Heroscapers

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-   -   The Book of Tempest (https://www.heroscapers.com/community/showthread.php?t=48578)

IAmBatman June 1st, 2013 12:22 AM

The Book of Tempest
 
The Book of Tempest

C3G DC SUPER SECRET EXCLUSIVE 39
SUPER SMASH-UP






The figure used for this unit is a Heroclix figure from the Crisis set.
Its model number and name are #047/Tempest.
_________________________________________________________________
Character Bio - Also as a teenager, Garth met and fell in love with Aquagirl (Tula), the impetuous and feisty Atlantean ward of Aquaman's predecessor, King Juvor. They dated for years, aiding Aquaman as defenders of the undersea realms, until Tula's death at the hands of Chemo during the Crisis on Infinite Earths. Grief-stricken, Garth left Atlantis, rejoining the Teen Titans on a number of occasions, and saw his relationship with Aquaman become violent and strained [....]

“Garth nearly joined the list of casualties during "Titans Hunt," an all-out attempt to wipe out the former teen sidekicks and their allies. While trying to free the ascending Golden Eagle from the clutches of a member of the Wildebeest Society, Aqualad fell from a great height, his body mangled and his bones shattered on the rocks of a sea wall below [….]

“After the boy nearly died twice, the Titans called for Aquaman, who took Garth to the Idyllists in the hopes that their metaphysical cures might save him. While at the edge of death, Garth saw Tula and begged to join her in the Great Beyond, but was instead revived by Tusky the walrus. Angered that Arthur had yet again abandoned him and, worse, with people he thought hated him, he fought with his mentor but eventually they parted as friends [….]

“Some time later, Garth encountered a band of shark-like merpeople who attacked the hero with a kind of "mystic water." Garth vanished and reappeared in another dimension, where Atlan awaited to train him. Atlan taught Garth to use powers the young Idyllist didn't know he possessed, including elemental powers which allowed him to heat and cool water and create whirlpools, as well as fiery purple blasts of energy from his eyes. Toward the end of his training, Garth was scarred in a ritual, leaving two pronounced scars over his right eye which healed into "tattoos" once he had conquered his inner turmoil. Atlan told Garth that the final part of his training was to complete the ritual that would grant him full access to his ancestral magical power, and thus Garth had to return to Shayeris, in the Hidden Valley.

“Garth returned to our dimension at nearly the same time he left, although he was approximately three years older upon his return [….] Garth descended into Shayeris. Just the sheer proximity to the ancient pool of ancestral magic allowed Garth to tap into the power, and charged with the purple energy, he recreated his costume out of the Idyllist red and black flag and renamed himself Tempest. Tempest then found his father's sanctum and performed the magical ritual which would give him his power.” (Wikipedia, 2013).
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-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • As a figure that can place water tiles, Tempest can benefit these figures.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

IAmBatman June 1st, 2013 12:22 AM

Re: The Book of Tempest - Design Phase
 
NAME = TEMPEST
SECRET IDENTITY = GARTH

SPECIES = ATLANTEAN
UNIQUENESS = UNIQUE HERO
CLASS = TITAN
PERSONALITY = WILD

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 4
ATTACK = 3
DEFENSE = 4

POINTS = 210


MYSTICAL TEMPEST
Start the game with 6 water tiles on this card. After moving, instead of attacking with Tempest, you may choose an empty land space within 4 spaces of Tempest and place a water tile from this card on that space, if possible. After placing the water tile, one at a time, roll an unblockable attack die against each figure within one space of the water tile.

WATER STRENGTH 2
Tempest does not stop his movement when entering water spaces. Add 2 dice to Tempest's attack and defense while he is on a water space.

MAGICAL DEFENSE
When Tempest is attacked by an opponent's figure that does not have the Magical Defense special power, the most wounds Tempest can take for this attack is one.

SUPER STRENGTH

IAmBatman June 1st, 2013 12:23 AM

Re: The Book of Tempest - Design Phase
 
http://static.comicvine.com/uploads/...-tempest_6.jpg
http://static.comicvine.com/uploads/...90-tempest.jpg
http://static.comicvine.com/uploads/...35-aqualad.jpg
http://static.comicvine.com/uploads/...89-aqualad.jpg

IAmBatman June 1st, 2013 12:23 AM

Re: The Book of Tempest - Design Phase
 
BACKGROUND
http://us.123rf.com/400wm/400/400/su...cean-storm.jpg
http://www.freedesktopwallpapers4u.c...n-storm-01.jpg
http://t2.gstatic.com/images?q=tbn:A...eUiWJzXVCdTR4d
http://hdwdb.com/walls/nature_other_...per-normal.jpg

A3n June 1st, 2013 03:09 AM

Re: The Book of Tempest - Design Phase
 
I like it :up:.

Hahma June 1st, 2013 07:00 AM

Re: The Book of Tempest - Design Phase
 
I don't know this guy, but looks pretty cool. He and Hydro-Man can spread a lot of water around. Both Hydro-Man and Tiger Shark will like that :D

Scapemage June 1st, 2013 10:49 AM

Re: The Book of Tempest - Design Phase
 
Awesome as always. :)

johnny139 June 1st, 2013 11:03 AM

Re: The Book of Tempest - Design Phase
 
He could get REALLY annoying against ground units with all of those water tiles... but looks good overall. Water Strength needs a number, I believe?

IAmBatman June 1st, 2013 11:15 AM

Re: The Book of Tempest - Design Phase
 
Quote:

Originally Posted by johnny139 (Post 1822307)
He could get REALLY annoying against ground units with all of those water tiles... but looks good overall. Water Strength needs a number, I believe?

Yeah, depends on the map, but placing them one at a time and a max of six shouldn't be too annoying, except at extreme choke points. And even then, they just have to move along them slowly. It's got nothing on Magma placing molten lava. :-P

And, yeah, I suppose if it's an all melee ground pounding team, he might be able to kite a little if the map works out right and he gets the tiles up quickly enough, but that seems like a lot of niche situations all combining together with a bit of luck, where someone like Silver Surfer can already do all of this on his own, and who's stupid enough to bring an all melee and all ground pounding army anyway? :-P

I went ahead and snuck the number in there for Water Defense. Just an oversight! Thanks. :-)

Lord Pyre June 1st, 2013 12:48 PM

Re: The Book of Tempest - Design Phase
 
I really like it! :) 6 tiles might be too much, but that's easily figured out in testing!

quozl June 1st, 2013 12:52 PM

Re: The Book of Tempest - Design Phase
 
I like it too but I wonder if Water Strength 2 might be justified with this guy.

IAmBatman June 1st, 2013 03:28 PM

Re: The Book of Tempest - Design Phase
 
Quote:

Originally Posted by quozl (Post 1822349)
I like it too but I wonder if Water Strength 2 might be justified with this guy.

I could see that, but I might drop his attack number to 3 if we go that route. 5 attack from range without height advantage or other boosts yet seems like plenty for him.


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