"I could beat that army!" Theoryscape Challenge
Because no opponent in their right mind would allow it, this will probably stay strictly Theory, but imagine a game where you got to see the army you would be facing before you built your own army. How quickly do you think that you could obliterate your foe? In the interest of seeing what people put together I submit this challenge: build an army of 500 points and 24 hexes that can beat the most recently posted army as easily as possible. Feel free to include any specific strategies that you would use as well. And please quote the army you are focusing on, in case other posts show up between yours and theirs. Also, Aldin reminded me that there are a few well known "rock-paper-scissors" counter-army builds, but ideally they won't be rehashed too many times here (it wouldn't be much fun to read the same 3 armies over and over and over as they infinitely counter one another. ;))
I'll start this off with a little slow-pitch: Stingers x3 180 Dividers x2 280 Nagrubs x2 340 Su-Bak-Na 500 23 hexes |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
3x legos mbs ngs ae 500/16(20) The ae don't start on the battlefield so every round everyone gets to move forward while your army will most likely be advancing in waves due to the amount of figures. Thanks to the romans my army will be attacking with a maximum of five figures each turn (prior to the ae) against your maximum of four figures per turn (three of which are nagrubs). Once the ae drop they can remove more than one squad per turn (due to you using three figure squads), ngs holds off sbn, mbs shoots and sbn while he is engaged to ngs and if he disengages with ngs to attack mbs he risks a 50% chance of losing a fifth of his health. The romans and marcus deal with the squads prior to the ae entering the game and if you swarm ngs the ae can grenade him. This army beats yours imho. |
Re: "I could beat that army!" Theoryscape Challenge
Not sure it's worth much, but I think the originally listed Stinger army has a decent shot at taking out that Roman army. NGS? Why bother?
But to take down: Marcus 3x Legos MBS NGS AE 500/16 I'd go with: 4xWoA 200 4xAA 280 480/24 All the AA need to do is take out MBS and the AE and this thing is all over. ~Aldin, who supposes you could add KG and drop a WoA but thinks this is a bit stronger |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Krav Raelin Zeta 2x Reavers Reaver engage Aubriens while the Krav shoot them, Raelin supports Q9 as he shoots WoA. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Krav-100 Q9-180 Raelin-80 Laglor-110 Marcu-20 Isamu-10 EDIT: Shoulda hit preview post. Same general idea though. |
Re: "I could beat that army!" Theoryscape Challenge
You guys are funny. I presume part of the challenge is to avoid dropping into Paper/Rock/Scissors Tier 1 armies.
~Aldin, making up rules as he goes since 1981 |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Nilfheim-185 Q10-150 Sgt. Drake-170 Drake takes out Archers and Q10 and Nilfy take out whatever. |
Re: "I could beat that army!" Theoryscape Challenge
For Squad killing fun
Braxas 210 Q9 180 KMA 100 ____________ 490 Q9 Steps forward and starts taking out everything in range. If he goes down a healthy braxas should make short work of what is left. The KMA are there for clean up and to prevent turtling. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
|
Re: "I could beat that army!" Theoryscape Challenge
Quote:
...need some heavy hitters... Jotun 225 Cyprien 150 Sonya 45 Kelda 80 Looks like fun. ~Aldin, needing a map that won't let anybody play keepaway from Jotun |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Q10 (150) Gladitrons x2 (160) |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Gladiatrons x3 Blastatrons x3 Raelin (1.0) Drop a blast for Raelin. Use Raelin as bait for Cyprien, trap with the Glads. Jotun just needs to be swarmed in one round, his 4 defense won't hold 4 attacks of 5+. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
