam and Daniel (despite his bulking up as the series went on).

Felindar December 5th, 2009 02:00 PM

Re: Felindar's Comic Customs Links and SG-1 cards "final"
 
They are a rough up from discusions with AN3 and Cav. I wanted the cards up so I can get thought from the card blind{who need a card to think about powers and stats}

All imput is welcome.

I was trying to get a good shot of the view screen on moyas bridge but could not find one. I thought of using her coridor or landing bay but had no luck. If you can find any cool photo art to start from that would be great. I did not think of moya though. I just went with something I could wip up with the peices of my stargate cards.

Pete

Felindar December 6th, 2009 09:23 PM

Re: Felindar's Comic Customs Need help with an SG ability
 
I thought of a cool Special ability for my SG teams


LEAVE NO MAN BEHIND
When any SG team member is destroyed, place that figure on any Common SG Army Card. Add 1 to the defense and attack number on that card, up to 3.


The wording comes from the viking champions. I am thinking it would bump up the defence and attack of all remaining SG team members, kinda like the McDirk highlanders.

How dose the wording hang together?

Pete

Sherman Davies December 6th, 2009 10:52 PM

Re: Felindar's Comic Customs Need help with SG abilities
 
I dunno much about Stargate, but that ability seems awfully powerful, especially when applied to commons. What if the bonus was +1 to attack OR defense, not both?

Felindar December 7th, 2009 08:45 AM

Re: Felindar's Comic Customs Need help with SG abilities
 
For informational purposes. They are US Armed forces, Primaraly Air Force, with a levening of the other services. There is one Rusian team operating out of Star Gate Comand. The bad guys tend to do not nice, to put it mildly things to any captives. There being no Jeniva convention with guys who posed as and created the personas of the Ancient gods.

My first thought was hey the McDirks get it up to like +6 and they are tough,but official. :oops:Then I thought yea and they are range 1 and it goes away if there main guy dies.

Were you thinking either

1. you get to chose
2. It alternates to build up to +3 in each
3. I pick attack or defence now and start them at like 3/5 with the lower being the one that gets the bonus.


Pete

Felindar December 7th, 2009 09:00 AM

Re: Felindar's Comic Customs Need help with SG abilities
 
A thought for a Jaffa Abitliy

They believe they realy follow Ra or Horac or whomever I think this has the combo of The god is here backing me up, and or He will kill me if I screw up aspect.

WE SERVE THE TRUE GODS
Wile a Jaffa Guard has Line of sight on any allied Jaffa Lord, add plus attack and Plus one deffence dice.

Pete

Sherman Davies December 7th, 2009 09:40 AM

Re: Felindar's Comic Customs Need help with SG abilities
 
Quote:

Originally Posted by Felindar (Post 969060)
Were you thinking either

1. you get to chose
2. It alternates to build up to +3 in each
3. I pick attack or defence now and start them at like 3/5 with the lower being the one that gets the bonus.

At first I was thinking #1, but keeping track of the bonuses would require a marker of some kind. It would be simpler to go with #3, I think.

Felindar January 11th, 2010 10:17 PM

Re: Felindar's Comic Customs Need help with SG abilities
 
Just letting everyone know, especialy those for whom I am the Art team. My computer crashed big time. The good news is most of the files should be retrivable, and the terror of loosing all of the finacal data got Deena to go for a new computer. The bad news is I will be out of comision for a few days, at least.

Pete

Hahma January 12th, 2010 12:04 AM

Re: Felindar's Comic Customs Need help with SG abilities
 
Sorry to hear about the computer crash (I'll blame Spidey's Green Lantern for that one :p).

I hope you were able to retrieve everything okay.

Look forward to seeing you back around.

Spidey'tilIDie January 12th, 2010 01:45 AM

Re: Felindar's Comic Customs Need help with SG abilities
 
Hey, that's been done for weeks! (scowls, imperceptibly under mask) I blame it on Felindar's spellcheck being mad because of no use! :p
Hope you computer gets up and running soon. And I seriously hope you are able to recover all your personal finance stuff, if nothing else. If GL gets lost, that is not a big loss. ;)

Felindar June 23rd, 2010 05:45 PM

Re: Felindar's Comic Customs Need help with SG abilities
 
New card Jack ryan I am hopping to keep the discusion for that one in the Presidential Limo thread

http://home.comcast.net/~felindar/TV...yan%20copy.jpg

Balantai June 23rd, 2010 05:49 PM

Re: Felindar's Comic Customs Need help with SG abilities
 
For Ryan Doctrine, is it supposed to be "each of your order markers", or are you purposefully making it occur on every order marker reveal?


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