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-   -   The Book of Red Ghost (https://www.heroscapers.com/community/showthread.php?t=40735)

tcglkn April 23rd, 2012 04:18 PM

The Book of Red Ghost
 
The Book of Red Ghost

C3G MARVEL WAVE 14
FANTASTIC ADVENTURES


The figure used for this unit is a Heroclix figure from the Supernova set.
Its model number and name are #086 / Red Ghost.

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Character Bio - Ivan Kragoff was a Russian scientist who worked for the former Soviet Union. He became fascinated by the Fantastic Four and began to study their history. Kragoff believed he could recreate the accident that gave the Fantastic Four their super-powers, and he convinced his government to build a spaceship that was specifically designed to expose its crew to cosmic rays. Instead of testing his theory on humans, Kragoff decided to use two great apes and a monkey that he trained for the mission. Blasting into space the same day Fantastic Four had embarked their journey, Kragoff and his apes headed directly into a cosmic storm that transformed them into the infamous Red Ghost and his Super-Apes.

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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-Card Updates:
7 March 2021 - Class changed to Genius

tcglkn April 23rd, 2012 04:19 PM

Re: The Book of Red Ghost: Design
 
NAME = RED GHOST
SECRET IDENTITY = IVAN KRAGOFF

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = GENIUS
PERSONALITY = ENVIOUS

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 4
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 200


SUPER-APE COMMAND
After revealing an Order Marker on this card, before taking a turn with Red Ghost, you may take a turn with up to three Super-Apes you control.

INTANGIBILITY
Red Ghost can move through all figures, Fortress Walls, and obstacles, and is never attacked when leaving an engagement. Red Ghost cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight.

IAmBatman April 23rd, 2012 04:40 PM

Re: The Book of Red Ghost: Design
 
6 defense seems a tad high. Being able to move with all three Apes is going to be really nasty on offense. But it's kind of like a unique squad in that once one of them falls, it gets a lot weaker right away. So we'll see on cost!

He looks good overall. :-)

tcglkn April 23rd, 2012 04:44 PM

Re: The Book of Red Ghost: Design
 
He's been known to be able to turn invisible with his intangibility so I wouldn't say 6 defense is too high for him. All he does it command the Super-Apes and avoid attacks himself. I don't see him get involved in conflicts very often, he uses the Apes to do all his dirty work.

A3n April 23rd, 2012 04:44 PM

Re: The Book of Red Ghost: Design
 
Yep, straight forward design, no issues I can see.

IAmBatman April 23rd, 2012 04:47 PM

Re: The Book of Red Ghost: Design
 
Quote:

Originally Posted by tcglkn (Post 1597587)
He's been known to be able to turn invisible with his intangibility so I wouldn't say 6 defense is too high for him. All he does it command the Super-Apes and avoid attacks himself. I don't see him get involved in conflicts very often, he uses the Apes to do all his dirty work.

But his Intangibility power represents the invisibility and intangibility ... Invisible Woman has all of that and an ability to put up a defensive shield and she's rarely rolling more than 4 defense. I just think 5 defense makes more sense if he's a regular shmo other than being intangible.

Hahma April 23rd, 2012 05:22 PM

Re: The Book of Red Ghost: Design
 
Looks good, but I think I'm with Bats with the defense. I mean Martian Manhunter has Intangibilty and a 6 defense by he's a super powerful dude and him only having 2 more lives than Red Ghost wouldn't represent the vast difference in durability between the two IMO.

tcglkn April 23rd, 2012 05:26 PM

Re: The Book of Red Ghost: Design
 
Alright. I'll let this set for a while (breathing period and all) but you guys are just asking for 5 defense instead of 6 right? I can go for that. :up:

Margloth April 23rd, 2012 05:39 PM

Re: The Book of Red Ghost: Design
 
5 defense works for me, and getting to take a turn with each of his monkeys means he should be able to screen pretty well.

Would it be easier to just say "Super-Apes" instead of "Simian Minion Heroes" for Super-Ape Command?

tcglkn April 23rd, 2012 05:44 PM

Re: The Book of Red Ghost: Design
 
Quote:

Originally Posted by Margloth (Post 1597634)
Would it be easier to just say "Super-Apes" instead of "Simian Minion Heroes" for Super-Ape Command?

Yea, that's why I changed them to Super-Apes and made their names into their secret identities, I just forgot to update this power when I did that. :oops:

Griffin April 23rd, 2012 10:18 PM

Re: The Book of Red Ghost: Design
 
5 Defense was my first reaction as well. :up:

IAmBatman April 23rd, 2012 10:22 PM

Re: The Book of Red Ghost: Design
 
Yep, 5's what I'm asking for. He has too much offensive potential to make him too glass jawed, or he'll be too swingy.


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