I'll counter this. Repulsors x 4 160 Raelin V1 80 Zelrig 185 Omicros x1 100 Zetacron 60 Isamu 10 Either get them in the startzone with zelrig or spread out repulsors over depending on the map. Then make sure you get repulsors covering the map and boosted with Raelin to make them a pain to go up against. Use Isamu or zetacron to take out Kelda and mop the rest up with whatever gives you the best advantage (zelrig, omnicrons) |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Omnicron Snipers x3 Raelin RotV |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Atlaga kiova marrow warrios The IE should cut down the Repulsors before the snipers can hit, Atlaga speeds it all up, and snips raelin kiova keeps em' all alive warrios clean up |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
|
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Syvarris 100 MoU x3 430 Zetacron 490 Isamu 500 Zetacron and Syv snipe Atlaga, the MWs and maybe Kiova. EI are fast, but the minions' double attack should cut through them pretty easily. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
EDIT: Drones might work too. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Zetacron to snipe the Heroes. Minions of Utgar x2 to swarm the Heroes. Isamu for the last 10 points. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
2x PoU 3x Reavers Zeta Isamu Reavers gum up Minions, if Braxas comes up BoW, Zeta or Combined Arbalest takes care of her, and the leftover will take out Zeta easily. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
SotM Drake as an assassin with Thorian Speed, Krav Maga because they're cool, Eldgrim to boost either Zelrig or Drake, and Isamu |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Drake SOTM (170/365) to kill the Krav and Drake if Cyprien doesn't, Grimnak (120/485) to kill Isamu semi-reliably, and Isamu (10/495) as a filler. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Tornak Q10 Raelin V1 Otonashi Gruts disperse quickly and easily to negate zelrigs fire. Gruts should be able to swarm KMA and Drake. Q10 should be able to take out Zelrig Raelin Supports Q10 Otonashi because I dont want Isamu! |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Sujoah for Q10 Spiders x2 for Predator Bonding Tarns to help with the Gruts 500/15 |
Re: "I could beat that army!" Theoryscape Challenge
Denrick (for all that huge power)
x3 KOW 310 x2 4th MA 450 Brave Arrow/MBS 50 (First Strike) |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Dwarfs x5 350 Migol 110 Eldriim 30 Isamu 10 500/23 Sujoah will go quick against the dwarfs being a 4/4 wasp against 4/4 squads. The spiders will also be quick work and Nilf wont last long against 4 attacks of 4 per turn. |
Re: "I could beat that army!" Theoryscape Challenge
Kato
x3 Yari and Harquebus Drop a yari. Dwarves dont get their attack and defense bonus, hounds get swarmed, Isamu is encircled or WTFed. |
Re: "I could beat that army!" Theoryscape Challenge
I'd take the 20 dwarfs and a hero against 24 Yari/Harq anyday.
3/3 units with 5 attacks will eat through 2/1 units with 8 attacks real fast. *Edit (I'll just put my response here instead of re-posting) That big attack of 6 is hard to pull off and I'd welcome it anyways (1 dwarf or even migol can take those kinda hits) just plays into the overall strategy. As far as 4 attacks of 3 and 4 attacks of 4. That's relying on highground on every single one of those attacks. I wouldn't let you get them, and lets face it. anyone who has ever fielded those units knows your more then likely going to be fighting mostly around your own spawn zone. Especially since the dwarfs can knock through 1 def pretty easy. |
Re: "I could beat that army!" Theoryscape Challenge
Dont forget the attack of six and possibly 4 attacks of 3 and 4 attacks of 4. The Ashigaru have a lot of potential. In the hands of a skilled player, they can be downright nasty.
|
Re: "I could beat that army!" Theoryscape Challenge
This is DW8k time to shine. As long as you don't get a DW roll, he should do well against 1 def with rapid fire. Paired up with speedy assassins, he could do well.
DW8k 130 Tornak 100 Ornak 100 Nerak 50 (Or x2 Swogs) x3 Blades 120 Blades and Tornak charge in and pick apart yaris trying to encircle on the way, then DW8k and Nerak move up for range and def support. Try to keep the army close together because your opponent will probably be staying in the start zone anyway. Great bonding and speed in this army. |
Re: "I could beat that army!" Theoryscape Challenge
Leave the Swogs out. They dont bond with blades.
Zelrig 185 (To bomb the living daylights out of their cluster.) x3 10th Reg 410 (Range and bulk of the army) x1 Repulsors 450 (Taking care of DW8K) Tarns (Coolness factor) |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Sonya to help Cyprien KMA+Laglor+Raelin I for the 10th and Repulsors-nothing quite like watching 3 figs gun through 15 :mrgreen: Isamu to single-handedly slice through the Tarns (Coolness factor :p) 495/8 |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Theracus (To carry a Gladiatron next to Cyprien) Braxas (To kill everything) Marcu (Just incase) </IMG></IMG> |
Re: "I could beat that army!" Theoryscape Challenge
Zelrig (185)
Q10 (150) Atlaga (90) Zetacron (60) Isamu (10) 495/8 Gladitrons bane is special attacks (no extra def) Zelrig would make quick work of the Gladitrons, Q10 would be a decent alternate to ping gladitrons that weren't bunched up and to get some shots on braxas to bring him forward. Atlaga would move up when braxas goes on the attack, if his bolt fails he would still make a great unit to keep the gladitrons down after the Theracus card isn't an option. Keep the army separated as much as possible to help keep braxas's threat down. Might even be a decent job for Atlaga to keep him pinned out of range while zetacron or zelrig outrange him. Braxis would go down either from Q10, if he fails move on down the heavy hitters, he wont last long unless his d20 rolls are insane. It would still be a good match but go entirely on how braxas goes in the game. |
Re: "I could beat that army!" Theoryscape Challenge
Jotun 225
Nilfhiem 410 Crixus 500 |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Ashigaru Harquebus x2 Kato katsuro Kozuke Samurai The Ashigaru army spreads out over 2 turns, making zelrig near useless. then the Kozuke proceed to kill Q10. The rest of your army doesnt stand a chance against eight attacks a turn. |
Re: "I could beat that army!" Theoryscape Challenge
DW8k
Heavy Gruts x 3 Grimnak Eldrim DW8k can get on a roll and just pound the yari/harq Gruts for some initial screening then with disengage have the option to go in and get Kato Grimank for eating any squadie he gets close to, eldrim makes grimnak faster (and hungrier) |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
x3 Knights(210/395) to kill off the Gruts, and Sir Gilbert(105/500) to help the knights. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
2x 10th-150 (to kill most of the knights) 2x legos-100 (to swarm what the others don't kill) Marcus-100 (to aid the soldiers) Isamu-10 (to clean up) Marcu-20 (to fill the void). |
Re: "I could beat that army!" Theoryscape Challenge
Braxas 210
Raelin 80 (290) 'Reavers x2 80 (370) AE 110 (480) Isamu 10 (490) Oto 10 (500) Braxas to kill the ample squads, Raelin to keep Brax alive, Reavers to make sure the Legos wouldn't ever get close enough to touch Rae or Brax, AE to "Drop" and Nuke the squads while tying up Krug, Isamu to run around and be annoying or deny engagement, and Oto to die a painful death while forcing the opponent to use an attack to kill her. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Raelin - 305 3x Tagawa Samurai Archers - 500 Use Jotun to take out Braxas, and then turtle the TSA around Raelin. The Airborne Elite should eventually fall to the archers. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Omnicron Snipers x 3 (300) Zetacron (60) Marcu (20) 500 points 21 Spaces Might have some trouble against Nilf if he kills off a lot of repulsors early, but otherwise I think the ice dragon will fall from a few rounds of sniper fire. Another risky idea is to stack up on Marcu in the early rounds and try to catch Nilf off guard. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Gurei-Oni to charge into the Snipers den Raelin I to make Gueri-Oni's Evil Eye effective (she can hide very well behind his cloak) Eldgrim to speed up Gurei-Oni Isamu because the other 10 point option isn't nearly as good. 500/11 |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
3 squads of Microcorp in case that don't work (GO should still be dead by this point)-300 Isamu why not?-10 |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Sentinals x 2 220 Total 500 24 hexes or maybe a less obvious army... Marcus Decimus Gallus 100 Roman Legionnaires x 3 150 Me-Burq-Sa 50 10th Reg x 2 150 Brave Arrow 50 Total 500 24 hexes |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Zelrig 185 Nuking the 4th from afar. Hounds x2 365 Busting the SoJs defense. Grimnak 485 See above Isamu 495 Lots of Jandar squaddies! WoA x3 150 Taking out Marcus and the Legion. Krav 250 Taking out the Tenth. Raelin 1 330 Boosting the WoA and Krav Q10 480 A solid addition to any team. Isamu 490 Otonashi 500 |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
Rats x 3 120 Q9 180 Stingers x 2 120 Raelin (ROTV) 80 total 500 19 hexes I have trouble thinking of many armies that can beat this. |
Re: "I could beat that army!" Theoryscape Challenge
Quote:
With all A+ units in there, I can see why. |
All times are GMT -4. The time now is 03:37 PM. |
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
User Alert System provided by
Advanced User Tagging (Lite) -
vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.